LFR Loot Rolling Needs a Serious Overhaul

You said the reason PL was not coming back was because of loot sharing, when in fact that’s the entire reason personal loot was developed in the first case, because Group Loot failed so hard they had to come up with a different system.

They didn’t bring it back because of loot sharing, they brought it back to troll noobs and LFR heroes, who would have to bid for loot they needed as upgrades against geared players whose need for transmog was greater than players who needed upgrades. Proof is frequent complaints about the same person rolling need on multiple items on the same boss and winning them all. And I’ll also point out that you and many others who supported the change from PL to GL insisted repeatedly that there was zero difference in outcome for the two loot types, even though in PL no one player could ever score more than one item off a boss.

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Must be your first time interacting with them :rofl:

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you can’t ninja in lfr

Group stacking. To ensure people were getting tier for new FotM alts to make the raids go faster.

Which has nothing to do with selling gear, as you couldn’t sell gear with PL, because you couldn’t trade gold back then.

So I don’t know what you’re on about.

It isn’t. That’s the sad part. :expressionless:

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Apparently you don’t understand anything because that’s not the case at all. PL was terrible as you had zero control over what loot was handed to you. If it wasn’t an upgrade, too bad, that was what the game handed you.

There have been bad luck protection mechanics in place over the years in various forms. In LFR, every time you killed a boss but did not win loot, it increased your chances to get loot from the next boss and so on. It stacked up in such a way that I think you were supposed to win loot from every 5th or 6th boss on average (I could be wrong on that number).

But if you won loot off a boss, it would clear that bad luck protection. On the next boss you would be rolling with the base chance against people who had several stacks of bad luck protection. That means it was highly unlikely, but technically not impossible, for you to win something off the next boss or two.

That’s terrible. Essentially you could be penalized by having loot assigned to you that you did not want and you had no way to reject said loot. That should not happen, but it regularly did with PL.

As far as sources, I’m sure you can find something specific on it but there have been a number of forum threads over the years about LFR, PL, and bad luck protection.

And personally, I’d rather have a periodic item that no one can equip than have a ton of people getting 70g because they were forced to take an item that was completely useless and they can’t give it to anyone who would use it. Especially when it comes to trinkets and items with special abilities that are amazing for some classes and garbage for others. That happened more often than items dropping that no one could use.

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LFR, which is often only briefly useful to people in gearing is now much less likely to ever give you anything at all because you have to win two rolls essentially to get an item. First the item has to actually drop, then you have to roll against likely anyone in the raid that can roll on it.

Personal loot may have given people useless gear frequently, but you were just as likely to get something every boss as anyone else or if the bad luck protection is true, you’re even more likely to actually get a drop.

The solution to what little problem there may have been with personal loot was what I said above. Pop up that you won an item and let someone accept or pass. If they pass it will instead give someone else an item in their loot pool if they accept.

The current system solved no problems but created new ones. It is not an improvement.

What about when you get a piece of loot off of every boss in an LFR wing. It has happened to me.

Sorry,
I think youre getting the old bonous rolls and PL mixed up.

Bonous rolls had the bad luck protection, not PL.

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Had a (I believe it was a) priest do that on a piece today for 15k. They kicked him too. I’ve never agreed with being able to roll need on a higher ilvl item. You’d never get away with it in a guild.

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Scalping is obviously wrong and that shouldn’t even be possible, or a bannable offense if it’s too much work to single out those situations.

Rolling on gear for tmog is fine. There are so many ways to obtain gear now that LFR isn’t even a stepping stone. Veteran gear is everywhere. It’s exactly WHY there are so many people with better stuff rolling in the first place. Collectors don’t have any other way they can get that stuff while other sources of upgrades are all over the place.

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always vote-kick. You KNOW he’ll try to need gear on future bosses too.

Better variety of loot, rolling restrictions that skew towards people who actually need loot to use, ability to pass or trade something you don’t want even if it’s an ilevel upgrade… all improvements.

Downside: a bunch of people who feel entitled to loot complaining because they don’t understand that they actually have a better chance of winning something they need than they did with PL.

Bonus: those same complainers screamed for years that PL was better because nobody should be able to say who deserves loot more when everyone participated but now they think they deserve loot more than people with better gear who also participated equally.

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PL solved this, then players moaned about it and now we have this.

Only thing that would change is that the geared player would simply equip a green for whatever tmog piece they wanted/needed if they altered the design… and if they did a hard ilvl lockout higher geared players just simply wouldn’t show which sorta goes against the needs of having LFR have a different cosmetic… Blizzard would just simply allow players to auto-queue into Normal at that stage (which honestly likely isn’t a bad idea as normal’s aren’t that difficult and the %dmg bonus on wipe could simply just stick around).

Easiest way to think of this is that the new system is essentially “visible personal loot” when you just needlessly roll need on everything.

If someone doesn’t need it they won’t roll need, making the whole begging for a piece of gear less of an issue. If you both need it, and you lost, you simply lost the PL loot roll essentially.

The design issue here is honestly all in your head, think about it differently and it’s easier to cope with loss.

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It’s almost like they deserve to rewarded for their efforts just the same as you.

Wrong 2poce or 4 price tier set is better than some high ilvl gear also some trinket are BiS so even the LFR version is better the some 600ilvl from dungeons. Also mog for life your ilvl is only for a few months

Your don’t have the lot in your bag to begin won’t and is not your loot since you did not win the loot so is not someone ninjaing your loot.

For the record I believed this was true, but is it really? Generally speaking it seems true, but there are also times where even in M0s, which are PL, I have gotten loot off 2 or even 3 bosses. I feel like this also happened in prior expansions in LFR, though statistically speaking it was rare.

Move are a form of progression as well Jair coz you don’t do it doesn’t mean others don’t also using your argument players can just wait since when new season start blizzard will increase ilvl from OW and quest so you can always wait till next season to increase your ilvl

I am still trying to figure out why anyone would ever use LFR to gear up anymore. Delves are way faster, and give way better ilvls. Roll agasint no one, and loot is 100% at the end of each run! Even better vault stuff. All of which you can convert to tier for transmog. Save it to the end of the season usually get to convert it all for free as well.