How bout lets not remove reasons people play the game, kthx.
Why shouldn’t Mythic difficulty exist for people who enjoy it?
And why do difficulties you don’t want to play affect your game experience in the first place?
This really comes off as you just not liking that there’s content in this game that doesn’t suit your individual tastes.
edit: I accidentally a word
I don’t like PvP, let’s remove pvp
You might misunderstand yourself. What you want is to play the most difficult dungeon, and have the feeling that you’re on top. You don’t want mythic because now there’s a greater separation of who the best in the game are from the average person.
Wow Classic raids are about equivalent difficulty to regular raids in retail, not even heroic difficulty. What you like is that’s as good as you have to be to be the top. There is no shame in that. Just don’t be under the illusion that the content is difficult. Classic is the easiest and simplest iteration of WoW, period. And there is NOTHING wrong with that.
However, if you don’t understand that, you’re not going to be able to ask for what you actually want.
Because the entire system as a whole has been warped to support them. Back when the system was reasonable, starter raid gear was acquired through Heroic Dungeons. Raid gear upgrades came at a consistent pace through raiding and even crafting.
Now, pre-Mythic raid gear is acquired through Mythic+ keys, World quests, and crazy try-hard game devices like Vision and AP grinds. This makes Mythic raiding the only compelling form of grouped raid content. The difficulty inherently disqualifies the majority of the beer league raiding buddies I had back in the WotLK days. In other words, there is no longer a carrot to keep my friends in the game. Why was the system set up like that? To get Mythic raiders’ alts and returning friends into the Mythic raid faster. I think the ever-increasing raid difficulty has been a cancer on the game.
If your friends needed a carrot they didn’t really enjoy the game anyway
The carrot is a metaphor for enjoyment. If my friends needed to enjoy the game to want to play it they didn’t really enjoy it anyway? You’re making no sense.
Heroic raiding still had plenty of reason, a lot of the gear in there is STILL better than M+ dungeon gear.
nothing in this game is “professional gamer” level. you’v got LFR, for the players that prefer solo content. you really, normally, don’t have to communicate in LFR (nzoth is the exception to this.) then normal/flex, for the casuals who want the cooridination. then Heroic, for those that want a bit more of a challenge. then Mythic, for those that want to push themselves.you can still be a casual and do mythic. my guild is made up of casual players, and we touched on mythic a bit. granted we didn’t get anywhere near a full clear, but i tihnk thats mostly due to inconsistent attendance. i don’t think any of us even made it to M+20 dungeons. 20+ is where you get the full on hard core players. 25+, i imagine, is what would be for “professional” gamers, as only a small percentage can make it to that point.
That’s why there’s War Mode.
War Mode is the exact opposite of removing pvp, it’s catering to pvp
When you can clear a boss fully naked, just punching them down. Difficulty is not the word I would describe.
The problem is that the LFR difficulty is ideal for standard group content. Instead they’ve turned it into solo content. In the meantime, Mythic+ Dungeons now force queues. The system’s been turned on its head. LFR and Normal/Flex are redundant, and they should be merged back into one difficulty that’s unavailable through queues. Mythic+ Dungeons need to be called Heroic again, and they should be available through the finder.
How many hours a week did you spend in Visions to get your cape up to the point where it needed to be for Mythic raiding?
Ding ding ding. The portion I emphasized is precisely my point.
I know I am in the very very extreme minority but I would be happy if we went back to Classic dungeons and raids.
All raids would be LFR level only.
Dungeons would be long strung out masses that took longer than raids to clear.
But again, I am in the minority. To me, the mechanics added n the new raids are just console type mechanics and they don’t belong in an computer RPG.
What? Remove some of the easiest content in the game from queues while putting potentially the hardest content in the game into queues? That lacks all logic.
Very few
So you just want the content to be braindead easy? For that you already have LFR and queueable dungeons.
When I turn War Mode off, it removes PvP for me. However, I will concede that the quests that reward you for turning on War Mode cater to PvP. Just like catch-up mechanics like LFR and World Quest gearing cater to Mythic raiders. There’s more common ground between us than you think.
Of course. This is an MMORPG. To me leveling SHOULD be the game. not side items like dungeons or raids.
I know my opinion isn’t popular and most will disagree, but that IS my opinion.
What do I know, I have been playing MMORPGs since 1999 consistently. Maybe I am too old and have a different view than the kids today
That’s not MMO’s anymore, they have moved on.
Gone are the long level grinds
Gone are the xp on death penalties
Gone are 24 hour long boss fights
And good riddance.
Signed,
Another old fart
Isn’t it only hard at higher key levels? Queuing into a given key level automatically tailors the difficulty to you. It’s like the system was tailor made for queuing and then they arbitrarily decided to make it unqueuable. In the meantime: