Too good to go unnoticed.
You’re right. It was 100% my imagination in thinking repetitive content like mythic raids and/or M+ didn’t exist until late into WoW’s lifespan, when it became clear Blizzard didn’t know how to captivate players anymore and forced themselves to pivot to rehashing content over and over again.
My mistake lmao
Okay, what if people want to play more than 1 or 2 classes?
Remember, this is an MMO with more than 10 classes.
Are you really telling me most people aren’t going to want to play anymore than one or two?
Because that notion is ridiculous.
Warcraft has ALWAYS lived on the notion of leveling alts. This isn’t “someone who loves to do it” this is a "it is required if you want to actually experience the game)
what about playing the other faction?
Even if you are satisfied with one or two classes, what about wanting to play the other side?
These are things you aren’t getting.
People aren’t going to even bother leveling again if it is so tedious and slow. Whether they love making alts or not.
Can you genuinely say that you would stick through that insane slow leveling process more than a few times?
The answer for most people, new to the game, old players, etc. is a resounding NO.
No, its just that no one wants to spend days leveling in retail. The end game of retail is THE game. Its not like classic where the game with leveling is a “journey” or whatever else you goofballs want to say, the game starts at max level in retail.
Classic has high popularity for the first 1st month, then once the dust settles the population heavily declines and they have to merge servers. Quit lying.
Level another one? That a real question lol?
What, did you need a 20th Warrior or a 15th Druid?
If you actually read past the first line you would have seen my point.
Your point was pointless so I didn’t bother with it.
People should have to make a solid choice on what class to play at the start. If you don’t like it or want another, that’s your choice to make but Blizzard has bent the knee to people that want 1000 different characters and it has completely ruined this game.
Yea, when the game is brand new.
WoW is a 20 year old MMORPG. Leveling stopped being novel 6 months into Vanilla.
I have always found it perplexing this obsession in MMO spaces, specifically WoW, with wanting to streamline everything for the sake of it and no real merit or reason behind it.
Like, imagine someone saying “I want to play Baldur’s Gate 3 but I only want to play Act 3. I don’t want to play anything else except Act 3 so Larian needs to make Acts 1 and 2 shorter so I can play Act 3.”
That’s a ridiculous request to make.
This isn’t how video games should work, the trivialization of certain characteristics in an effort to bolster and strengthen other characteristics. If you want to play Act 3 in Baldur’s Gate, you have to play Act 1 and 2. If you want to play a different class in WoW, you should have to play through the leveling experience as an actual leveling experience as opposed to a blitz or a hurdle that you have to get over.
“I want to play a new class but I don’t want to level again.” Okay, so what? That’s the tradeoff when you play an RPG, or at least it should be. But evidently, asking for that leveling to mean something and take time to do is a tremendous ask to the WoW community for some reason.
Then stop leveling. Nobody forced you to level several characters. It’s an option, not an obligation.
Wow this got some attention lol. Anyways, I’m not trying to say leveling should be AS SLOW as it was in classic… that was just ridiculously dragging. But even in previous WoW expansions it didn’t literally take 5 minutes to gain a single level once you’re past lvl 6… I thought the point of the level squishing was to make each level matter. (On a separate note, the ilvl scaling they did with that makes zero sense.) Like at this point you probably can’t even get through a whole expansion’s zones before getting to max level. They could have left in the heirloom XP bonus and other stuff for altaholics trying to get to the endgame ASAP. And all the leveling boosts available too…
Why should a person stop leveling?
Pretending that that is the same as what we are talking about with WoW is completely dishonest.
There are multiple things you can do to yourself to make leveling take longer. No one is forcing you to do it fast.
Use those existing options instead of making it worse for everyone else.
Too much content in retail to be about the ‘journey’. 90% of it would go unused.
Retail wow is different OP, its endgame-based, not leveling.
The person I responded to very clearly has a disdain for leveling, perhaps to a fault.
If they don’t like it that much, they shouldn’t engage with it, and Blizzard should certainly not listen to them over people who have a vested interest in the leveling system. I don’t tell Blizzard how to design mythic raids, or raids in general. The same should apply here.
Explain.
No, actually, the game is designed that way. It’s foolish to suggest Blizzard hasn’t made considerable efforts over the last few years into making leveling a joke. They outright stated at Blizzcon in 2019, as one of their talking points and appeals to the level squish, that the level squish would make leveling 60-70% faster. This has been a very concerted effort on Blizzard’s part to make it faster, and there’s nothing I can really do to slow that down if the game itself is forcing me into a specific direction.
The only way I can make it slower is by halting it entirely, which isn’t what I want.
Leveling is not “act 1” of a story.
A more accurate statement would be saying that in order to participate in TWW’s story, you have to do the full campaign story of 20 years of WoW.
BG3 is a single expansion of the game. TWW is a single expansion of WoW. In order to do later quests within TWW, you have to do the earlier quests in TWW.
BG1 and BG2 are not required to participate in BG3.
Leveling is completely outside of the scope of expansion storylines.
Its just a very nonsensical comparison that is not fair to make.
Okay, so you clearly misunderstood the example I gave. Got it.
Would you care to explain?
It seemed as though you were talking about streamlining the leveling process.
And comparing that with skipping Act 1/2 of BG3 to get to BG3.
One thing where I think the OP has a more solid point is this. I have heard a fair share of whining from the Raid/M+ crowd about how more and more players are less and less competent at playing their class.
The ramped up levelling curve and total cake walk for the game prior to max level is probably a considerable contributing factor to this. More and more new players are making it to max level without ever facing any sort of challenge at ALL. Then you hit 80 and start doing high level content and suddenly, the buttons you press actually matter.
A new player playing a mage at level 40 may well think Frost Nova is a stupid ability. Why would anyone ever use that when everything dies in two hits?
The original game was a challenge from the start and added new powers and abilities, that were actually necessary to being able to complete content, gradually as you grew in level.