It’s been 10 years. Is the dance studio done yet?
What specifically is the dev team doing to make sure community feedback is integrated into their design decisions going forward?
As someone with less than a week on their subscription timer, what is being done to retain players? The patch notes released only seemed to be even more discouraging to not just me, but many friends of mine as well. From the removal of guild master looter, to the massive artifact pruning, further ‘streamlining’ of classes and content to the point where they’re just not enjoyable, and a fairly lackluster beginning of an expansion; I would just like to know what is going to be in store for the future of the game? Will you ever communicate with us further than these occasional QnA’s and the off topic post by a blue now and then (I know why, it’s still a little annoying though)? I just want to have some kind of clue as to what is being fixed and/or changed more often than right before a new patch goes live, only to realize the actual content for the patch wont get here for another few weeks.
Or if you don’t want to answer any of that, is the game just not for me anymore?
Will demonology ever get a Pit Lord as well as other upgraded baseline demons?
Why didn’t you guys take advantage of the whole Night Warrior event to introduce Paladins for the Night Elves?
Reasoning for this question.
- There are already Night Elf Paladins in lore (2 of the paladin order hall champions are night elves).
- Elune supposedly created the prime narru, therefore should be able to empower her followers in much the same way that the light empowers paladins.
- With the destruction of Teldrassil it would seem likely that some Night Elf priests and priestess would put down the staff and pick up the sword, and recieve training from the other alliance races and aforementioned night elf paladins.
People are being ignored for years now, can we get an actual answer about the “Bloody dancing steel” illusion? A lot of players earned it in MOP with 2200+ ratings, but they cannot xmog it now.
The new duelist requirements isn’t fair because it was 2200+ for the enchant.
Please please please address this. Life Tap is an iconic Warlock spell…
It doesn’t even need to be a rotational utility - even if it is just there as a button press to speed up mana recovery when switching specs it will be nice to have…
No, I want life tap back at it’s fullest not a watered down version like you mentioned, either all or none, no compromise
What are the specific plans of Sylvanas?
Can Sylvanas stay in our team to the end?
What is the reasoning behind the removal of Mythic+ key deletion? Any possibility of a better solution such as limited weekly key reroll chances?
It is already answered: we have three human models in Kul Tirans: Big, normal, thin. Only big ones are playable.
Please make the character transfer between regions possible. Such as from NA to EU. Starting a new character is not as enjoyable as my main character after these years; considering the achievements, mounts and the connection to my main character. Please make the transfer possible.
Just do mythic +. Good grief. Just chain run 2s.
Probably the fact that you can just keep rerolling keys and use the easiest one?
With cloud gaming services such as nVidia GeForce Now and Shadow giving gamers the possibility of a better gaming experience, is there a chance where the Eula will be updated to allow this technology?
Are there any plans to add a Mage Tower type challenge this expansion? The Mage Tower created hundreds of hours of play due to leveling, gearing, and completing the challenge.
This patch introduces another system where you gate character progression behind walls you set, ie weekly mythic caches, daily heroic resets, limited sources per week for azerite drops… i mean you can farm ap but due to the scaling it makes it unrealistic and the reward does not justify the effort required.
When will this game look to the popularity that was Wrath of the Lich King and return to those types of loot systems / badge gear which gave a steady rate of meaningful player progression which wasnt locked behind stupid amounts of unending artifact power collection or constantly hunting for the same item 4 times cause it didnt warforge or running the same mythic + on 17 different difficulties??? I get that mythic + is inspired by Diablo 3 and the eternal grind of greater rifting but there is no excitement in knowing to increase my power level i will have to run dungeon “x” 100+ times on a slowly increasing difficulty to get an extremely marginal reward… Just like when i finally down mythic raid boss “B” only to have an item not warforge and know that i need to potentially /pray everytime we farm that boss for the next 3 months. You say warforging adds excitement for farm content… i say the excitement in ticking off that item and progressing every so slightly towards your characters max potential is far more rewarding.
I know there was a question in there somewhere for the Q & A… bit of a rant tho
Could you possibly add rationale for changes to patch notes and/or hotfixes? This would be a huge step in communication and would help the community see things through your eyes.
Any plans to fix professions?