M0 should be in queues no doubt, but not M+
and the n’zoth lfr thing is a meme, the difficulty only stems from the fact that people can’t press a simple button.
M0 should be in queues no doubt, but not M+
and the n’zoth lfr thing is a meme, the difficulty only stems from the fact that people can’t press a simple button.
You shot yourself in the foot by trying to pretend that classic is difficult in any way compared to the live game. It’s clearly not and never going to be, so no point lying about it any longer.
Still, you are right about convoluted systems and difficulties.
It’s the biggest issue with the modern game, expansions aside.
There does not need to be an lfr, normal, heroic and mythic raid difficulties. There is just no reason for 4 different levels.
It confuses new players, isolates those struggling to progress and enables elitism and exclusion.
It is the one thing classic does well. The only difficulty that exists makes the game feel more universally progressable. You know where and when you will succeed or fail and you know where you stand against everyone else.
But unfortunately classic chose normal difficulty as their one difficulty.
I agree with almost everything you said, but from my perspective, this choice was fortunate and is the reason the game was so popular.
You mean LFR.
Popular, sure. That’s not a compliment for the game though sadly, when people prefer easy content when the content is meant to be difficult.
Like I said, maybe I am too old. I realize I am not who the game is catered too anymore. However, I still find enough fun in both retail and classic to keep playing
Long level grinds are fine, especially if you can raid while leveling like the old school mmoRPGs.
I am glad there are not death penalties
Glad you don’t need bat phones anymore for bosses @ 2am - instances are great.
I just play the game like an online version of D&D, not a competitive video game without RPG roots. The pen and Paper RPGs I used to play were never competitive, they were all co-op. I would like mmoRPGs to be more like pen and paper RPGs than GTA or Madden
Not LFR, no. You still have to actually coordinate groups and most importantly you do not get a buff when you fail in classic. It’s normal for sure. Few mechanics, some matter some don’t. No real dps requirements and fights are WAY too short to call them progression level.
Naxx MIGHT be closer to normal difficulty, but I will never consider what is out now as anything but less than normal.
MC of course was the worse offender, it didn’t even deserve to be called a raid.
So if you are old school and hardcore, how can you call anything with less than 72 people a raid?
That’s like saying how can you call a boss a raid boss if it didn’t last for an hour
Comon man, 10 people is a dungeon !
Regardless of how much you have to line dance to avoid fire
Well for me LFR is about the degenerate attachments and less about the difficulty.
LFR is just not raiding.
At least classic raiding requires groups with some coordination and aren’t encouraging wiping to succeed.
Never really been in an lfr that ENCOURAGED wiping.
But you can totally do most of the Classic raiding with little communication and coordination. As long as a few people know what to do you can win.
I can say this though, I have cleared low raids in Classic. I have been in several LFR that failed or took several hour till everyone finally gave up.
Its why I quit even trying to raid LFR and I am better off for it. I gave up real raiding in Cata. I just ignore the raid scene now except for cinematic about the story
BTW, to me raiding has nothing to do with mechanics level, its about the number of people needed to take something down. Again, I know my opinion is in the minority
Every dungeon/raid should only have two modes: Normal and Cinematic (LFR/LFG). Cinematic mode offers only story rewards (quest completions). Normal mode makes you want to quit every day but for some reason you keep finding yourself staring at the back of your WoW models head wondering what past life was so cruel and destructive that you’ve become fated to this karmic hell.
What I’m talking about is getting a buff when you wipe. That’s not raiding.
It shouldn’t exist anywhere in the game let alone in large group content attempting to look like progression.
Horrible for the game and the social sphere it contains.
Classic is just easy. It’s still raiding at least, regardless of how easy it is.
Didn’t come here to discuss lfr though. I don’t want to get off topic.
That’s just because LFR groups would die if they didn’t have.
I fully support LFR, it makes sure there’s enough people raiding that I get good raids.
Not true. There were some bugs initially, but even after the bugs were fixed, Ion claimed the fight was “mathematically impossible”. It wasn’t; it was just impossible to get 40 people to do the dance perfectly.
They nerfed it until people could do it, and then the most nerfed version eventually made it into Classic.
With today’s add ons that hold your hand every step of the way so you don’t have to learn how to play, the “mathematically impossible” version of C’thun would be about right for a mythic raid.
Uhuh, so that’s why so many people are killing mythic n’zoth?? oh wait, no there isn’t, raiding is considerably harder today then back then, even at it’s hardest, to deny that is to be a fool.
And yet, nobody, alive or dead, killed the not impossible “mathematically impossible” version of C’thun.