I mean I 100% agree but if they make them so you cabt jist hold W the backlash at this point will be insane.
So why would players party with you for delves?
A true freshie should be in DF like good daddy Blizzard forces upon them and short of them having outside knowledge/experience, they arenât going to know any better to deviate.
In all DF dungeons, they have the option to run it with NPCs who will faithfully stay behind them like good dogs or theyâll casually lead you forward. Theyâll never berate the freshie or try and kick them or anything.
It isnât on the experienced players in the playerbase to dumb themselves down to the skill level of the left of bell curves. Queue content is toothless and designed to be zerged down with all the quickness. If anything, the freshie SHOULD get the harsh experience because that is what is waiting for them at max level when they get into real content levels. Theyâre going to need to go way out of their way to find the communities who offer that kind of hand holding learning experience or theyâre going to face the wrath of pugs who are going to absolutely expect them to come into the content prepared to execute on an appropriate level.
So with that premise, it can be argued that weâre not doing the true freshies any favor by shielding them from the true wow experience and letting them gain the thick skin theyâre going to need to survive wow endgame.
Too many optionâs to do thingâs at your own pace now⌠my time > yours.
Iâm sure if you ask around you could find a sight seeing tour but for the rest, this isnât the time to take pictureâsâŚ
I agree with that too. World content is too easy. Most things die before we get to do any semblance of a rotation, and they hit like wet noodles. Not a great way to introduce the gameâs combat system.
Im sorryâŚI thought you knew the answer to that already so I made assumptions about your comments based on that.
No, they can be played solo or with other players.
AgainâŚapologiesâŚmy bad for not fully understanding your position
M+ just needs to be a rating progression and not a loot progression. Problem solved.
I think Bliz knew that delves would be popular and wanted us to be able to group in them instead of only having them be solo content.
They are a bit nintendo 64ish, but they ARE a lot of fun compared to a lot of dungeons.
I donât understand the question? Itâs content that can be done solo or done in a group.
Why would people group up to do Delves? Ask those that do group up to do Delves. I do them solo.
Fun. Friends. Faster. Easier. There are a multitude of reasons Iâm sure.
There is no way to slow down the pace of the dungeon, because the overwhelming majority of players want to do them quickly.
They could be retuned.
Blizz would have to redo their entire gameplay structure at this point. Their entire philosophy is âeverything at endgameâ
The new player experience is total trash.
Server mergers instead of opening the LFG floodgates wouldâve helped so much more. Now we got a congealed mess of players with no real identity. You Q up, rush through not saying a single word to anyone, get the dungeon done and leave. You donât meet new people, you donât find out if a new player needs help, and you just keep quiet.
Few people are also being honest with how terrible the playerbase isâŚ
Silver proving ground filtered ALOT of players in wod. If they made it even remotely engaging a lot of players wouldnt be able to do it.
Follower dungeons are an optional feature to run dungeons without other people who may have their own goals. If people want to run a dungeon where everyone plays exactly the way they want and doesnât have the same goals, query whether random grouping is the way to go.
I remeber that the forums were a absolute riot
Whenever I see someone (specifically someone who is clearly not new) demanding arbitrary changes, and using âThe new player experienceâ as the justification for their demands, I automatically assume they have ulterior motives and are not being genuine.
Youâre not fooling anyone OP.
I find it far more plausible that you were attempting to level at alt, and got left behind in some capacity during a random dungeon run, and are now trying to use performative virtue signaling for ânew playersâ to try and drive your point.
You would probably get a lot more traction if you would just be honest about what youâre actually upset about, rather than trying to mask it behind white knighting for new players.
It seems to be what you wanted the group to do.
If someone is so new as to be reading ability tooltips, sorting their gear, setting up their bars, or decisioning their next talent point while in a dungeon instead of keeping up with the group, then they should take the advice in this thread and go run follower dungeons or solo content until they reach that most basic level of play.
What next, mandatory afk breaks in dungeons?
This is what we really need in our Massively Multiplayer Online Game. Telling people not to play with other people.
Seems to be what the OP wants - a player not prepared or ready to play group content to join group content and have the group get held back just because.