Locking stable flying but not skyriding to pathfinder is stupid

and yet, ironically, you came in to pee and moan about a thread you could have just ignored?
yeah…sure…ok…that makes sense.

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because despite denying they do, the evidence suggests they ARE reading here.

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Ok, so it’s not the game you want it to be. You want a game with long term stability in the smallest details and you feel that is not what WoW is. And your feeling about the development team seems to be that they will never go back to that.

Now I don’t see the changes as all that significant but you do which raises the question, is this the game for you?

One possibility would be to find another MMO that is a “Stamp collector” MMO, one that focuses on keeping the smallest details consistent from year to year, decade to decade.

Not very well.

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Feedback always matters. That is why it is important.

:surfing_woman: :surfing_man:

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They don’t listen to feedback. But they do listen to wallets closing.

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I certainly aint shutting up when I have a complaint or stand with someone elses that matters.
I have no doubt whatsoever blizzard IS reading here. Theres just way too much evidence for it over the time ive been playing the game. They can deny it all they want. Just plain human curiosity would drive them to see if theyre getting good or bad feedback in here.
Ive zero doubt that Ion himself frequents this forum on occasion.

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If Ion actually reads these forums i’d be surprised. He always does the opposite of what the players want.

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Id bet he does. The ego needs to hear how much we all love skyriding, lol.
Hes probably stalking us right now :flushed: :flushed:

:rofl: :rofl: :rofl: :rofl: :rofl:

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I am not sure what is happening over there but it is important that we have consistent feedback. TBC normal flying being gated by PF is unacceptable.

:surfing_woman: :surfing_man:

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“Consistent feedback” = more than the same 3 people talking circles back and forth to each other to bump posts.

Literally broken records.

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Welp considering they’re sacrificing the leveling campaign in TWW it shouldn’t take long to unlock it but yuh accessibility wise this is a mess.

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That is very true. When they announced no flying forever in WoD I lost half my guild and it was already a very quiet guild before that announcement. But it just fell apart.

Not the same without friends.

:surfing_woman: :surfing_man:

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No. It is the game I want it to be. For a few months at a time. Then some devs come along, break it, add new stuff, that new stuff literally displaces everything that came before it via new power, new levels, new places to play, and THIS EFFECT takes the game we were literally playing the day before, and trashes it.

It becomes a ghost town of a theme park that Blizzard spent time and money on. We don’t need that. This game doesn’t need that. If Blizzard can’t figure out game development sans this nonsensical approach, they deserve to have their game die.

It’s really not about ‘you don’t like this game.’ I wouldn’t be here typing to stans like you if that were the case. Instead, I am here arguing for the preservation of World of Warcraft, I’m arguing that the updates they continue to make, the content they contiue to add, is ARBITRARY DISPOSABLE GARBAGE, because that’s how Blizzard treats it.

You cannot spend time crafting an experience, only to replace it with a new experience, and not do a disservice to players who enjoy your game.

Period. THat’s what needs to change, and when it does, the game itself will become the most popular game in the world, and players will flock to it like the other aging MMOs like Runescape and EQ. People should be playing Wow like Super Mario World (OG game on OG console). They should not be playing it if they need to buy a switch first.

Blizzard is developing Wow like you need to buy a new game every two years and that’s honestly a waste of development time and resources. I’d rather see those resources put into making Vanilla trees nicer looking.

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You know Liolang…I have this feeling long ago when this game was first out and Ion was playing it he got owned over and over by a player that had flying and he didn’t and its stuck in his craw about that being owned over and over…and he couldn’t fight back.

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The problem is we went from “This is a product of my imagination that I want to share with others and if it happens to be popular and make money, great” to “This is a product for the sole purpose of making money”, and it shows.

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I’m not buying War Within because this feels like a stab in the back to players that don’t like skyriding. The only reason to do this is to show how you control your players even though we all pay 15 a month to play. Ion has a big ego and needs to be brought down. When my sub runs out I’m playing something else.

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Hate to see you go fellow hunter…good luck down the road…I am staying to keep up the damn fight to get this ugly Pathfinder removed…

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The Kotick/Activision Effect. Seriously, if it weren’t about Line Go Up mentality, we wouldn’t have these timed content releases, Dragon Isles wouldn’t be a level 10 zone today, when it was a level 60 zone for the last two years.

It’s hard for me to tell if I should be able to ride a flying mount at level 10. But I probably shouldn’t be playing the content people were just buying (some of them paying premiums for early access and additional goodies) at level 10 as a new player, for free, who hasn’t even bought the game yet.

Two days ago, I had to level to 60 to do that content. Buy the expansion, buy a boost. Today I get to play that content at level 10, get to make a dracthyr and START at level 10, without buying anything, and when the game caps me out at 20, I get to fly around 95% of the game doing 95% of the content without paying.

Which turns the game into a much better experience, not just for new players, but the average player, than this nonsense of buying another expansion, paying more sub fees so we grind some more levels to a new arbitrarily chosen (soon to be squished again) level cap, to fight some new bad guys who were invented by Blizzard for us to have a reason to purchase the ‘next part of the story.’

I put it in quotes, because it could be anything they want, and they chose this specifically. This method of game design. I will leave you with these this thought exercise:

A player has the option of:

  1. playing DF from launch day, from level 60 to 70, for the limited time that is the ‘end game’ experience Blizzard is developing.

  2. Waiting to play DF until launch of next new content, opting to not purchase DF, and playing the content from a level 10-20 perspective only, for as long as they want to because it’s not relegated content.

Which one is more appealing? The FOMO limited time only nature of Blizzard’s limited design scope? Or the eternal/evergreen option players now have to experience the same DF content you and I just spent money on, without the limited time nature or the FOMO rush (or financial burden)?

I’m willing to bet, given the option, most players would rather replay DF from level 10 for free, than spend money on it and play through it originally. Especially since you can do follower dungeons and make up for the fact other people might not want to play that content with you anymore.

Yeah, sure. If your reason for not buying the expansion is flight is available day one for free, and is unlocked account wide, that is the funniest joke on this entire thread.

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