25 man raiding took away a lot of the epicness of 40 man raids.
that was so sad. I played LFR in those days and it was painful watching people ignore that mechanic
If they took away raiding ever, I can assure you, that would be basically itâs death.
Nobody is hiding nothing from you.
You have an opportunity to raid, you just choose not to.
Big difference
Edit: Your post also represents opinions(Bashiok)
Youâre discarding another persons opinion(GC) because you disagree and are incapable of proving the opposite.
Youâre the very definition of entitlement and being a freeloader.
Youâre a social justice warrior.
Now I get what youâre saying, your Discordant Design thread was flawless (sad it was deleted) and I agree with you, those are the issues the game is facing.
Though raids are the center of the game, but they arenât the center of the issues. Professions got trashed because the development team thought we saw them as too necessary or a problem if we didnât have them. Classes got destroyed because the development team thought we were struggling with too many abilities, so they trimmed and trimmed. Content got cut because the development team thinks if they canât push an expansion out every two years, theyâre failing as game creators, resulting in unfinished products and content cuts.
Feedback is genuinely ignored from players now because they think theyâve been listening to us and making changes accordingly, but theyâre getting their feedback more from themselves as players rather than the actual playerbase, thus theyâre in a constant stance of wondering if they should or shouldnât listen.
I agree that the dev team is far too insular. Part of the problem is indeed the players. Or more specifically, human nature. People are most vocal when they are upset. So feedback has been universally negative, and some really good ideas have been trashed just as hard as the really bad ones. This has developed a mindset in the dev team that all or most of the players donât know what theyâre talking about, and shouldnât be listened to. âYou think you want it, but you donâtâ. And in some cases, theyâre right.
Personally, I think the day we get to iLevel inflation being the biggest problem the game is facing is the day that a WoW expansion will be dubbed game of the year. There are far more, far higher priority problems to deal with. And you can even handle inflation quite neatly without stat squishing at all. As a side note, the game economy would be FAR healthier with constant inflation than it would with the current attempts at deflation. When one player has 3 gold and another has 3000, drawing money out of the economy and deflating it will exacerbate this difference and widen the gap between rich and poor, as the poor player will run through his money immediately, while the richer player will drain his larger account much slower. End result: Poor player loses 3g and is down to nothing, the rich player loses 4g and is down to 2996g. Economy is much less healthy. On other other hand, if you inflate rewards for content, so that a quest that used to reward 30s now gives 30g, suddenly a few quests in and the poor player has 300g, and the rich player has 3300g. Much closer to a balanced system (they could even scale out gold for a new tier currency like Platinum or something, worth 100g just like 1g is worth 100s, and scrap copper entirely). Granted, those who play the markets and fully utilize alternative sources will always be wealthier, but it is an overall healthier system than the current idea of âdrain all the gold from the economyâ.
A similar problem could address the need for a stat squish. Create a modifier for gear based on expansion. Instead of iLevel 300 gear, weâd be currently using iLevel 8-300 gear. Which treats our gear as iLevel 300 against foes from the 8.X content. Against foes from 7.X content, it treats it as an order of magnitude higher. Against foes from 9.X content, itâs treated as an order of magnitude lower, because weâre expected to replace it with iLevel 9-001 gear. This creates an effective squish, as current content is all scaled to current numbers. Youâd only see damage numbers in the billions if you were going through old content with gear from way later. In which case, whatâs the harm?
Granted, this is an unpolished and unrefined system, but itâs also just one from the top of my head. There are other ways to handle constant growth than always following it with a squish. And some of these ways would be overall healthier for the game.
Regardless, I donât think that LFR is responsible for the rampant growth that troubles you, nor do I think that it should be removed. I would like to see a version of Normal that could be queued. And I would ALSO like to see a revamp to the LFG system that allows you to build a raid without immediately losing the ability to do anything else in the game, as I think that is one of the biggest obstacles to non queued content currently. As soon as your group hits 6 people, you canât do any quests or anything.
Yeah makes sense, but regardless if itâs a smaller problem or not, itâs still a problem, and a problem the itemization team shouldâve been dealing with for quite some time. Simply brushing it off while there are other, definitely larger, issues and problems, will only do harm in terms of what the team looks at. Giving them everything at the same time allows them to decide what and when something needs to be looked at, and frankly I think theyâve never seen power creep as a big issue.
Now again, LFR shouldnât be straight up removed, itâs good for a lot of groups of players, but the âraid levelsâ should be free of it when regarding the overall loot table. LFR isnât the sole issue, but as long as itâs in the âgear spectrumâ itâll be treated that way, so removing LFR the âspectrumâ would definitely stomp out the growth tremendously.
Personally they should make less difficulties overall, since many of then are pretty pointless now, like Dungeons. Normal is for leveling, Heroic is just there as a bridge between Normal and Mythic, and Mythic could easily just be the heroic difficulty.
L U L
How many people gets Cutting Edge? let me guess, or let me google it hold onâŚ
Yup 1%.
30% people in the World are progressing through Mythic? I didnât know 2/8 counts son. If you are anything under 5 Thatâs not progressing, specially this late in the patch when almost the next raid is about to open.
Because pugs are getting 4 M kills. cross realm.
Itâs actually 2%, but yes, and if youâre 2/8 youâve progressed, I donât see what youâre point is?
What? If youâve progressed five bosses in, thatâs progression.
Edit: Oh, you probably saw my Paladin was only 5/8M. I have my Fetid, Zul, and Gâhuun kills on Thiccloin-Turalyon.
Oh no 2%? My mistake buddy⌠2% of the player base.
Nah son, outgearing the content with 385+ isnât progressing itâs called downing the boss when itâs a joke.
Do I even need to mention the nerfs? not just the fully 385+ ilvl. Iâm not talking about you personally btw, donât take it as an attack. Iâm speaking in General.
Facerolling the content when you outgear it isnât progressing⌠What matter is when itâs relevant and a thing.
Pugs are killing up to 4 Bosses in M Uldir cross realm /Face rolling it. at this late itâs not progressing.
Itâs still progression though, it takes some people longer to learn fights, and sure the gear definitely helps, but itâs just a fact.
You canât say someone is 4/8M and not have progressed, progression isnât locked to a guild, but rather the individual player.
Do you want me to change my wording? I can say 30% of the player base is âdoingâ Mythic Uldir and itâd still be the same.
Just stop please dude,
We know that 1% or 2% in the world gets Cutting Edge. thatâs the true Mythic raider.
And no, maybe you mean 30% are doing M Taloc? facerolling him on alts? to get the weapon? sure thatâs true.
But donât put numbers out of nowhere. because this late in the Patch when people are in full 385+ + the nerfs - even 6/8 means nothing.
Sure it may be âtrue Mythic raidersâ, Iâm not sure if you are though, but regardless being 6/8M speaks at a much larger volume of significance than being similarly progressed on Normal or Heroic. As far as Iâm concerned, if you raid current Mythic content, youâre a mythic raider.
What you mean by that? I play mainly on EU, and I have 3 accounts. Iâm not here to brag or to show off⌠who is better or who is the trash player.
Iâm just saying facts. I never claimed to be a god or whatever, nah iâm just a washed up scrub.
False, Like I said - Facerolling something doesnât mean you are actually what it means.
You donât get the point, Iâll say it again,
Repeat it with me:
If you Outgear the current content this late in the patch. You are not progressing - The gear just helps you roflstomp the place nothing much + Crossrealm/Nerfs on the bosses.
And the reason why people are still âprogressingâ is because that large amount of free gear doesnât make them good. Which is why theyâre still progressing, Iâm not saying theyâre going to over come the bosses that require gear and skill, but itâs not like theyâre doing nothing at all unlike others.
Why are you even trying to argue this point with me? Someone suggested cutting out Mythic, but I stated over 30% of the playerbase is doing Mythic.
Source?
30% people are doing mythic you mean even the 1/8 counts? you are giving me this number based on what?
I want the link that shows 30% people in the US are progressing through Mythic Uldir and At least have Mythrax down.
Anything under Mythrax isnât progressing dude stop kidding yourself you said you killed M Ghuun on one of your toons. so you know where Iâm coming from.
People going in Mythic and killing couple bosses when they outgear it with 385+ isnât progressing. they are taking the advantage of gear by a lot. PLUS the nerfs on the bosses & CrossRealm.
CrossRealm pugs are getting 4/8 M Uldir easily, these guys arenât actual Mythic raiders you know that and I know that. donât count them with your 30%.
Iâm not sure how many times do I have to repeat.
wellâŚfreakingâŚsaid.
If you bend the definition of progression to be âlast boss or it doesnât matterâ, youâd be making sense. But there are terrible players out there progressing themselves and their guild through even Heroic bosses, itâs not progression for you, it is for them.
For what youâre saying only 4.2% (Accounts with Zul defeated) of the global playerbase is progressing.
If you Outgear the current content this late in the patch. You are not progressing - The gear just helps you roflstomp the place nothing much + Crossrealm/Nerfs on the bosses.
+1
In legion when my monk was overgeared for heroics I could run MistWeaver and literally tank, keep the DPS alive and do a crap ton of DPS myself.
I certainly wouldnt call myself a âheroicâ player because Im overgeared for the content Im doing so its easy just because I am.
If I were in a mythic raid for the simple fact that I paid for carries and got good gear that way, I wouldnt call myself a mythic raider.
Id call myself a cheater.
If you bend the definition of progression to be âlast boss or it doesnât matterâ, youâd be making sense. But there are terrible players out there progressing themselves and their guild through even Heroic bosses, itâs not progression for you, it is for them.
For what youâre saying only 4.2% (Accounts with Zul defeated) of the global playerbase is progressing.
Iâll ask you this one more time,
How many people in the US gets Cutting Edge? you are wrong btw on the 2% and I can link you the source if you want. itâs 1%, According to M Gâhuun.
How many people have Mythic Taloc killed? yup more than 20% does that means these guys are Mythic raiders? or progressing? as you claimed?
Yes you said 5/8 but again, Cross realm pugs are getting 4/8, by just stomping the bosses because they are outgearing the content this late in the expansion.
THEY ARE NOT REAL MYTHIC RAIDERS STOP COUNTING THEM.