LFD solved the Boosting Problem

LFD solved many problems; boosting, linking dead realms and the inactivity of lower level dungeons.

46 Likes

does blizzard wanna solve any problem?
if they wanted, they could’ve banned gold buying/selling, they could banned bots & they could kept servers equality healthy rather than having 2~3 full servers and every other server being dead! But doing that would not let people Use “paid server transfer service”

Same with LFD, if blizzard enabled that? the wotlk lvl 70boost in shop will be declined!

10 Likes

I would argue that the culprit you’re referring to is Heirloom gear, not dungeon finder. Boosters will stop at nothing to avoid playing the game and a more convenient group building system isn’t going to change that.

1 Like

it would though, id much rather have my full heirloom gear i got from just using the LFD to LFD my way through instances instead of buying boosts, also… when you hit 80 and get some blues, you can solo all of the 70 normal TBC content… i did this on a private server, with no damage changes i 3 pulled shattered halls, and 2 pulled bot.

It solved lower level dungeon activity. It also has been said that it killed open world questing. Who knows. Some say adding experience to battlegrounds also killed open world questing. For sure the 2 took away some of it. But according to your statement, boosting is what the real cause was.

Im all for lfd. I wish they would at least allow it for low level players. Like below 71 maybe.

4 Likes

@Aurumai- Heirloom gear is a great system to help lower level dungeons. BUT without RFP you lose out on a lot of badges needed to buy the gear and forming groups takes time. Time which people will use on mains not alts

I can confidently guarantee you that the people who would pay to just sit there and have the video game played for them by someone else are not going to invest an enormous amount of time just to buy heirloom gear and level normally with 30% more experience. :laughing:

If you’re too lazy to play a video game (I can’t even imagine what that’s like) AT ALL and you expect to just sit AFK while your character is leveled up, what makes you think that the idea of having to play the game will suddenly be enticing because it’s 30% faster? If someone’s idea of playing WoW is sitting AFK, it won’t matter if you make the gameplay experience more convenient because these people aren’t interested in the gameplay experience at all.

That is absurd, haha. The experience you got from battlegrounds pales in comparison even to inefficiently running dungeons without dungeon finder. If I remember correctly, the experience you got in battlegrounds was just enough that the time investment in gearing a twink was no longer worth it.

I usually had a PvP alt or two and battlegrounds certainly weren’t a feasible way to level unless you’re grinding like a Chinese gold farmer.

By RFP, you mean dungeon finder? :open_mouth:

Let’s keep in mind that heirloom gear was intended to add some extra ‘replayability’ for people who had an abundance of badges. So basically, people who raid, or who run dungeons very actively. If you’re buying heirloom gear just with badges you get from dungeon finder, it would take a really long time.

Forming groups takes time, but I’d argue it doesn’t have to be much more than dungeon finder. Tanks and healers have always been, and always will be in extremely high demand, so life as a DPS won’t change too much. I remember the DPS queue always being around 30-40 minutes.

If anything, dungeon finder is actually only better for the kind of player who just wants to AFK. It certainly is convenient that the system will create a group for you so you don’t need to spend any time actually looking. But if you do form a group and look, you’re likely to put together a group way faster than the dungeon finder would because so few people actually form their own groups.

It sucks when you’re the kind of person who is willing to form groups (therefore you can run dungeons faster and sooner than the ‘average’ person), and then dungeon finder is implemented and everyone flocks to it because it’s more convenient. You end up in a situation where so many people will only use the new convenient system that the available pool of people who would ever run a dungeon in a manually made group is much smaller. At that point, it just makes more sense to use dungeon finder even if the convenience isn’t something you want. And then you have to wait in the same queue as everyone else.

I really wish people would just try forming groups instead of waiting to be invited to one. It absolutely blew my mind how much quicker it is to look for more rather than to look for group.

which means less open world questing. SO no lfd kills that too.

as some spots…are jsut bad.

its not easy being a night elf in dark shore, ashenvale and beyond.

Dwarves not much better. In a spot between instant death red and uselss grey I hit up menethil and some dwarf lands. Not exactly packed on atiesh those areas. levels to get ashevale more tolerable yellow and orange…back home the NE hunter went.

HUman land is an amusement park dungeon wise. So I do not fault many for making it home if alliance. some like me…I am a night elf. I must defend my home. Or at least enjoy a night elf land experience before writers violated it.

1 Like

This. Very much this.

I think we have to accept that some problems have started to creep into TBC Classic, that were not present (or not so serious, at any rate) during OG TBC. The prevalence of boosting, tanks charging for their services, and difficulties even getting runs for many low level dungeons. These are not desirable, and surely we should consider options for dealing with them. And I think a judicious implementation of LFD could work.

Did/does LFD come with its own problems? Sure. But I think it could be implemented in a way that would help solve the growing problems, and minimise the harms it might cause.

My proposal would be:

  1. LFD implemented for Classic (lvl 1-60) dungeons at the launch of Wrath Classic.
  2. LFD implemented for Outlands dungeons at the first major content patch.
  3. LFD implemented for Northrend dungeons in the last major content patch.

#1 and #2 address the issue of boosting, without impacting the Classic feel for Northrend dungeons. #3 addresses the issue of tanks charging for Northrend dungeons at a time when this is likely to become prevalent (it shouldn’t be so much of an issue earlier in the xpac).

5 Likes

Boosting was not a problem on my server. Never even heard of it until classic. We joined groups and made friends and kept playing and dungeoning and raiding with them.

Lfd is toxic af and ruins the social aspect. No to lfd!

Is it? I know it gets blamed for a lot, but I tended to get toxic or dysfunctional groups in LFD at about the same regularity as this happens in TBC Classic. It’s just that LFD enables you to run many more dungeons over time, giving the impression that you get more toxic groups.

I’m not convinced that recruiting for dungeons through the LFG channel is that great of a social experience in itself. You often have to put up with trolls and ads for boosting. It’s the dungeon run itself which is the valuable social experience, IMO, and I’m not convinced that’s as influenced by the method used to form the group as many others have supposed.

Dickheads will be dickheads, with or without LFD.

1 Like

Not really. I used to, and still would if i played retail, level by questing until the x8 and x9. Then joind bgs because x8 and x9 were the best in the brackets. I didnt get many games either. So for example. Quest from 20-28. Then bgs level 28 and 29. As soon as i hit 30 i would quest and use lfd to get to 38 and then do bgs till 40 and so on.

“Back in the day” heirlooms were far more often heralded as the “fix” for levelling, because people didn’t do dungeon spam in the same way as they do in the modern game.

Both were added to help fix similar issues bu growing the pool of participants.

Finding level-appropropriate groups, or groups in general, was frequently challenging. Adding heirlooms encouraged us to level alts. Using a cross-realm matching system allowed for new players and alts to find each other more readily.

that is who is against it now and why they are on their low level alts posting…lol.

And then never see them again, causing a sense of “faceless NPCs” towards other players, and degrading the community.

The matching isn’t the issue. The teleport isn’t the issue. The Cross-Realm element is the issue.

I never claimed it was perfect. However, the other option was to simply to not be able to run dungeons.

There’s no other solution.

2 Likes

No… it really didnt. How do you think there is any correlation between lfd and boosting? The two are unrelated… and youre wrong

1 Like

Boosting and the overwhelming prevalence it has in classic is all due to one thing: players are driven to efficiency and gameplay- the real gameplay is at max level, so let’s get there asap. The paid boost is the same thing

1 Like

There is. Realm-Locked LFD is the ‘other solution’.