more people interested in a product does in fact sell more of that product… or would you rather we let them decide what we should want to do in game, maybe we can scrap the new raid for a battle pet garrison adventure?
And if you can queue up for LFR, why bother with finding a group for a normal?
some wont, and they pay for that option, some will like the ideal of a challenge and progress farther, and they pay for that option too
What are you on about your entire last post was devoid of logic. Elitist design has killed multiple mmos now, and WoW’s biggest killer at the moment is the most casual mmo on the market, yet you posted this:
Like what on earth are you talking about. WoD moved forward with the mythic system and pretty inarguably only had raids.
You had to work your tail off to EARN FLYING for christ sakes and that was a feature you used to just pay gold for.
Guess what. It flopped.
Then Legion did much better, however, the only extra challenging content added were Mage Towers and Dungeons. Raids stayed largely the same. You know what they added?
A crap ton more story and progression systems to keep more casual players entertained. Fair. We all pay we all deserve to have fun. WoW isn’t a charity.
After that… BFA… With the skimmest of casual content, a souless infinite grind system, knee-capping azerite ilvls for casual players, and once again mostly left with raids and extended allied race grinds. It’s not WoD but to pretend “hardcore” or “grindy” and difficult to complete content is making the game successful is starting to be inarguably false. Just go look up how BFA is rated by players across the globe.
This statement is a mess mister logic. What’s reasonable to you may be disasterous to others. You’re subjectively deciding your opinion is right. I get it. I talk to a lot of men who do that.
However, that’s not logic.
Logic is using the readily available information on the internet and coming to the conclusion that there seems to be a pattern particularly among BFA and WoD. It seems to me when elitism is the meat of this game, it flops.
I’m starting to think nobody anti-lfr using this point was active in the community during Cataclysm.
Raiding guilds were dying before LFR
This is assuming that raiding is the cause for the popularity, which I’d question.
And if you can find a group for Normal, why bother with Heroic?
And if you can find a group for Heroic, why bother with Mythic?
Yet people do raid Heroic and Mythic, so that train of thought is obviously flawed. Easy content being available demonstrably does not prevent harder content from being attempted.
I’m just sitting here, drinking my coffee before I go to work and trying to imagine ever calling someone lazy or uncaring in a derogatory way in regards to a video game. Equally puzzling is someone who feels “accomplished” or “successful” in a video game and thusly feels superior to other players.
My advice. Save comparing yourself to others to activities that actually freaking matter. Not a 15 year old video game. The sole metric of success in WOW is amount of fun per dollar spent.
LFR needs to burn to the ground!
Burn, burn, burn, muhahahahaha!
I understand why they’d do that from a business perspective. Managing to metrics is pretty standard practice at this point.
What I question is the resultant effect on game systems. It seems you’d get a lot of homogeneous content that appeals to everyone but excites no one. Not to mention the inevitable hostage mechanics (like PF).
Isn’t the raiding/endgame scene suffering pretty damn hard right now though?
IMO the slow but sure casual-absorption of this game is what kept it alive, but what’s killed the elitist groups like the raiders and PvPers. Wanting to be inclusive in those groups is what kept me interested. You inspected a guy with epic gear, and you wanted to be like that someday. Now those groups barely exist. Retail PvP is horrendous, Warmode, Alliance is a dead faction, etc.
Probably because those players left for good (Quit), went casual (Retail LFR), or wanted to play WoW again, in other words, classic.
Basically, I miss when WoW wasn’t a nasty clusterfook mess.
Removing more content would only make this worst though.
people act like they want M+ raiding, wile its only a few guilds per server that can actually clear mythic raids, they could just make all new content extremely hard and only allow 1% of the population to see it, but based on the player base in Vanilla: most people were very peeved how hard it was to get in to Nax, or BT in BC…
Yes we do need better content, but we need better content for everyone not just a small demographic
You know what would be funny is if WoW went F2P and they had gear you could buy in the store and raiding was just for fun and titles … The elite would really blow a gasket then!
But they wouldn’t have anything to complain about because F2P lol
lol, uhh what? This makes no sense.
I’m guessing a majority of people who run LFR do it because they can’t or won’t do Normal and people who do run normal and higher but use LFR to keep alts up.
I come from a time before LFR. Back then, Normal was the only difficulty. There was a hardmode sometimes, but you had to do Normal first and get geared.
You could not instantly queue and find yourself in the raid. You had to fill the group, and everyone would run and summon over.
All mechanics were present. Don’t stand in the fire. You looked up what the bosses did on WoWHead, watched some videos.
Then you practiced, maybe a few wipes, maybe many wipes! But you prevailed, and the boss died. And your group or guild cheered.
And the best part, is this is how the game was played. Everyone did this, because it was the only way to see the raid.
Yes, it really is true. Normal, while easy, still requires either having a raid to go with, or pugging it. As someone who plays off-peak hours due to work, finding one that raids during the weekdays is nigh impossible. Second, pugging is mostly a nightmare. So yes, for many people, LFR is the only way for them to see the content.
it was nice but it was 1 mechanic per fight and generally you had 1 job, spam frostbolt (Literally) or sunder armor… or flash heal… i can go on but I’m guessing you see my point.
Now raid bosses have multiple phases multiple mechanics per phase, and a lot less people per grp… look at classic they cleared MC first week without max levels in the grp. that stuff is a joke compared to the RNG mechanics we have to learn every fight.
my point is we need a stepping stones to harder content now because the content is actually harder now.
dare i say it? (LFR is harder content than classic raiding)
In addition to that, LFR gear is garbage, not extreme end game gear. LFR drops 400 ilvl, you can easily get 415 by doing 4 World Quests.
Another one of these threads? It’s not going to get removed, we already know why.
Yeah that’s fair. But you could lay that down to any number of issues beside raid difficulty levels. Titanforging on top of WQ gear and Benthic gear to name two. Weird alternative class power systems like Artifacts and Azerite making progression feel disposable. Lackluster story. And frankly, it’s an old game. After 15 years of WoW there’s little they can do to really blow my socks off.
what about a toy that blows off your socks literally