That’s great for the mega servers, but not at all viable for the others. Again… This all happened for a number of reasons in the past. It’d be dumb to ignore all that.
Cross-Realm LFD doesn’t solve the dead servers issue at all. You’re thinking of Connected Realms which is something they 100% should do to fix that issue. And when they do, a Realm Locked LFD that works across that Connected Realm would have the same success as a mega server.
The problem is that all the people trying to “Solve LFD” are focused on getting LFD in, instead of fixing the problems with the game. You can’t solve dead servers with LFD, and Connected Realms without LFD would actually have a much bigger effect. Once Connected Realms improve the issues for dead servers, that issues of “This only fixes it for Mega servers” goes away, and Realm-Locked LFD is the compromise that satisfies the most people at the same time.
If you’re not paying attention to the whole conversation across a dozen different threads, that’s not my problem.
I actually do that too! I wasn’t saying that it’s impossible to level through PvP. Just that it’s insanely inefficient even by the most casual leveling standards. I would guess it’s probably similarly efficient to the way I leveled the very first time I played a WoW demo; killing hundreds of wolves around Northshire Abbey because I didn’t know what I was doing. xD
That seems a little dramatic to me if I’m being honest. Classic has done fine thusfar without Dungeon Finder, just as WoW did during its first three eras of content. And if you’re talking about dead realms, I see no reason why it objectively makes any sense to implement such a drastically impactful system for the entire global population of the game to give the people on those realms a half-baked solution to their problems.
100% hard agree (unless you actually want connected realms )
I don’t doubt that people who are pro-Dungeon Finder would genuinely see it as a win for people on dead realms, but I wish they’d see that these problems have actual solutions that don’t involve taking that first fateful step down the path of Retail again.
No it is not doing well. It’s impossible to find a dungeon group via the LFG bulletin board or the Blizzard LFG tool. It usually one listing LF Tank or Healer.
This is due to a large majority of players raid logging and not making alts.
The fact that Blizzard are pushing out Wrath and cutting TBC lifespan shows this.
Anti LFD players will stay with the game even if the LFD system is kept in.
I have met my fair share of bad people Pre dungeon finder. Ninja looters, bots, negative nancies, people who pull without waiting for mana. The works.
I think the main problem with LFD for me is that you can legit que up and never leave a main city or town. That makes no sense tome. But at the same time, if you are looking for a group in classic wow, you are just afk spamming trade in orgrimmar or stormwind for a long while, then people 3 or 4 man the instance while waiting for that one person to show up. And then once the instance is over, everyone right clicks hearthstones.
I think in general, regardless of how you slice it, between good and bad, most people want things faster. Getting to max level ASAP is the goal. I mean, while playing classic wow, i rarely ran into slow groups.
I think world of warcraft has one of the most toxic communities i have ever seen in a game. I think blizzard just needs to re evaluate what classic wow actually means at this point. Because it seems to be about busting those levels out and getting end game content. That is all classic wow is. And inserting credit card information to get even more with paid real money level boosts, something that was not in burning crusade when it was current. Everyone was forced to level up or have a friend run them, or pay gold for a character boost.
If anything, it seems like most people are impatient nowadays. At the same tim, some servers are so broken in classic it isn’t even funny. I think it would be nice to combine some of them, and make them actually connected, so you can trade and do all the other stuff you could do on a normal non connected server with any of the servers you are connected to. That was always one of the main problems with CRZ for me was that you cannot trade wtih anyone from a different realm than you.
At the end of the day, i do not even know if wrath classic is even worth it now to me. They are not giving the cloning service for people who want a permanent burning crusade classic server experience, and it seems like they might do the same thing with wrath classic. Making everyone go forward to cataclysm classic with no way to play permanent classic wrath servers. And i do not want to put all that time into a feature that might get taken away from me later on.
What would make you think it’s a failure? The fact that they’re continually moving forward and expanding on the ‘Classic brand’ means that it’s making them money, no? I don’t think it’s unreasonable to assume that they’re sinking money into this because it’s profitable – If there’s one thing we know about publicly traded corporations, it’s that, almost invariable, everything they do is for profits.
What evidence do you have that could possibly point to Classic as a failure?
Because it would be better to keep it out.
I respect the fact that you have a personal experience in this, but I have a personal experience too, and it happens to disagree with yours. I don’t think we should put much stock in anecdotal experience when we’re trying to reason whether or not such a drastic thing as Dungeon Finder should be implemented in the game. If we go, it will just be an endless loop of “but in MY experience, we NEED Dungeon Finder” and “but in MY experience, we don’t.”
Then I’m very curious to understand what you meant when you said:
I never claimed it was perfect. However, the other option was to simply to not be able to run dungeons.
There’s no other solution.
If you’re not talking about dead realms, what exactly do you mean by “There’s no other solution”?
If it’s not drastic, why would you say there are so many people who are upset enough about this issue that they’re willing to try and extort the feature out of the WoW team by threatening to cancel their subs? And to be clear, I’m not saying that everyone or even the majority of people who want Dungeon Finder behave this way. But this is very clearly a huge deal for a lot of people.
You’re not going to like it, but I’m going to say it: Retail was done before. I don’t want Retail again. Dungeon Finder was probably the first thing that pushed WoW significantly further along the path of Retail – With that being said, I’m very happy to have the opportunity to play Wrath (and just Classic in general) without it.
It affects all players, but it certainly does not benefit all of them.
That depends on how you define fine. It may have been fine for what you wanted to do or it may have been fine for blizzard since it made them money but what people are saying is it wasn’t fine for them. The dungeon finder was added because back then so many people were saying finding a group wasn’t fine for them. It was a problem then just as it is now for many people. Playing a holy priest is the most fun thing for me to do and if that was all I wanted to do finding dungeons wouldn’t be a problem. But I don’t want to just heal. I want to play dps alts and finding a dungeon group on my dps alts isn’t fine for me. In fact it’s so bad that if I didn’t like to heal I would have quit the game a few months into vanilla.
You can say that then the game isn’t for me but blizzard gives us 10 character slots per server and 50 across all servers. They designed the game with the intent that many people would play alts and not by buying boosts or solo questing. They wanted people to do the many dungeons they designed for their game. That wasn’t working for many dps alts and that was one reason the dungeon finder was added.
What? I think you’re misunderstanding me. You said that the two options we have are to implement Dungeon Finder, or to “not be able to run dungeons.”
In what place, other than on dead realms, is this an issue?
On the contrary. Obviously people flood the forums with spam when there’s a controversial issue that upsets them, but it’s pretty clear to me that this generally only happens when the object of the controversy is something that would significantly change the game for a lot of people.
I don’t understand why you’d try and minimize the significance of Dungeon Finder. Both people who like and dislike it can at least agree on that, by and large.
Would you do me the favor of pointing out the circularity of my arguments?
People who refuse to play the game aren’t suddenly going to play because the game will automatically form the groups for them.
Unless you’re on a mega server, finding level-appropriate groups is a challenge. It’s almost like we had this problem before, and there was a solution that worked. Hmmm…
What counts as a mega server to you? And which realm(s) have you had an issue finding groups on? I’ve played on multiple realms since Classic first launched at extremely varying degrees of population and faction balance, and there was only one situation so far where I genuinely struggled to find people for groups.
You said:
I think this is a very drastic feature to implement in anything with the Classic tag on it. I didn’t mean to say that you’re minimizing the feature itself, but the impact that such a feature would have on the experience of Classic.
How exactly is it circular logic to want Classic to keep away from the path that Wrath took in its decent into Retail? One of the main reasons I love Classic is because I get to play WoW again before it became Retail. Where’s the fallacy in wanting it to remain a separated experience?