Leveling/mob changes TOO HARSH

I don’t know if anyone else has posted this yet, but from WoWhead here are the numbers from today’s change:

Below, you’ll see a table of how much health and damage the mobs gained (or lost) at each level at a baseline (see below for addition modifiers).

Level Health Change Damage Change
68 0.7% Nerf 0.2% Nerf
69 2.4% Nerf 2.2% Nerf
70* 123.2% Buff 116.2% Buff
71 136.2% Buff 139.3% Buff
72 103.2% Buff 103.9% Buff
73 76.5% Buff 77.1% buff
74 53.0% Buff 53.1% Buff
75 35.1% Buff 35.1% Buff
76 18.7% Buff 18.3% Buff
77 5.9% Buff 5.2% Buff
78 5.0% Nerf 6.4% Nerf
79 3.1% Nerf 4.0% Nerf

Blizzard has now added Item Level scaling to leveling in War Within.

Before today’s Patch, no item level scaling was added until Item Level 571.

Now, some significant Item Level scaling nerfs have been added from Item Level 342 to 571. Item level scaling above 571 seems to remain the same.

This means that if you are item level 342, mobs will have a 54% nerf to health and damage.

Item Level Addition Modifier
342 ~54% Nerf
359 ~47% Nerf
372 ~40% Nerf
385 ~32% Nerf
398 ~23% Nerf
411 ~12% Nerf
424 No Modifier

So in other words, if you’re at level 70, with anything greater than 424 iLvl your mobs will be increased by 123.2% in health and 116.2% in Damage.

I think that the scaling damage/health percentage number needs to be adjusted way down.

I also posted my self comparison of an iLvl 493 character and an iLvl 337 here Leveling Difficulty Changes Incoming - #3256 by Phenomenon-hydraxis

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