You can’t have leveling content have any teeth if Sally McClownshoes needs zero friction to level her 57th Mage.
You want to add friction to leveling or teeth make the rewards better
Rewards better for what? It’s leveling lol. I’m fine with it either way but I don’t see the purpose when they just get replaced either while leveling or at max level.
You’ve spent the entirety of New Years Day picking arguments on the WoW forums and asking people to explain things to you.
This is sad
let see that when the next tier come out.
Lol I quest through several zones while leveling on retail. If I want to do even more, I lock the exp and play a few more zones.
The game is 20 years old, had a level squish, and now on its 11th iteration. I don’t need to take 2 months to level a character to max anymore.
The whole, “leveling needs to be arduous and take forever” is absolutely stupid.
Classic leveling wasn’t and isn’t good. It was an AoE pull group, dungeon farming slog. There was nothing fun about vanilla leveling.
The story is a critical component of Baldur’s Gate 3. Asking to skip the first two acts of it is ridiculous.
In the same vein, leveling is a critical component of WoW or any RPG, for that matter. Wanting to streamline it to such a degree that the process is completely trivialized and rendered irrelevant for the sake of some meager endgame chase (that people appear to grow more resentful of by the day, I might add) is ridiculous. Leveling should be a fundamental and important part of the experience, the same as experiencing act 1 and act 2 are in the broader story of Baldur’s Gate 3.
Or if you want a more gameplay relevant example: It’s like playing an FPS and asking the developer to have an auto-aim feature where every gun immediately hard locks onto every enemy, so that you don’t have to spend time being more precise in your shots. It’s an FPS. Aiming is a core tenet to that experience.
I think it was pretty self-explanatory, and I think this “please explain” is nothing more than a fishing attempt to nitpick whatever arbitrary discrepancies you may attempt to find, but there’s your explanation anyways.
Except leveling has not held that same importance since TBC was released.
Every since TBC, the main focus of your character has not been leveling. Its been the end game loop.
This is how every MMO works… Vanilla is for the leveling focus. Once the first expansion hits, the focus shifts to end game. There is still progression and character growth at end game. Your character increasing in power still happens. Its not being removed, just shifted to more current content.
We were obviously on different wave lengths. I felt it was important for us to be sure we properly understood each other.
I appreciate the explanation, despite your snide remarks. You asked me to explain, now you resent being asked the same in return. Seriously.
Thats not even apples and oranges. Thats apples and dashboard cameras.
I don’t recall there ever being such a dramatic overhaul for the leveling in TBC that I blazed through previous content in less than 10 hours. I also remember leveling still feeling pretty great in spite of Blizzard’s heightened emphasis on endgame in TBC, and I also remember 60-70 taking a bit of time.
I also remember Blizzard offering us several leveling zones as opposed to a measly four that we get nowadays, many of which gave a spread of options for players to engage with (I.E. we weren’t on a singular track where everyone’s leveling and questing experience were the exact same). It was near impossible to experience everything on a single leveling playthrough.
You seem to be greatly misremembering what TBC was, which isn’t my problem to solve for you.
No, it really isn’t.
I didnt say there was. I only said that the focus shifted to the end game content loop.
More zones, and smaller. Dont let the number of zones distract you.
“something that automatically plays for the game at you, at all difficulty levels, a botting program, is the same as wanting leveling sped up”
Ok man. If you think that is the same. Well.
I cant solve that problem for you.
I hope you have a good night. I dont know how to continue this conversation when you feel botting (which is what aimbots are), is a relevant example to wanting to quicken the leveling process.
Now once again, I am not opposed to a middle ground. But these insane mental gymnastics, I am done with.
Cute.
If you lack the comparative analytical skills necessary to understand why the examples I gave were relevant to the conversation we’re having about the importance of leveling in an RPG, then yeah, I can see why you might categorize this as insane mental gymnastics.
Have a good night.
Slowing leveling means I’m not levelling alts unless the xp and gear stats are buffed. I’m not willingly going to slog on a character for no benefit
The benefit is leveling…
Wut?
Actually, new players to WoW or retail are an afterthought. Leveling is so fast because most new characters are alts of players who have leveled many times and just want to get to max level as fast as possible without spending real money on it.
If you feel that leveling isn’t challenging enough, you could always download an xp tracker (i’m sure there is a weakaura for it) then disable leveling and just pretend like each level requires a certain amount of xp. Once you almost hit that amount, turn on leveling, run a dungeon and level up.
I doubt you’ll do that though.
Why should I have to slog like a new player…… give the boa gear a nice fat xp buff and stat boost to make them usable again
Sure but that has nothing to do with new rewards from leveling lol.
Leveling is a joke in classic too… very different games with different intentions. Why would people in retail wabt to focus on leveling through old content when theres been 10 expacs… get real dude
new rewards should make leveling as fast as it currently is but make the change worth the effort.