What they do is made an authentic server and say, âHere you go!!â and trust in the fact that the old game was really good and really fun. And for reasons that people will never understand. There is value in some inconveniences. Players actually get invested in their characters. The community matters. You need to work together. You need other players. All these things help create a community, and in an mmorpg the community is the game. And Blizz has completely abandoned that.
These players asking for certain conveniences are apparently incapable of learning from the mistakes of the past. If they got their way, the world would be empty. No one would know each other (which Blizz did anyone thanks to megaservers), and Classic would just be another lobby game. The experience will be just like Retail.
Or maybe you just over estimate how many people think vanilla was a perfect game with no room for improvement(which you still have access to).
And the largely community a lot of which enjoy vanilla are capable of understanding they enjoy it more with a few minor changes. Which blizzard seems to agree with.
Having locked progression with Naxx styled characters completely changes how the game is played. Strategies and gearing that never would have happened in Vanilla were viable in Classic. It wasnât Vanilla.
So out of curiosity, who is this post for and what is it trying to do?
For the #somechanges people, I guess they agree?
For #nochanges people, they probably feel attacked, offended, or trolled by this post, so they will probably do more of the same?
However, if you want proper conversation:
This is really just Eyr (no offense Eyr) and like a handful of others. Most people are fine with it even if they donât agree. Not big, they dont like it.
So the layering itself isnât ruining the pvp, it is the new âexperimentalâ version of it that is. So the purpose of this, as described by Aggrend a good while ago is that due to their own finding and statistics, people were quitting Classic WoW when gatekept at places like Blackrock mountain with their guilds. So the main issue is that PvP was stopping scheduled PvE content. One solution to this was the chronoboon to keep buffs. There was outcry over this, but it is serving its purpose.
So a solution to meet in the middle would be to force this aggressive experiment layering at strategic places: around raids, dungeons, etc.
Other issues: Myself and many others have been having ourselves layered out of escort quests, layered while in mid conversation with others in the world, layered in the middle of an RP event in a city or zone, etc.
In other words, the motive was correct, but the execution isnât working. They said themselves it was experimental, we are simply voicing that it needs to be tweaked, which I am sure they are doing behind the scenes.
Iâll be honest, I havenât seen this in years. Even in normal Classic with no changes, the debuff limit is moved later in the patch cycle. I havenât seen a post here get any sort of traction so this has to be just a small handful of people that arent worthy of a paragraph in a long post.
This is a polarizing point. I agree 100% that it destroys community and guilds.
Conclusion:
What many donât take into consideration here on the forums is that there is a reason everyone is combative and very aggressive in their posts. Blizzard simply never replies or aknnowledges the forums except for one in a blue moon.
Everyone has issues and concerns, and yet the playerbase feels unheard, which makes even the most sane people livid and unhinged.
It is like being in a relationship and getting the toxic silent treatment.
However, the whole point of forums is to bring forth topics for discussion. We see the same topics over and over and over and over again because Blizzard WILL NOT respond to anyone on either side.
If they would simply make a statement saying, âGDKPs will remain disallowed on our anniversary servers.â and then lock threads that continue pestering. It would stop. However, this would require them to actually moderate their own forums. All this anger and aggression everyone feels should really be put towards Blizzardâs handling of their communication over the past 15 or so years.
Whoâs said itâs perfect? Stop making strawman arguments.
Thatâs called Season of Discovery. They made a Seasonal server for that purpose. And actually itâs not even Seasonal. They already said the server isnât going anywhere, and theyâll keep designing for it.
Thatâs a lot of words for âI am mad about a change because its a change.â Is the spell more effective or less effective? You also legitimately do not get to decide what specific way spells are supposed to work. You are not the dev team, you can disagree til the cows come home tho.
Itâs a change that the people who make the game felt was good. Your opinion is just that. An opinion.
Honestly questioning if you love the game at this point or just being belligerent online to people who do.
I love WoW, this is my OG warrior from Vanilla. Only the most entitled player is crying about having multiple versions to enjoy the classic game.
Weâve been in here for years talking about no changes, then SoD comes boom bunch of retailers crying for changes, anniversary -boom tons of retailers asking for changes.
It is wild how much yâall wanna change a game in petty ways instead of learning it.
Like if the changes are so good, there are so many game modes with those changes. But instead you are here in vanilla trying to make it retail
My favorite genre of forum posters are people with retail characters just trying to pretend like they understand vanilla lmfao. Yes, that is literally what Seal of Righteousness was supposed to do. It was intentionally designed that way when paladin talents were reworked during the initial run of Vanilla WoW. It was supposed to be an upgrade to a removed seal called Seal of Fury which just generated threat on every melee hit, and could proc items, but it never appeared anywhere for the player to notice. So Seal of Righteousness was developed for that exact purpose. You can go ask Kevin Jordan himself.
Blizzard built a in house âreference clientâ of the original 1.12 WoW client, and they used that to mold the game onto their modern infrastructure which is how we got 1.13, which is now on 1.15. They literally have a blueprint to follow. THat is HOW Classic was built. You have ZERO clue what youâre talking about HAHAHAHAHA.
Classic Devs donât make the game. They oversee it, and are incompetent at it. The game was made over 20 years ago.
Yes, Iâm mad as a customer interested in vanilla that vanilla servers are being changed to cater to retail players such as yourself all because you statistically outnumber us. We call this gentrification in the real world.