If I can speak candidly, the responses are perfectly representative of the absolutely abysmal attitude from the WoW community.
When I think of new players getting involved in the community, I think of new potential friends and a new generation of players who bring their own perspective onto this game we all love. Thus promoting the long term health of the game.
But I get the distinct impression from a lot of long time WoW players that they don’t really care about the well being of new players at all and they wish they could get away with new players just ****ing off somewhere else and letting WoW be for them exclusively.
While long time players intuitively understand on some level we need new players to enter the game to prevent it from dying, their response to maintain their control and seniority is to tell new players to stay away from them until they git gud. They don’t want to deal with new players because new players suck at the game.
Long time players really want to have their cake and eat it. They want new players to enter the scene, but only under THEIR rules playing THEIR way.
They’re not willing to acquiesce anything for new players, and low level dungeons is a perfect example. Low level dungeons are literally built SPECIFICALLY for new players. That’s supposed to be THEIR content specifically to acclimate players to playing in a group. But long time players have taken complete ownership of it.
Even considering that the low level dungeons are supposed to be built specifically for new players, the suggestions here are a compromise. Just retune the dungeon to slow it down a little bit so that the low level dungeon serves its intended purpose. Still speedrunnable, but slow enough that new players still have fun.
No, turning every dungeon into a follower dungeon is a bad idea because low level dungeons are supposed to introduce new players to the social aspect of the game. Making new players by themselves is a cop out. It’s especially a bad idea because that’s not a genie that can be put back in the bottle. Blizzard won’t be able to remove the followers from dungeons later without significant backlash.
Now, if our response is to not give a single **** about the community at all there is an option that makes this a lot better: Make WoW not an MMO.
Take the realm browser and incorporate functionality to display player run servers with custom rulesets. Merge the servers into a small set of much larger servers and call them “Blizzard realms”.
This would have the advantage of the already insulated communities in WoW to be even more insulated and offload the costs to maintain the continued existence of WoW onto the customer base.