I ask myself this question all the time, even when I did raid at the highest level I was never concerned about what other people in the game were doing
My guess is they feel threatened by LFR and those who use it and they shouldn’t be, or maybe it’s because after they wipe for 100th time on a boss knowing that LFR groups pass that boss with no issues and it just throws them into a psychotic rage
Lmfao he’s right you know and that’s what guild would actually do. They would help each other gear out through heroics,battle grounds, and arena in order to get every one on the right track for raiding.
I don’t worry about them. I worry about the game. Essentially the game becomes a tourist trap of people coming and going, which is not at all the model that made the game popular to begin with. It’s no coincidence the game was perfectly sustainable until LFD and LFR came around.
No a hardcore guild would say its your responsibility to gear your self and meet the minimum requirements or you will be benched, if you don’t like that you will be kicked. if your guild doesn’t do this then most likely you are in the same demographic you want left out. heroic is just lol first day full clear ezpz content to mythic raiders… should we remove the gear from that too?
You honestly have to sit down and look at yourself in the mirror because at the moment that you’re able to have access to the same content visually which was complained about for a long time since vanilla and not the gear with high item levels your arguments fall flat.
I played during wrath and even dabbled as a femtaur resto tree in raids. It reached 12mill because everyone invested in Warcraft 3 came back to see how it would go down, and they wanted to play as the new “Arthas class”.
Even back then raiding was uncommon and considered an elite activity. It took a crap ton of farming marks and various currencies and rep to get my pre-raid items ready and my gearscore purple enough to be invited. Even if you got all of that out of the way your class could have a bad reputation or be poorly balanced and you were SoL unless you re-rolled… Which took forever.
Raiding was largely inaccesible because people simply either liked other aspects of the game or just wanted to play casually, and the treadmill for your bis was MUCH HARDER with things like spirit, hit cap, armor types, spell power, healing power, more gear competition, ect.
God forbid you were a Holy Paladin looking for int plate.
Raiding was only popular in MAYBE classic and people never came to this game going “Oh my god can’t wait to raid” unless they were fed info by a family member. Art and stories always carried this series not some uber mythical special activity.
I used it and I don’t blame people for using it, as I expect players to take the path of least resistance for their own benefit. It doesn’t change the fact that it had a negative impact on the game as a whole, which is Blizzard’s fault not the playerbase’s.
You and your family guild will have access to the same content as those mythic raiders if gear was removed from Lfr.
I actually agree that heroic should be removed and mythic plus gear should be lowered to being somewhat required to join up for normal raiding becoming difficult again and only having mythic raiding with more rewards like mounts and nice cosmetics for the extremely hardcore.
I gotta say if you fall into the narrative that people want LFR gone because they want to feel good about noobs losing content, you instantly lose all your credibility in the LFR debate.
Well, the idea is that ActiBlizz seems lately very invested in some sort of “content use” metrics. The traditional model of making very involved content for a small fraction of the playerbase conflicts with that.
Ion said that LFR “justifies” more raid content, which is very interesting phrasing. I assume that the devs have to get approval for the time they spend on various features, and usage forecasts are a big part of that justification.
Personally, I think the whole content use thing is why we have Pathfinder. Flying is the biggest carrot in the game, and if you gate it behind Loremaster and Explorer you guarantee that some large fraction of the player base does all the quests and visits all the zones. Before WoD, about 31% of the playerbase got Loremaster (Pandaria). 46% of the playerbase got Loremaster in WoD.
You must be right but it’s not doing anyone favors, not to mention many times they will tie rewards to something that may be “too good” to pass up on otherwise it would be ignored
Lol, I won’t ever be non-LFR. Disliked it since its inception.
It’s a detriment to the raiding scene. Now it’s been around too long for them to do anything about it.
There’s no point to getting better gear and improving if you can enter tourist mode, and essentially ‘beat the game’ with watered down rewards.
It offers no incentive to see the harder difficulties, other than higher numbers at a chance at a mount, hence the players are permanently in that “LFR” mindset, that they are skilled enough and don’t personally need to improve.
Nothing against casuals, I realize that’s all retail is tailored for anymore, save for the odd raider still up over there and still killing mythic Azshara?
I miss when you got to see a new raid, but you earned it. Attunements, gearing up though dungeons and heroics, I feel like that is all gone in favor for stupid the simple queue-up tourist mode.
Hence I am playing classic, where there’s only one universal difficulty. And not everyone likes it, but to each their own.
Yeah, if true it’s a pretty soulless game design motivation. I do see how it plays well to investors though, and unfortunately ActiBlizz (ATVI) is publicly traded.