I don’t know if anyone else has posted this yet, but from WoWhead here are the numbers from today’s change:
Below, you’ll see a table of how much health and damage the mobs gained (or lost) at each level at a baseline (see below for addition modifiers).
Level | Health Change | Damage Change |
---|---|---|
68 | 0.7% Nerf | 0.2% Nerf |
69 | 2.4% Nerf | 2.2% Nerf |
70* | 123.2% Buff | 116.2% Buff |
71 | 136.2% Buff | 139.3% Buff |
72 | 103.2% Buff | 103.9% Buff |
73 | 76.5% Buff | 77.1% buff |
74 | 53.0% Buff | 53.1% Buff |
75 | 35.1% Buff | 35.1% Buff |
76 | 18.7% Buff | 18.3% Buff |
77 | 5.9% Buff | 5.2% Buff |
78 | 5.0% Nerf | 6.4% Nerf |
79 | 3.1% Nerf | 4.0% Nerf |
Blizzard has now added Item Level scaling to leveling in War Within.
Before today’s Patch, no item level scaling was added until Item Level 571.
Now, some significant Item Level scaling nerfs have been added from Item Level 342 to 571. Item level scaling above 571 seems to remain the same.
This means that if you are item level 342, mobs will have a 54% nerf to health and damage.
Item Level | Addition Modifier |
---|---|
342 | ~54% Nerf |
359 | ~47% Nerf |
372 | ~40% Nerf |
385 | ~32% Nerf |
398 | ~23% Nerf |
411 | ~12% Nerf |
424 | No Modifier |
So in other words, if you’re at level 70, with anything greater than 424 iLvl your mobs will be increased by 123.2% in health and 116.2% in Damage.
I think that the scaling damage/health percentage number needs to be adjusted way down.
I also posted my self comparison of an iLvl 493 character and an iLvl 337 here Leveling Difficulty Changes Incoming - #3256 by Phenomenon-hydraxis