Lfr is bad for the game

A freeloader? Really?

We pay for the game and a sub fee, plus we pay rent, power, cable and have to own a computer. Not only that we spend the time to do the damn raid.

I suggest you go google the meaning of freeloader again and double check the basic idea of it.

Yet… everyone is a freeloader? Your logic skills are failing badly. I suggest some sort of professional help. Especially the way you are trolling this thread.

You have terrible skills at being mildly offensive to others. Try harder.

I have 10 alts and alot of players have alts. LFR is useful for alt gearing and so is LFD / LFG system.

Get with the future, queable content is a QoL thing. If you cannot get past it, then move on, but you are not gonna be controlling raiding again like you did in the past. Ever.

LFR is a good thing, always has been and always will be. You can’t change that.

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Her trolling is weak anyways.

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I’m a pipeliner who works 72 hours during winter and paver during summer working 80-120 hours a week. I’m cool with LFR being gone it doesn’t add or remove anything for me, pugging normals/heroics aren’t too hard at all. I’m amazed you have time.for this game with those hours and a family, I barely log on sometimes for weeks-months at a time cause of work and I have no family at all.

Speaking of that asmongold character I finally watched one of his youtube videos and i swear my eyes started to bleed, People actually give him money to be a cuck on wow?

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This is a great illustration of why LFR is a bad way to get casuals to raid. It’s marginally better than consuming the content over VoDs or Twitch streams, but it’s not group content for casuals, and it won’t entice them to raid. If also fails to fill the large void left over by the marginalization of dungeons.

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That’s not completely accurate. That person either farms a bunch of gold and/or buys tokens that they sell on the AH. Then after paying the service fee they get a carry.

That having been said, I agree that the “Participation Trophy” analogy also falls short. A better analogy would be High School State Championship trophy versus Super Bowl ring. Despite many assertions to the contrary, clearing LFR takes real work. Certainly, one individual can go into LFR, refuse to pull their weight, and still come away with their trophy, just like a High School football player can sit on the bench for the entirety of the championship game and still get the patch on their jacket.

The entire team isn’t penalized for one player’s actions or lack thereof. That’s the only way they could implement LFR. Even if 96% of the population is hard-working, it only takes 4% griefers to make it likely that every LFR run contains a griefer. Penalizing all the hard-working LFR heroes because some salty elitists want to prove a point doesn’t make for a pleasant gaming experience. That’s not socialism; it’s simply common sense.

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Exactly. Blizzard’s explanation on this has been consistent. Here’s an excerpt from a Q&A that was just released today:

Going back to the last question regarding diverse groups of players, it’s important that gear, power, and progression matter, but they also want the game to be accessible to new or returning players. In Burning Crusade, guilds complained bitterly about having to go back to old content to get attunements in order to keep new players up to par, which made it much harder to recruit and get into raiding as a whole.

In other words, the entire gearing situation that we have right now wasn’t put in place to appease casuals who were complaining about being underpowered; it was done to appease raiders who were complaining about the lack of participation. They’ve been saying this for over 10 years now.

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Gets more scary then that he has a Girlfriend as well lol.

You can have a system that doesn’t marginalize dungeons while allowing LFR though. In BC we basically had a system where only the “cool kids” got to see the big bad guys in the storyline in the raids, while the rest of us got the scraps designated to open world and dungeons.

It was even quite literal at one point in BC where dungeoneers finally got to fight a ragged, beat-up, messed-up version of Kael’thas. It was quite literally throwing dungeoneers the leftover scraps that the raiders had chewed up, spit out, and were all done with.

I really don’t want to go back to that sort of caste system that WoW had in the past.

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This is an interesting dynamic in terms of story development and continuity. Different stages of the story doesn’t make that content chewed seconds of a raid.

I’m not saying that LFR needs to be removed. I’m just saying that it doesn’t accomplish Blizzard’s goal of getting more casuals interested in raiding. I don’t think that LFR removes incentives for casuals to do group content. The problem is that there simply isn’t any casual-friendly group content. LFR is casual-friendly solo content, so it doesn’t fill the void that was left by marginalizing casual-friendly dungeons, gutting the leveling experience, and removing relevance from professions.

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I mean, I can understand that from a story point, but mechanics-wise that’s what it genuinely felt like.

Which is fine because most folks who stick with LFR never raided anything higher, according to Blizz data. Let LFR be the tourist storymode and keep Normal+ for those who want more of a challenge. It doesn’t need to be pushing casuals into raiding.

Mythic dungeons? Elite WQs?

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How many new Mythic Dungeons and Elite WQs were released in 8.1.5? How many are scheduled to be released in 8.2? Zero. Better gear for the same content is not the same thing as new content.

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That’s fair. I agree we should have a ton more of those, but at least the ones we do have currently are plenty relevent.

There is a new mythic dungeon coming in 8.2 in the mech zone. 8 bosses I think.

Oh boy, this thread again.

Time to dust off ye old quote.

From Ion Hazzikostas

Source: MMO champion. Won’t let me post the link as my trust level isn’t high enough

But yes, lets deprive over 99% of the player base a major form of content. Let’s deprive content from the casuals that fund the overwhelming majority game for you hardcore “elite” 1%. Let’s take content away from the people who give Blizzard’s ravenous investors the large bulk of their money, the investors which are the only people these companies really listen to.

What could possibly go wrong? :woman_shrugging:

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Wont matter how many times its quoted…they aint listening and even if they were it wouldnt matter since they cant accept reality.
The topic is a troll topic at this point and we all know it.

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LOL. The few raid mechanics that are there you rarely have to avoid. And those you do, are usually nerfed to assuage the feelings of the entitled crowd.

It’s wrong though…

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That’s a very polite way to phrase it. I have less nice ways to say the same thing, but that sums it up quite nicely.

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