Many if not most classes use two specs for raid- trash and ST. I also hate that its a thing, but its not a DK specific thing.
I raided last tier through heroic and while DK pumped damage , it still felt lackluster. Keys even worse. Were like the only class left that requires using a ground ability to cleave. Its pretty garbage.
which one of the key aspects why Unholy in M+ and is so terrible combined with the forever taking ramp up.
Once again. It is fine in PvP now because it deals enormous damage after 10.1 buffs but not as a fundamental class mechanic.
The only way I could see wounds being somewhat good in the current iteration is if they would always apply 6 with one Festering Strike and there could be reliable AoE application not on 1.5 min CD.
But you are… rotating them… constantly… if you aren’t popping a wound with every scourge strike you losing out on massive strength, runic power, and damage gains over a fight or m+ run. If anything they are more regular than rogue or druid combo points.
There’s also no other class in the game that has to manage 3 separate resources constantly.
And Unholy DK’s generate wounds with runes. Those wounds do not transfer from enemy to enemy just like the old combo points.
While it doesnt prevent you from using Scourge Strike or Clawing Shadows, it does prevent you from using Apoc, and scourge strike and clawing shadows pop wounds using them up like combo points. No one, absolutely no one, are saying they are identical but its the same concept.
No they arent. Runes just generate passively, combo points dont. While there are things like runic empowerment / corruption, runes arent the equivalent to combo points for the DK. They are the energy bar, Blizzard even used rogue energy bars to explain their change to only 3 runes recharging at a time with each rune acting as 50% of an energy bar.
Wounds were ok early on because they packed a punch somewhat and multiples could be burst at a time with scourge strike / clawing shadows. Now there have been build that just completely ignore them which have been highlighted in this very thread.
This is my casual take: (mind you, coming from the PoV of a BDK)
BOTH frost and unholy feel broken. Not because of their capabilities, but they just feel confused. Frost has two fairly different spec options, breath and obliteration. Both play pretty different. DW or 2h. If one of these options was eliminated, and the other tuned a bit, it could be a great change. The same is true of Unholy. “pet build” or “disease build”.
It’s almost as if DKs have 5 different talent options, none of which are that great.
As for Blood, I love it. It’s my favorite spec in the game, but I believe it has one fundamental problem. The design of the class is “get punched in the face and heal yourself”. Ok, that seems intuitive, but you’re limited by globals and resources as to what content you can do. When I’m tanking fortified keys, sometimes I just get smoked by trash. With virtually no time to get aggro, get shields up, get RP etc. Can’t press buttons fast enough. There needs to be a change that allows either healing nerf and DR buff, or some degree of adding parry/dodge/block of some sort that can avoid some damage.
I personally think some tweaks to the design of BDK can drastically improve quality of life. The other two specs… get rid of BoS and make UH either all pets or all diseases. And FFS, you made combo points tracked by the rogue/druid, but they make festering wounds on each mob. So stupid. Fire mages cast fire spells. Why can’t DPS DKs just chose between one strategy or the other? We have to pick which tree, then pick which strategy. Silly imo.
Still extremely relevant a year later. What has been posted in the alpha subforum is dispiriting as hell. Wish they’d get a lead dev willing to be brave. The class needs the treatment that warlocks got going into Mists.
wod was pretty good… miss those days
with cata coming in gonna have to go back to playing on a private wrath server bummer
i like will of the necro but more is needed