LFD doesn't hurt community

I played on a small RP-PVE server in OG WotLK, Blackwater Raiders. That server had more community at the end of WotLK and start of Cata than what I’ve seen playing Vanilla and TBC Classic. LFD didn’t kill that community, the RPers transfering to MG and WRA did. I was Alliance and a bunch of us would hang out in the Goldshire Inn and just BS with each other for hours. It was awesome, and one of the reasons I have such fond memories of WotLK.

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Doesnt sound like much of a community if peeps transferred off, Most likely you and some friends sat in goldshire queing for dungeons having a good ole time isolated in your little niche community ignoring the open world like everyone else, cause thats the way to keep up right? Meanwhile server identity and loyalty vanish and your left in goldshire on a server full of low effort players because the vetrans found greener pastures and bailed on the cesspool of entitled wrathbabies.

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Using that logic, ZERO realms have a community, since EVERY realm has seen transfers.

Mankrik has a booming community. Thats all I can speak for. Best server ive ever played on.

My point is though, you said, “Doesnt sound like much of a community if peeps transferred off…” which would imply that NO realm has any community.

Your the one that posted a thread blaming community decline beause players transfered off your server. Im just providing a theory as to why they left you behind. Its called losing the dead weight.

I’m sorry, what? Wanna try that again?

This might be the only thing we ever agree on

I can vouch for Mankrik.
Good folks for the most part.

seems pretty obvious it was implied by Valkryn that the ‘peeps transferring’ meant the people who left and made the server ‘small’ per OP, not that any transfer off sever = no community - if you’re gonna be a pedant don’t use implications in your argument if you so clearly miss it in the statement from the person you are criticizing

You realize that both are the same thing, correct? People leaving a server, making that server ‘small,’ is the exact same thing is anyone transferring off a server.

you have 50 people at your party

if 3 people leave, is your party dead?

if 47 people leave is your party dead?

they are not alike

Here ya go, you blame players for killing the community and absolve lfd of being a factor. Want want want, thats all there is in favor of it, I Post with accuracy and facts, I will notate my opinions and I truly base my stance on the subject from multiple viewpoints and considerations. Ive come to the conclusion that while the tool itself is benign, the impacts it has on the commitment to the group as a whole declines, consequences from ignoring proper etiquette are non existent, the removal of one on one interactions removes any sense of Rp, and superior rewards for less effort create a mainstream mechanic that crowds out ordinary grouping ,It all adds up to a cutscene dungeon experience where its better to stay low and keep quiet tank, spank, collect loot, rinse, repeat. Ive posted in many threads the various ways it impacts the server community. I never deny it makes running dungeons easier or faster, only that in order to gain that convinience you have to sacrafice community interaction.

That’s REALLY not a good analogy, because for parties, yes, they could be ‘dead’ if 3 people leave, because when 3 people leave, more will surely follow. (Especially if they were considered ‘the life of the party’)

it’s not if you stop qualifying it to fit what you are trying to say

Your comparison doesn’t work at all.

it does because you are saying 1 person leaving and 500 people leaving the server mean the same ting

Now we’re up to 500 people?

If you took, for example, one guild and transferred them, chances are good that people would follow suit.

If you took, for example, one streamer, the same would VERY likely happen.

the amount doesn’t matter, it’s all arbitrary

my point is you are equating 1 person leaving and a mass exodus off the server as the same thing

Because it can be. It’s called a snowball effect.