LFR is not getting removed. Get over it already

Sorry cupcake no they didn’t.

Duh. The queue is the roadblock to making new friends and experiencing the social aspect of the MMO.

“I killed the big bad, what now?”

Well, if you have loads of friends you made and a guild you enjoy being around, you are probably less likely to quit.

LFR removes the need for friends or a guild. Just press queue you did it you beat the game!1!!

At least you are starting to understand the argument.

I didn’t look your guild up, I’m just confused by your statement. You said you guild had “oodles of players” doing harder content. That made it sound like they were doing it outside your guild.

Cesspool guild is just a term. It means guild that mass invites anyone and everyone but doesn’t actually do any raids. If people in your guild are pugging heroic outside of your scheduled raid nights you are probably a cesspool guild.

eh…no…ACTUALLY it was RAIDERS with BAD ATTITUDES that killed my desire to raid.
outside of that the games fairly tolerable since I can just ignore anyone else.

Fact is that before LFR clearly BLIZZARD acknowledges that participation was lower than they wanted.
And what makes this community ‘garbage’…well just search this forum for LFR hate threads and see the haters name calling and abuse against innocent human beings over a video game.
THERE is your ‘garbage’ community.

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Dude…look at all of YOUR own posts in this forum
Trust me…I dont WANT to be your friend based solely on how you act towards LFR players.
If you really wanted socializing youd come in here INVITING people to come raid with your group, not insulting and demeaning them over liking EZ mode.

Well to be fair the dots are being connected from our end too. It’s just two different sides of the playerbase. I remember one of our earlier conversations about the newer content in BFA. You said something along the lines of the game their making is for the casuals. Which I agreed with because if we look at things like Island Expeditions, Warfronts and World Quests, these aspects of the game are pretty much catered to those kind of players. They offer little to no challenge and are easy to complete.

When I think about the changes that they’ve made over the years they’re talking about doing these things for more casual or upcoming players at the expense of players like myself.

Why did they take away ML from organized teams?

Because trials deserve loot

Even though those teams are well established and if some kind of loot dispute was a rampant thing within their group then it would disband quickly.

Why was PvP vendors taken away?

Because people had a hard time finding them and we didn’t want people making the wrong choices

Which the first is a straight up lie and the second was already fixed with the 2-3 hour window after your purchase.

Why didn’t Blizzard allow guilds and communities to queue up for Warfronts?

Because we didn’t want guilds and teams to trivialize content

Like…this was one of the things that broke me. It’s clear that they’re not really interested or thinking about guilds or communities anymore. The path of least resistance for casual to average play within the game is to pretty much be on your own and that’s what I’m looking at to be the biggest problem in the game right now.

I’m not saying that solo players should have absolutely no place in the game before anyone wants to start that train. But as they’ve made changes to aid the casual player they’ve done pretty much nothing for guilds in the process to the point of questioning what’s the point of a guild. And if there’s no need for communities anymore, why should they make content that has the chance for the player to lose when the vast majority of the playerbase is casual?

LOL talk about playing the victim.

I hate LFR. Not the people that use it.

I I think you are wrong in defending it, that is not abuse.

Grow up.

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Not surprising. The IEs Ive felt forced to run were boring, without personality and the other players were entirely obnoxious more times than not.
Id rather run a classic dungeon where everyone is laid back and just enjoying themselves.

That should be optional…just like LFR is.

So the complaint is that solo players get more than guildies?
Arent the guildies getting the same stuff the solo players are (being solo players just by having a character) while the solo players ARENT getting the stuff the guildies are?

Im not sure what they need to do…we have perks for being in a guild.
What is the issue here? That in order to join a guild and play for the team we need bliz to buy us a new Lexus for incentive?
I thought the incentive was fun playing the game? or if nothing else that precious mythic gear Im always hearing so much about?

I get the issue from the guildies persepctive, but this is about MONEY for this corporation who makes this game, and casual players are like swing voters…you cant ignore them and expect to win.

the game might well be in its death bed. who knows.

sorry but I can read the long list of unnecessary insults…like ‘lazy’ and ‘entitled’ as well as one gent saying something along the lines of ‘bottom feeders’.
Oh…did you forget about those?

ditto
I aint the one tossing tantrums over someone elses video game options

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Call the cyber police.

Seriously tho is that not what LFR is?

Seems like they were just being descriptive not insulting.

uh huh…if I said the same about you all in here that flag button would be busted in about .7 seconds flat and we ALL know it.

It does though. Yeah, the dirty secret of WoW is that there are people bad enough that LFR is a challenge. Source: Am one of those people. If you can show me a current LFR tier with 0% wipes, even I would agree that’s too easy. But I’ve certainly wiped in an LFR.

What content do players NOT complain about? Players complaining about content is not an argument for removing that content (to prevent players from complaining). If that were the case we’d remove PvP from any game ever.

If anything the Ghuun situation is an argument that there IS some difficulty in(certain) LFRs. If the devs tone it down, that’s on the devs.

I haven’t done LFR in BfA (took a long break after WoD), but there were certainly mechanics in WoD LFRs. As far as the specific fight, you could make an argument that that encounter was grossly undertuned. This is different from arguing that LFR being easier than Normal makes it fundamentally different.

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Why would they ever remove something that, barring the WoD hiccup and maybe a few specific encounters with hard wipes, has been a resounding success. I look forward to doing them every week, and I’m sure I’m not the only one. Starting to get to where there’s a lot of sidegrades, but it’s been worth it. Won’t touch Mythic though, timer is a hard no.

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There is no timer on mythic eternal palace LOL.

Are you thinking of mythic plus?

Mythic 0 and mythic raid have no timer.

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which ones do have the timer?
Ive never bothered to read up on it.

I meant mythic+. I suppose I’d try normal raids before I’d go mythic raiding, but my bad for not making myself clear. :slight_smile:

Again, this is similar in kind to the step-down from Mythic to Heroic. Mythic Azshara has a one-shot mechanic called “Divide and Conquer” that’s isn’t present in Heroics. From what I understand it’s characteristic of Heroic raiding that it has fewer mechanics than Mythic.

On that same Azshara fight, Normal has fewer occurrences of mechanics than Heroics, even if they are the same mechanics.

It’s a fairly consistent pattern. Other than the queues.

These are all the bosses in bfa that require mechanics to be done that I can think of.
Ghuun (orbs can be done by 2 people out of 25)
Opulence (1 healer needs the right gem)
Restless cabal (mostly the tank and off tank just had to pull bosses into the right abreast and everyone e would just hit what’s close)
Uunat (crossing beams one at a time)
Orgazoa (tabks needed to soak)

Imo that’s about it. Other than basic taunt swap mechanics. That’s 5/27 bosses. Of you look at the main raids that drops to 3/25.
Imo crucible of storms is an under valued raid.

I guess we just need to ask ourselves if we are ok with 5/27 bosses posing a threat. Out of those most are taken care of by 2 people knowing what they are doing too. In the case of opulence it’s 1.

So I have a tinfoil theory about this. Back in EQ, guilds and social ties were a primary mechanic for player retention. There were many days I logged in simply because the guild needed me, I’m sure you’ve all had that happen. EQ’s primary psychological tool was the whole variable-reinforcement Skinner box bit. Rare spawns on long timer with rare drops. 72-hour camps.

But that was 1999. In 2019, game developers have a MUCH broader toolkit of engagement mechanics. And since you’re probably more likely to quit when everyone in your guild quits, strong social bonds become a liability - if your game is experiencing a lot of churn (players quitting).

Note that a lot of the newer MMOs let you be in multiple “guilds” at once. The emphasis on “tribe” and “community” has been reduced across the board, not just in WoW.

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Yeah, that’s a fair question, but now you’re simply asking if those fights are undertuned.

Is there a respected source to look at the win/loss ratios for LFR? If there are 0% wipes it’s undertuned. If there are 100% wipes it’s overtuned. We can argue about the space in the middle.

I don’t know if one but would be very interested in it of there is one.