M+ and mythic

People were also a lot worse at the game back then, trust me, today “impossible” c’thun would be dead in the same time frame in classic as nerfed c’thun was

We wore full sets on EVERY class cause we thought they were good, the first c’thun videos had frost mages, they spent long periods of time not dpsing when they should have been, etc.

Oh, and world buffs, a person with world buffs is worth 30% more than someone without.

1 Like

Should everyone be able to see everything while it’s current though? Never getting geared enough to see the most cutting edge raid was always part of the mystique for me and contributed to the feeling of being a small cog in a big world. I didn’t clear BWL until AQ was released and didn’t clear AQ until Naxx was released and yet was suuuuuper pleased with my character progression. There was still stuff to do and still two raids (MC and yes, ZG was a thing).

They could just bring out one additional raid each tier and it would be effectively the same thing as multiple difficulties. Except better.

Problem is, that doesn’t look good to the bean counters, and I like having raids to run.

Naxx was a special case though, the “ticket to ride” (the attunement) was a pretty steep cost in either gold or time, even playing all the way from launch many of us didn’t have exalted with AD

Dunno about the hardcore side of the equation, but the casual side would work out on its own if the change in number of difficulties were accompanied by moving away from funneling all players into the same tier. Casuals would do the same difficulty as more dedicated players, just on a longer timeline since raids get easier with age.

I think that might work pretty well, but then again I’m don’t really care if I’m not doing the same tier as cutting edge players are. For players who care about that it might not be so great.

That would be far too jarring to people now, the game hasn’t been like that for YEARS, you can’t just go back.

And most people now would just quit.

There were fewer and fewer people playing each raid tier, apparently. Basically, without multiple difficulties, they couldn’t justify creating raids at all.

In addition, having multiple tiers allows them to tailor mechanics differences to the target audience. Mythic can require specific specs and voice. Heroic merely requires good play and permits a few carries. Normal can allow a few good players to carry the raid.

In addition, the raid tiers would have to be closer together from a gear perspective.

Finally, it doesn’t mesh well with the expansion model.

It’s likely that you’re correct. Unfortunate IMO though, I never liked content having such short expiration dates. Some grew tired of it but back in TBC I thought it was cool that Kara saw nearly as much activity in 2.4.3 as it did in 2.0.

2 Likes

Would you include transmogs? Or are transmogs relegated to an expansion or two back like now?

I would be completely onboard if I could get transmogs - its the ONLY thing I would want from raids. It would have me run current raids and see the story in real time.

Sadly transmogs are not enough to make me deal with a guild or pugs. Id rather just wait till the next expac and solo them

That’s fine for you but man, I do not want to go back to raiding the same thing for 2 years, it’s why I have to take breaks from M+

I don’t necessarily disagree, but I think that would require moving away from the expansion model, and figuring out how to have continuous slow leveling or something like that.

Yeah I def don’t like M+ wearing maps out so badly. Almost feel like it might be better if the dungeons rotated out on some interval so it’s not as easy to get sick of them.

True. That in itself is a discussion worth having I think though, not sure that the standard expansion model is sustainable in the long term.

You will have to wait two expansions before you are able to farm the content solo if you want the transmogs. But there is plenty of crafted gear the art team will spend countless hours meticulously crafting.

https://wow.zamimg.com/modelviewer/live/webthumbs/item/246/163062.webp

Edit: Mmm. So nice.

Two? We can farm a lot of legion stuff right now

1 Like

Then I would say screw it and keep it how it is now. No benefit for me.

My son and I are clearing up to some mythic bosses in Legion. The character I run with him doesn’t even have a 400 iLevel.

1 expac back is not so bad.

1 Like

Ah yes, once we come to the end of an expansion, if you have been doing the normal content, you will be able to achieve one expansion back; however, I took the context as “I will not get current level gear under such a model” and thus, two expansions would be the norm.

Classic is so boring you can fall asleep with how easy it is. Many difficulties = more fun. Nothing challenging about classic dungeons or raids, they can be cleared in 2 hours or less.

1 Like

I mean, you can do it without doing any group content at all right now, I have 465 characters that haven’t touched even a mythic 0 dungeon

Classic doesn’t have anywhere near the ilvl bloat new xpacks do.

2 Likes

Sadly, that’s a pretty accurate description of my experiences with high end raiding. Most of them date back to Cataclysm, but going back to them in MoP reminded me why I had unsubbed for a year to begin with.

1 Like

Just because the classic raids are easy for today’s players doesn’t mean very much. Quite simple to you know, keep things challenging and have only one difficulty.

Instead of NEW RAID
LFG
Normal
Heroic
Mythic

just TWO NEW RAIDS
One Mythic difficulty or equivalent (just delete difficulties altogether)
One Heroic equivalent

Done. Simple. Multiple difficulties has to be the most damaging thing you can introduce into a persistent world rpg. Get rid of them

1 Like