Lets talk about the state of DK in Dragonflight

That would make rp costing soul reaper good which I’m all for. I want that in my rotation

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Easy BoS fix.

-Remove the connection RP entirely.
-Make it cost runes.
-2min large nuke CD with a static amount of channel time (10-15 seconds?).
-Or, 1min mini -nuke on with shorter static channel time (5 seconds?).

Benefits:
-Makes it so you dont get completely screwed if you have to do mechanics.
-Now viable with 2h.

Isn’t that basically frostwyrms fury

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Is Void Torrent just Mind Flay? lol

3min(1.5 talent), instant, ranged, Stun ability =/= A channeled melee ability which can still get scuffed by mechanics and CC.

So no, it is not basically Frostwyrms Fury.

Bringing this thread back to the top. Expansion announcement and first thought through my head was “this looks cool and all, but no DK changes would sour this experience”.

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i think at this point, we’re going to be soon, there’s not that many classes that haven’t had one lately. i think there’s like Monk and maybe a couple of specific specs.

Id be glad if theyd give us better defensives in pvp. And maybe different viable builds for damage. I hate dot builds but i love unholy and affliction lol. And army of the dead, hate that talent, always have. Loveddddd apoc in legion.

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needs a lot more than that imo

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I’ve been a Death Knight (DK) for quite some time now; it’s the only class I play. I don’t really switch mains or play alts. My focus is mainly on Mythic Plus, but I also engage in arena and make sure to clear Heroic, occasionally tackling a mythic boss or two. I’m a lore enthusiast as far the death knight goes. I have come to appreciate the bursty profile of Unholy in Mythic Plus and raid. There are many aspects I enjoy, though I hesitate to demand a rework, fearing the possibility of ending up like the Survival Hunter (Sv) rework, turned into a meme spec and giggled at by the community. The risk of being totally changed, overtuned, and then hating it in a season is a genuine concern.

Despite DK being formidable in raids, I found myself disliking it last tier. The rotation was tolerable, but I despised relying on Power Infusion (PI) or Augmented Evoker buffs to feel like I was maximizing my abilities. Dealing with trash was frustrating, and switching specs between bosses disrupted the flow. Talent swaps felt like part of my rotation, and waiting for cooldowns to change back was a hindrance. In raid I could only contribute damage during trash when constantly switching talents between packs and bosses. In mythic plus, running Defile and hoping I wasn’t standing in anything became a nightmare, not to mention the numerous deaths. It didn’t seem fair to the group given my lukewarm damage profile last season.

Entering this season with Defile, the damage feels even worse. I’m hoping the tier set resolves the issue because, at this point, I wouldn’t push keys with myself either. I have been thinking about a break since I do not alt, but going to give it some time.

While I’m skeptical about a rework due to past experiences, I do have some suggestions for improvements that I would find engaging and interesting:

Fix the talent tree to avoid severe punishment in raids when helping with trash.

Introduce ghouls that can be found in the world, enslaved, and used as pets. They don’t need to match the sheer number of pets like hunters, but discovering new models in cemeteries and customizing them would add depth.

For raids, consider a mass rez that brings back three dead players with a shortened lifespan. They would take on a cool ghoul shape, reminiscent of the past, and gain a haste buff or damage. If one dies, they all die.

Incorporate talking weapons that embrace our dark roots, adding an element of fun to the experience. You have done this with several classes and having much more of a relationship with your weapon could be fun.

Allow for more customizations; Death Knights are undead, and many have died in battle, so why not let us walk around with a sword in our chest or arrows in our back? Flies constantly buzzing around us or dripping ooze could add to the atmosphere. I appreciate how Frost freezes the ground, but the possibilities are endless.

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They should bring back shadow of death only without the str and stam

That would be runes.

This is such a troupe with festering wounds. Rogues generate combo points with energy, dk’s generate energy with combo points. Runes and energy both refresh automatically, combo points and runic do not.

Combo points allow for other abilities to be used, wounds don’t do that in the slightest. For instance, I can Eviscerate/Envenom/Dispatch for damage or use Rupture/Between the Eyes. I can Kidney Shot or Slice and Dice with combo points. On my DK breaking a wound adds damage in pve and it’s damage with a heal absorb in pvp.

On the other hand when I use Runic Power spenders on my DK it powers most of our self buffs, much like Combo Point spenders do for rogues.

I’ve played both for well over 10 years. The comparison of Combo points to Festering Wounds is game illiterate and the devs will continue to ignore this comparison because all it demonstrates is the person making it understands neither CP or FW.

Stop with this troll. If you want something to change you need to provide actual feedback about why wounds are bad and don’t work. Here’s a hint, they do work.

What actually doesn’t work is having our cleave tied to Death and Decay because anyone in pvp with 1/2 a brain runs out, and in most pug groups the tank is going to run out or pull the mobs.

Long global for no reason is another issue. It wouldn’t matter if we went back to Wrath DK it would feel awful to play b/c of how global works with dk currently. It will always feel clunky unless you run 24-26% haste.

Just based on Global and DND being necessary for cleave either spec loses straight off to most other plate wearers, every leather wearer, and most if not all mail in M+. In raid Unholy’s been carried by PI forever plus movement mechanics make the least mobile class in the game mostly worthless outside doing the most damage in the game single target and overall in boss fights.

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I think you did not read the word “Classic” in my post. Classic as in Vanilla. And FW and old Rogue Combo points are quite similar in that they are individually stacked on an hostile unit individually in order to enable the damage.

No they don’t you cringe Festering Wound fanatic.

That’s the only thing they share which is why your post is game illiterate. Combo points allow for the use of other abilities, where as Festering Wounds are a revamp on diseases adding damage to Scourge Strike via a modifier.
Second point, when Rogue cp was on the target you couldn’t have multiple instances of that. With Festering Wounds you could and can have as many different targets debuffed with them as you want.

I’ll take this to mean you’re not smart enough to manage either wounds in game or a reasonable argument against them, other than you’re bad and don’t know how/when to forego their usage. This is why it’s easy for the devs to disregard the general stance you have. You don’t conceptually understand them so why would they bother listening to you?

I get you wanted to write your paragraphs, but the poster said

and they are.

Classic Combo points:

  • Generated by builders
  • Locked to the target they’re built on
  • Are wasted if the target dies before they’re spent

and wounds are functionally the same as that.

Also, saying this

and then this

is a real “pot meet kettle” moment.

Congrats, every class uses the builder/spender system. So that actually doesn’t even count as a point.

One thing they share which I agreed to

Wrong, you get runic if not talented into bursting sores and damage if you are.

Wounds don’t grant access to any other abilities, among other things so no they aren’t combo points.

Our ‘combo points’ are runes my guy.

Objective truth though.

You trying to make wounds appear like science is beyond pathetic.

They are a clunky and stupid af mechanic. But so are you trying to defend it.

I understand you’re a little WoW dev cuck apparently and entirely thrilled that they deal tons of damage in PvP now after several buffs.

But that doesn’t change the fact that they bring all the drawbacks of old Rogue CPs with them.

You can throw as many insults as you like but that doesn’t change the fact that you’re game illiterate.
Wounds aren’t CP. They’re just wounds.

Stay small.

its trash in pvp for frost

not really, the drawback of old combo points was target swapping, we don’t have any other multiwound spenders besides apoc, and you should know when its coming off cooldown so you can prep enough wounds on the intended target.

if apoc had no cooldown and we spammed it like the endless apoc build of beta, then the combo point/target swapping argument would make more sense, but we have one wound spender that takes more than 1 gcd to setup, so its not really a big issue.

I stopped playing my DK because as much as I love Frost, I hate breath of sindragosa.
and after playing much more mobile classes, its hard to go back to DK

edit: and I really really REALLY dislike unholy and its festering wounds popping.

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