uh…no…BLIZZARD changed how dungeons operate…and as I said…you should be begging for MORE difficulty levels to keep ME busy and out of your ‘real’ raids so Im not telling blizzard to lower the bar in there too
Gramps was right…cutting of the nose to spite the face.
Features like LFR are cancerous to the game’s overall health.
Nobody minds some solo content in an MMO. But LFR is technically multiplayer content, however it’s so easy and so automated it might as well be solo content. It steps on the foot of multiplayer content and twists it into something it should never be.
Of course, LFR lovers will never admit this. Nor do I think it will actually be removed considering the amount of whining and unsubscribing that would follow it. It’s just another syptom of the disease that is modern World of Warcraft. The game is awful, has bled millions in subs, but sure, let’s all still pretend its flagship features have nothing wrong with them.
Isn’t that the decision of the people choosing to play it…and not you? If I’m having fun why should I have to justify my gameplay…and just who are you that I (or anyone else) should feel compelled to justify my gameplay decisions to you?
I’ll help you out with both:
It’s none of your business how - unless they are exploiting - anyone else plays the game.
I think casual players where left on the mutton heap a long,long time ago. I think they where sacrificed to appease people who put massive amounts of time into the game but are not very good at it.
I think the small little empty shell of what used to be the most popular mmo isn’t the massive casual mob. I think they where burned once by cata not having a proper progression system with it being to difficult then destroyed in MoP when it was to easy and the first excessive grind systems were introduced.
The casual has no friends between you and me. They are the poor sods caught in the middle. Faced with my indifference and your scorn.
absolute nonsense.
no one is forcing you to do it.
EVEN IF THAT WERE TRUE…SO WHAT?
Make the choice to not LFR. It really is that easy.
Irony is that EVERY joke you all make about LFR applies exactly the same to random dungeon queues.
But no one is in here crying about that.
Oddly no…its ONLY the end game raids theyre whining about.
That says to me this is really about wanting to be the special people again and being the few percent seeing them at all.
Of course, LFR lovers will never admit this
yeah…we’re not admitting that fallacies and falsehoods are facts. sorry
No…Im advocating for YOU to go play YOUR game and stop your incessant assaults on players who arent harming you OR your game.
At a point this exposes far more than a pet peeve with a game…kwim?
Coming into the scene at the perfect time and riding on the coattails of its initial success and fandom wasn’t gonna keep them going forever.
But they were concerned about spending time and money on content literally 1% of the players out of millions were actually finishing at those earlier times. When your game was made for casuals and the main content wasn’t casual friendly or accessible, it probably doesn’t help for the justification to keep doing it.
So lfr gave them the green light to always work on raid content for the higher end raiders and actually get the majority of the players to experience it, regardless of how watered down it is.
Also, when I talked about them going out of business, I wasn’t talking about their previous core design. I was talking about how some of the raiders view themselves as the most important people in this game and that their content should be the cream of the crop while everyone else should be satisfied with scraps, because they’re not willing to put in their personal definition of effort to the tasks at hand.
They’re designing the game this way, because the majority of their players are engaging in it. In the past it was 1% of the players completing the hardest content. I’m unsure of the actual percentage as of current, but I’d wager it’s still in the single digits. But if we include lfr, normal and heroic it’s probably a respectable double digit.
Is it possible if they stuck to raid or die they’d be doing better? perhaps, but it’s also just as likely they’d still be in this same situation or possibly in an even worse state due to alienating the majority of their players who provide the funding for said game.
There’s simply no way of knowing with all the variables like
fatigue of playing the same game for years and years.
swapping gaming genres.
Simply being apart of the newer generation that doesn’t care all that much about mmo’s.
Aging to the point where you don’t wanna sit at a pc all day to grind this game.
Starting a family with someone who dislikes games.
The list just goes on and on and I’m sure LFR belongs in there somewhere right next to raid or die that pushed plenty away in the past.
It’s impossible for them to please casuals and raiders due to them having a reward/progression structure that offends others on an emotional level for some unknown reason.
I’d like to think for most it’s a simple solution, you either like the game or your don’t and move on. I just think the moving on part is so hard to do with the emotional time investment some people have (including me) so they stick around and grow increasingly bitter towards those they believe to have ruined their game.
LFR devalues the content for real raiders by making it clearable by people that would never be able to clear the actual raid. so no I won’t go away I’ll post my opinion on LFR wherever I want. LFR is not a good system for any MMO
I have no real problem with LFR except for the difficulty. As it stands right now, it is way too easy in my eyes.
Before I quit, I was in BoD and had to go afk during a boss. I came back like a couple minutes later and my character was still standing there auto attacking. Granted that could have just been the healers on point but still, that is pretty ridiculous. I think FF14 has gotten the formula for queued content down a little better. It’s still easy but you can’t just go afk during a fight because you are going to die if you do.
I don’t see LFR going anywhere but I do wish Blizzard would take it a little more seriously in the grand scheme of things. Or at least move the queue to Normal instead. Normal is still easy but at least requires you to pay attention at a greater level.
It has always been a more approachable game, I am not arguing that. I am arguing that it has gone too far in one direction to the fact that “accessibility” has been so focused on that it has damaged other aspects of the game negatively. More and more of the MMO is being taken out of MMORPG with more and more content being soloable or automated.
And I am not arguing that that is bad either. That is the great thing about WoW, it has always been approachable and accessible. Again though, my argument is that those aspects have gone too far to the point of damaging what makes MMO’s great all in the name of accessibility.
No, you are right, it hasn’t been. BUT if you wanted to be at the top, if you wanted to be efficient, you HAD to work together in several areas from the early game all the way to the late game and Vanilla WoW did a great job easing people into it and getting you to interact with other players.
You are not a developer nor are you a prophet, anything can happen and much bigger positions than you have said “No, and you think you do but you don’t” before and been wrong.
If there is one FACT that I know about Blizzard is that you never say never with them. In my 14 years as a dedicated player (yeah… slightly missed the start of WoW…) I have seen them change their minds on parts of the game time and time again and back peddle on decisions they have made.
Telling people–
Is the same attitude people took with those who wanted Vanilla servers. “They have told you no, its never going to happen”
This community does have a voice though and Blizzard does listen to it, regardless of what some people try to say.
That doesn’t mean that LFR will go away, it could never go away, but to say that people can not influence change in the game is just flat out wrong and people will continue to make their voices heard for what they believe in just as those opposed to that have a right to make their counter opinions heard.
However, nothing is ever ever EVER set in stone.
And you have missed the point entirely if you think its entirely about gear. Sure, there are people who are upset about the gear aspect I wont deny that. Heck, I honestly dislike it purely for the fact that the ilvl growth in each patch is absolutely massive and lends itself to other game problems such as the requirement of ilvl scaling in the world because of how absurd ilvl growth is because of how many difficulties we have, but that is literally my only grip with “gear”.
My gripe, my focused gripe, is that we have stepped too far away from the social aspects of the game in the name of “accessibility” to the point that it has have a very visual impact on the game’s health as a whole.
Raiding didn’t use to be the core content of the game… It was maybe 5% overall?
Look at what has been lost in trying to bring it low though. Quests,dungeons, crafting, and more of the game was gutted. I think your perception of events is much like that of protagonists in a tragedy.
You saw raiders as spiteful when in truth they simply didn’t care nor notice you. They kept to themselves and saw that as looming over you.
In your effort to demonize raiders you cheered as dungeons feel and crafting was destroyed just to appease your envy. I don’t see you as heroic or just in this tale simply a lost soul.
Lfr is great for people who have kids or work 70 hours a week or just don’t have the skill level. I’m not good enough to raid so lfr is best option for me. But rewards don’t deserve to be as good as heroic or mythic. Wod lfr is a good example of this.