Lore Q&A and Character Help 4

06/03/2018 09:49 PMPosted by Dardillien
So, is there no difference from the player character, and other worgen, that undergo the ritual and ones who were given the potion from Krennan Aranas in the starting zone? What about Yorgen when he gets his mind back from the salve?


It's a means to the same end. Shifting in and out of worgen form is similar to druidic shifting in general, so it shouldn't be impossible for any worgen with control of their emotions. I'd say if they can calmly have a normal conversation, they can shift to human form. I imagine many just choose not to, because... why bother? Worgen form is superior in nearly every way.


Hmmm. If this is the case, then why can't the player character revert back to human form after they are given the potion from Krennan, in the worgen starting zone? Is this just a gameplay decision on Blizzard's part? Because we have our minds back, but cannot revert back to human form until we undergo the ritual.
Iā€™d say it was a design matter for game play and story telling. It might have a lore basis that Iā€™m not aware of, in which case Cannibal would know. Though I personally wouldnā€™t classify them as feral either way. Only because ā€˜feralā€™ has a wild conotation to it. Feral is what Iā€™d describe the PC before the potion.
06/06/2018 11:23 AMPosted by Caileanmor
Iā€™d say it was a design matter for game play and story telling. It might have a lore basis that Iā€™m not aware of, in which case Cannibal would know. Though I personally wouldnā€™t classify them as feral either way. Only because ā€˜feralā€™ has a wild conotation to it. Feral is what Iā€™d describe the PC before the potion.


I mean it is implied that the player did lose their mind, and killed their friends, as Godfrey says, "Do you even remember what you did to your friends? Is there even a shred of humanity left in you?"

I don't know it seems like the player after they change, and before they are caught and given the potion is in a mindless state. I assumed the potion Krennan gives us returns our mind temporarily, but we cannot revert to human form because we do not have actual control over the beast basically.
06/06/2018 11:30 AMPosted by Dardillien
I mean it is implied that the player did lose their mind, and killed their friends, as Godfrey says, "Do you even remember what you did to your friends? Is there even a shred of humanity left in you?"

I don't know it seems like the player after they change, and before they are caught and given the potion is in a mindless state. I assumed the potion Krennan gives us returns our mind temporarily, but we cannot revert to human form because we do not have actual control over the beast basically.


I believe it's a limbo of sorts. It's still a means to the same end, but the means isn't quite... complete. You're in the early stages of regaining emotional control, but not quite there yet. The ritual is more direct; it's going from feral to control almost immediately. The potions either take more time, or maybe personal emotional control plays a large factor as well.
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06/06/2018 01:45 PMPosted by Cannibal
06/06/2018 11:30 AMPosted by Dardillien
I mean it is implied that the player did lose their mind, and killed their friends, as Godfrey says, "Do you even remember what you did to your friends? Is there even a shred of humanity left in you?"

I don't know it seems like the player after they change, and before they are caught and given the potion is in a mindless state. I assumed the potion Krennan gives us returns our mind temporarily, but we cannot revert to human form because we do not have actual control over the beast basically.


I believe it's a limbo of sorts. It's still a means to the same end, but the means isn't quite... complete. You're in the early stages of regaining emotional control, but not quite there yet. The ritual is more direct; it's going from feral to control almost immediately. The potions either take more time, or maybe personal emotional control plays a large factor as well.


Ah, so the potion, and the salve in Duskwood do the same thing as the ritual, just in a slower way and it requires more of a mental effort on the person to fully regain control of their emotions and return to human form.
06/06/2018 02:00 PMPosted by Dardillien
Ah, so the potion, and the salve in Duskwood do the same thing as the ritual, just in a slower way and it requires more of a mental effort on the person to fully regain control of their emotions and return to human form.


Presumably, yes. All we have to go on is what's been given to us, but I think this is the safest assumption based on the evidence we have. :)
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06/06/2018 02:29 PMPosted by Cannibal
06/06/2018 02:00 PMPosted by Dardillien
Ah, so the potion, and the salve in Duskwood do the same thing as the ritual, just in a slower way and it requires more of a mental effort on the person to fully regain control of their emotions and return to human form.


Presumably, yes. All we have to go on is what's been given to us, but I think this is the safest assumption based on the evidence we have. :)


As always I greatly appreciate the answers. I always love learning more lore from the lore buffs.
So we know the Council of Tirisfal imbued the Guardian with their powers, and the Guardian would pass those on to the next guy, and the next guy, and on and on.

Is this something all mages could do, do you reckon? Put their power into another person and/or being and/or artifact?

Also, similar question, what methods are we aware of that can be used to nullify or hinder magic? Like are there anti-magic runes, herbs or ores or materials etc., that can dampen the effects or potency of magic?

Basically, the idea I have for my mage is that he is an OP mage, but has no idea what he is doing. (Kind of based off the Wheel of Time series - I love how magic in that series is incredibly dangerous for the caster. Warcraft magic feels so sanitized and scientific and I wanna get away from that kind of thing because I just don't find it compelling.)

He has tons of raw power, but just sucks at channeling and controlling it. So I am looking for creative ways to explain how he got that way, and coming up with things he can do to dampen his power until such a time as he can learn more and control it.
What's the spec identity of Frost and Blood Death Knights?
06/09/2018 12:59 AMPosted by Arm
Is this something all mages could do, do you reckon? Put their power into another person and/or being and/or artifact?


Yes, it seems possible for any mages who've attained immense power to coalesce it into a single person or artifact. We've seen the artifact example throughout numerous questlines.

06/09/2018 12:59 AMPosted by Arm
Also, similar question, what methods are we aware of that can be used to nullify or hinder magic? Like are there anti-magic runes, herbs or ores or materials etc., that can dampen the effects or potency of magic?


Plenty of anti-magic runes and spells exist, for sure. We see this all over the place with spellbreakers, characters like Ko'ragh in Highmaul, the Magic Breakers of the Gorian Empire, etc.

For more specific examples such as herbs or ores, we've got...

Hederine, small pink crystals that are actually secreted poisons by a demonic sect of the same name, have incredible anti-magic properties to the point of being able to completely nullify demonic magic. Since the Hederine demons have been wiped out, trace amounts can possibly still be found around the Darkwhisper Gorge in Mount Hyjal.

Similarly, Lumenstone is a glowing yellow-ish white ore found around the Broken Isles. It also has very potent anti-magic properties and items or weapons forged from it are completely shatterproof.

You've also got the classic Saronite, the glowing green ore / blood of Yogg-Saron himself. It reflects the Light, is resistant to nature magic and arcane and since it's a product of the Void, likely has some resistance there as well. It can be found across Northrend.

Obsidian, the super dark black stone found around Azeroth and Outland (specifically Ahn'Qiraj, Blackrock Mountain and Nagrand), also has some minor anti-magic properties and, possibly, a connection to the Titans, as they've made numerous constructs of the material.

Azsharite, a glowing blue crystal found around southern Azshara, has been found to have extreme anti-fel properties when smelted, among other things. It's actually the excrement of mountain giants, but no one really needs to know that. When smelted, it renamed to Felbane.

Jade, the common green gemstone found all across Azeroth, has some potent and notable anti-Sha properties, among other things.

Skyshard, an immensely rare blue crystal found around the Vale of Eternal Blossoms is capable of defuses elemental shields when collected in large amounts.

Stormstone, a glowing and unstable-looking green stone has the ability to forcibly close portals of any kind. It can be crafted by experienced shaman.

There are a few others you could likely find, so take some time and check out my guides on all the minerals and all the herbs ever talked about in lore:
Wowpedia.org/User:Cannibeans/Minerals
Wowpedia.org/User:Cannibeans/Plants

06/11/2018 05:36 AMPosted by Vedney
What's the spec identity of Frost and Blood Death Knights?


Per Blizzard...

Blood:
In undeath, some death knights find a special affinity for the blood and bone of the living. They carve into their enemies, sustaining themselves with deadly sanguine strikes, while using the bloody, shattered remains of the dead to fortify their own defenses. These crimson-soaked knights bend the very rules of mortality to control the frontlines of the battlefield.

Frost:
Combining martial prowess with supernatural cold, frost death knights leave their enemies chilled to the boneā€”and broken of the will to fight. Unlike mages who learn to harness frost magic to great effect, these death knights are born of it, rime gripping their decaying hearts. These frozen undead warriors wield dual blades to strike with ferocity and inflict deathly cold upon anyone who would stand against them.
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Speaking of Death Knights, I have heard that the Ebon Blade in Legion are able to create more Death Knights.. like a 4th generation in a sense.

What do we know of these Death Knights? Are they just like the 3rd generation DKs we have? What are they like personality-wise? Just what do we know about them in general?
06/11/2018 02:05 PMPosted by Dardillien
What do we know of these Death Knights? Are they just like the 3rd generation DKs we have? What are they like personality-wise? Just what do we know about them in general?


There are only four of this new generation, created specifically to be the new Four Horseman. General Nazgrim's grave outside of Orgrimmar was defiled and he was raised, Sally Whitemane's corpse was taken and raised, Thoras Trollbane was also taken from Stromgarde and his son slaughtered in order to reclaim his blade, and Darion Mograine took charge after the Ebon Blade's assault on the paladins of the Silver Hand failed when trying to steal Tirion Fordring's corpse.

Wowpedia.org/Four_Horsemen
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06/11/2018 02:51 PMPosted by Cannibal
06/11/2018 02:05 PMPosted by Dardillien
What do we know of these Death Knights? Are they just like the 3rd generation DKs we have? What are they like personality-wise? Just what do we know about them in general?


There are only four of this new generation, created specifically to be the new Four Horseman. General Nazgrim's grave outside of Orgrimmar was defiled and he was raised, Sally Whitemane's corpse was taken and raised, Thoras Trollbane was also taken from Stromgarde and his son slaughtered in order to reclaim his blade, and Darion Mograine took charge after the Ebon Blade's assault on the paladins of the Silver Hand failed when trying to steal Tirion Fordring's corpse.

Wowpedia.org/Four_Horsemen


Hmm. Interesting, I need to level a DK to see this stuff it sounds very interesting.

So they aren't making new DKs? I read somewhere, I believe on this forum, that they were basically recruiting people to join them and become DKs to fight the Legion. I am not sure about the context, whether it is one of the units you can send on missions or not.
Thanks, dude! That's exactly the kind of thing I was looking for. I mained Paladin for most of Legion, how did I forget about Lumenstone?
Do worgen heal at the rate of trolls, or it is higher or lower? I know that they have incredible self healing, but that's about it.
06/11/2018 02:59 PMPosted by Dardillien
Hmm. Interesting, I need to level a DK to see this stuff it sounds very interesting.
Yes, you really should. It was one of my favorite leveling class hall stories.
06/11/2018 02:59 PMPosted by Dardillien
So they aren't making new DKs? I read somewhere, I believe on this forum, that they were basically recruiting people to join them and become DKs to fight the Legion. I am not sure about the context, whether it is one of the units you can send on missions or not.


From what I know, they're not raising any other death knights at this time.

06/11/2018 06:57 PMPosted by Whim
Do worgen heal at the rate of trolls, or it is higher or lower? I know that they have incredible self healing, but that's about it.


I'm not aware of any lore stating worgen have increased healing, though it would make sense given their curse is rooted in the Dream. That same assumption would then have to be applied to any druidic forms, however, and again I don't believe it's been stated that's the case.
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06/11/2018 10:17 PMPosted by Cannibal
06/11/2018 02:59 PMPosted by Dardillien
So they aren't making new DKs? I read somewhere, I believe on this forum, that they were basically recruiting people to join them and become DKs to fight the Legion. I am not sure about the context, whether it is one of the units you can send on missions or not.


From what I know, they're not raising any other death knights at this time.

06/11/2018 06:57 PMPosted by Whim
Do worgen heal at the rate of trolls, or it is higher or lower? I know that they have incredible self healing, but that's about it.


I'm not aware of any lore stating worgen have increased healing, though it would make sense given their curse is rooted in the Dream. That same assumption would then have to be applied to any druidic forms, however, and again I don't believe it's been stated that's the case.


https://us.battle.net/forums/en/wow/topic/20765147578

Here in that thread, those people seem to believe that the Ebon Blade is recruiting others to become DKs for the fight against the Legion, so that's what made me think they are creating more DKs that are a 4th generation.

As for worgen healing faster, I don't believe they do, I think most assume they do because that is just considered something werewolves can do, but I don't believe worgne heal faster than any other human.
06/11/2018 10:51 PMPosted by Dardillien
Here in that thread, those people seem to believe that the Ebon Blade is recruiting others to become DKs for the fight against the Legion, so that's what made me think they are creating more DKs that are a 4th generation.


The only evidence I'm seeing posted in there is the fact that you can generate troops for your order hall, which seems like it's mostly rooted as a game mechanic. I don't believe anything outright states they're raising new death knights.
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06/11/2018 10:59 PMPosted by Cannibal
06/11/2018 10:51 PMPosted by Dardillien
Here in that thread, those people seem to believe that the Ebon Blade is recruiting others to become DKs for the fight against the Legion, so that's what made me think they are creating more DKs that are a 4th generation.


The only evidence I'm seeing posted in there is the fact that you can generate troops for your order hall, which seems like it's mostly rooted as a game mechanic. I don't believe anything outright states they're raising new death knights.


Oh whoops, I forgot to say that in my post, sorry it's bit late here. I meant to say, I wonder if this is just a game mechanic, or if it is meant to mean the Ebon Blade can, and is creating new Death Knights. I haven't done that Class Hall so I don't know the context of the recruitment, if they explicitly say they are recruiting people to turn into DKs, then I would say that the Ebon Blade is doing such. But if it's just a game mechanic for troops to send on missions why not make the troops some other kind of undead like skeletons or ghouls? Why choose to make it more Death Knights?

Maybe I am thinking too much into this... I just think the idea that the Ebon Blade is able to create more Death Knights on their own is quite interesting. Something the rest of Azeroth should be weary of, I would imagine.