LFR is not getting removed. Get over it already

Normal + Determination is pretty much like MoP difficulty, but still all-inclusive. I’d probably be fine with that.

But then when I’m presented with Classic I feel not only fulfilled but at the same I see my community grow. When I started off in BFA we had around +100 people active with 3 raid teams that fell to 0 at the end of Uldir. There are plenty of factors as to why that is and not just one for sure, but I’m sure that the immediate reaction from some people is “Well I guess you weren’t a good GM” which in my personal opinion is bull because how can I then go into Classic and already have a successful community?

Right now in Classic the path of least resistance is to be a part of a community. While in Retail the path of least resistance unless you’re Mythic Raiding is to pretty much be on your own and utilize the Group Finder/Queue.

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I can’t find it but someone was saying that WoW has always been more solo player focused. That’s not true at all, given how Classic is designed. Yes, it was designed to allow some give for players to progress without being in group. Older MMOs basically made you group for everything. However, saying this is more solo player friendly in today’s market means something entirely different. The game still needs to create reasons to communicate or work together in a loose sense. Otherwise the game isn’t an MMORPG. It’s just a glorified single player game with a subscription. How often do people use world chat when questing in BfA? The game doesn’t even allow you link coordinates without an addon.

Ok this is a fun one for me. Classic raiding is not what it used to be. For one, its so easy now with just the advances in internet service technology. It was not uncommon back in the day to lose half a raid due to disconnects. People still had dial-up back then. Computers also had difficulties back then with just the sheer amount of people in a raid.

These fights have also been replayed for years, no one is walking in fresh not knowing the mechanics, which I and many others did back then. Frankly, comparing the raid from then to now is like comparing a model-T to a ford f150. They are both trucks yes, that is about all they have in common.

Actually I would be pressed to say that I don’t think that’s correct at all. To say nobody is walking into these raids fresh is completely false because that’s exactly what I and many others in my guild did. And I’m the Raid Leader. I believe we can shelf the whole internet dial up thing because this is more about a question of…

“Can casual players find their way into a raid group without having to utilize a queue and Group Finder”

Which in my opinion, I’d say yes. It is very possible. As well as…

“Even though the difficulty is similar to LFR/Normal, is there a way to create a fulfilling experience?”

Which again, is a yes from me.

Cool you filled a raid. That has very little mechanics, as the newer ones do. You have the luck of technology behind you.

They always could, you using this as evidence that LFR shouldn’t exist doesn’t factor in.

It isn’t though, since once again I will repeat myself. You have a battle with maybe a sixth of the mechanics that actually exist now, with no disconnects that were the norm back then, that we’d still be able to complete pending if they got back into the game in a timely fashion.

that is a pretty convincing point.

Yeah, no doubt we even had a few members that could only look at the floor during raids because their pc and graphic cards were so bad back then.

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Yep, it was hell. So many voice servers didn’t have the ability to host that many players either, plenty forget that!

Nothing lucky about it. Not sure what the point of this is.

Please point out where I stated LFR shouldn’t exist.

Sorry you can’t really speak about my and my guildies experience. It is more fulfilling. We can distribute loot how we want, RPG mechanics are present and it feels welcoming enough that anyone can join in while retaining a level of coordination that must be adhered to. Hell there are even cool legendaries that we can work on as a guild to achieve.

welcome to ESO :grin:
I dont know how they market that game, but it definitely has a reputation of being a solo game with some MMO to it.

Never. and from what someone else said in one of these threads about full grown men being very verbally abusive to other players…Its best that I never do.

Alakhai’s comment is irrefutable. Every player still alive who is a member of the OG WoW player cohort is aging, as are we all. Period.

Someone who started playing in their late teens is in their early to mid-30s now. It’s not an opinion, it is a fact. Hell, a 15-year old OG WoW player is 30 now.

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I can’t disagree with any of that. However, if retail players are choosing to go the LFD route instead of rolling with a guild, what does that tell you?

We’re all very invested in the idea that people choose the path of least resistance, and it’s true to some degree. However, people will go to extraordinary lengths to do or get something they value. 46% of players have Pathfinder, IIRC.

The inescapable conclusion, to me, is that the playerbase simply doesn’t value being in a guild as much as they value the freedom to do content on their own schedule, and at their own level of difficulty. Taking away the LFD tool just papers over that fact. If your fancy restaurant loses all it’s customers when a McDonald’s opens down the street, the problem isn’t McDonald’s.

WoW has to adapt to an evolving market, and I suspect some of the criticisms we lob at the devs are really a reflection of the current market.

I’d find it more convincing if I understood the methodology claiming DFO was #1.

Here’s the post that eludes to it.

So wanna try that again? I remember raiding back then and for exactly the reasons I stated over and over to you, it was a much different game then just due to the lack of great internet back then as a whole.

You need not take my word for it, here’s another:

When you’re inserting the player factor, there will always be that possibility that those players will reject their fellows and not allow them into a raid group.

Dungeon Fighter Online had a 300 million registered users celebration on May 25, 2011. On August 24, 2012, Nexon reported that the game recorded a peak activity of 3 million concurrent users in China alone.[30] Dungeon Fighter Online had 25 million monthly active users as of November 2012.[31] It reached a total of 600 million users worldwide by June 2018.[8]

The game grossed over $2 billion in revenue as of March 2012.[32] As of 2015, it had an annual gross of $1.052 billion.[33] Nexon revealed that Dungeon Fighter Online grossed a revenue of $8.7 billion in just over 10 years after its 2005 debut, more than the combined box office gross of Star Wars, the biggest film franchise at the time.[34] In 2017, Dungeon Fighter Online grossed $1.6 billion, making it the year’s second highest-grossing PC game (after League of Legends) and third highest-grossing video game (after League of Legends and Wangzhe Rongyao).[35] By the end of 2017, the game had exceeded $10 billion in worldwide revenue,[8] with $11.8 billion in lifetime revenue as of 2018.[34][35][36]

In March 2018, Dungeon Fighter Online was the highest-grossing PC game of the month, above League of Legends.[37] Dungeon Fighter’s $223 million March 2018 gross was the third highest ever monthly revenue for a free-to-play game.[38] Dungeon Fighter Online was the second highest-grossing digital game of 2018, with $1.5 billion,[36] bringing its lifetime gross revenue to $11.8 billion.[34][35][36]

I guess Wiki is wrong too.

To answer your first question is that it tells me that Blizzard hasn’t really done anything to improve the guild experience at all. Even when they attempted this new community system all it did was take permissions away. Something simple like updating the guild tabards so the icons don’t look like something that’s still stuck in Classic WoW isn’t even on their radar. And the reward for me just being in a guild is pretty much being a part of a social circle. That, or Mythic Raiding.

They didn’t update the guild recruitment system to make it easier for players to join, they didn’t add any new incentives for being grouped up and doing content together, they didn’t even consider having a queue for Warfronts because they didn’t want teams and guilds to trivialize content. In my opinion it’s all in the ground work of how Blizzard is making Retail.

Has the market changed? Hell yes it has. But so much that Classic was just a meme that only lasted a month and is already dead? Not at all.

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It probably is, I give wiki zero validity, much like reddit. They are user based site that report only what the creator thinks with zero accountability. It’s why colleges, unis and even HS tell their students not to source info from there.

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That’s not what I asked for. You can play detective all you want but I never said LFR shouldn’t exist.