Oh please, everyone acts like LFR is just raining WF/TF to the point it invalidates Heroic/Mythic. It’s not. And those players getting the odd lucky WF/TF doesn’t somehow prevent a normal raider from getting one.
I have never zoned into a lfr that wasn’t in the progress of attacking each other in frustration through the ones i’ve ran in cata through WoD.
I haven’t seen many raiders care. Only those casuals and less skilled players angry that their game was effectively taken away from them and told to pound dirt. I don’t believe a healthy progression system should start and end at mythic but run across the whole game once you hit level cap.
then they aint RAIDERS then…theyre here for the gear.
I love running dungeons. THATS what I do it for. the FUN of running them.
Apparently what youre telling us iis that raiders dont REALLY CARE about the raids themselves, but just the gear…so they aint raiders at all.
As I said, you are the person trying to redefine what social is in an MMO by saying that grouping is not “social” and even going on to allude that a “social” dungeon experience is akin to RP. I remember you clear as day, though it took a little digging to go and find the post I was thinking of.
I am not, I am pointing out that they have literally tried to re-define what being “social” is based on what they see it as. The post in question now sourced above. They have a pretty blatant agenda against anyone who dislikes LFR, which is fine to have an opinion but trying to redefine what is being “social” in an MMO is… no…
I find it odd that people point to when WoW was most successful and say that if they kept doing that they would of went bankrupt rather then when they changed it and suffered the largest sub lost they ever posted right after it was changed…
If we were talking about how Mythic raiding is edging out PvP gear, because there’s no PvP vendors or pvp equivalent gear, You might have a point.
If we were talking about Mythic+ getting an edge in on Heroic/Mythic raiding because of how easy it is to get higher tier gear, you might have a point.
But LFR is an optional, low difficulty setting for just casually playing through a raid. It doesn’t interfere with anything, and purposely has low drop rates for items, as well as lower item levels for the gear that does drop.
Sure, some things effect other things, but LFR really doesn’t. The only people LFR “Effects” are those who elect to queue up for it.
My argument was the opposite of what you are countering I would suggest working on your comprehension skills before you post rather then simply attacking a straw man. I at no point said it invalidates mythic.
The anti-lfr crowd is well aware it’s not going aware.
It’s all about baiting and stirring the pot. Folks time would be better served just ignoring them and not adding fuel to the fire. By doing so you giving them what they are aiming for, irritating ppl and attention.
That’s not me attempting to redefine what “Social” is, that’s me saying that dungeons are not what I would consider social activities, it’s literally point A to point B, defeat everything between point A and Point B that you want to. Hope you get loot.
The only reason it’s remotely 'Social" is due to it requiring a party to actually take down the mobs, but it requires zero actual social interaction to complete.
So, still, your talking to the wrong person.
And technically even in dungeons you don’t have to be social, because eventually people out gear dungeons so hard they can be done with less and less people. sometimes even solo.
uh…yeah…thats pretty much exactly what being entitled is.
They feel ENTITLED to demand that someone elses content be removed just because they dont like it.
Yes, and that’s why I stated that removing LFR most likely wouldn’t affect the game in a meaningful positive way, maybe read my post. But it’s not its own separate game, it exists within world of warcraft, which mean people might feel like it affects them. That’s all I was saying. God these LFR threads are making me question my sanity because of the people that post in them.
Actually what they said is quite true. Please don’t speak for every single person in WoW. I have had multiple friends return whom I used to raid with and they came back to check out the game but just wanted to see the content. They hit the min ilvl for LFR and since they could only play at a certain time and with their ilvl, lfr was the only option they can do it.
No normal pug group would take him with his ilvl and not only that, still had to be a set time. He wasn’t going to pay a ton of a gold for a carry but also the fact it would need to be at a set time. LFR allowed him to see the content on his time that he was able to.
So yes. LFR WAS the ONLY way for them to actually raid.
How many people progressed through normal and heroic dungeons this expansion do you think?
I am always baffled why people point to mythic raiders and say “Well this doesn’t effect you” like its some kind of argument with merit. This isn’t about the best of the best. This is about the broad 80% of players roughly I would guess that no longer have a progression system for gear besides picking gear off the ground or doing near afk content.
The path of least resistance is always the one taken. If clicking a guard a million times gave a BiS weapon the metric on people interacting would guards would show it to be the most successful change in wow’s history.
I would argue it isn’t good for the game all the same.