- You take the assets and some script code from a game developed in 2003-7ish.
- Then you squeeze that old code and assets into a shiny new code base that is not compatible.
- You make all the obvious adjustments first.
- You enter all the features and user stories into your tracking system
- You release a minor update to your in house QA and they test.
- They find bugs and enter them into the tracking system.
- The talk about each and ever bug each morning in a scrum meeting.
- And they work on them.
Some donât get caught right away because of the scope of the job at hand. And some just have not been worked on yet.
As someone mentioned. They have a fix. So they know about it. They logged it. A developer fixed it and they have it. They have not pushed it out yet.
So⊠thatâs how a bug like this can slip through. Except. . it didnât slip through. . did it? We are talking about it right now. see? Itâs known. .
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And this is why BETA testing is so damn important.
Now I am curious on how the CASTER type spells are working; are they âBFA-Normalizedâ in any sort of way?
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You do realize how much damage this actually accounts for, right?
Thatâs true, Iâm sure testing will intensify now that thereâs been a confirmed bug resulting in higher than expected damage.
Thatâs what Iâm wondering. Theyâve been working on this game for a couple years now. Weâre two months from release and they didnât know they had Legion numbers on instant attacks? ThatâsâŠconcerning.
How much else is wrong? And not just number-wise, butâŠeverything. Iâve pointed out a few bugs. Iâve seen a lot of bugs people uncovered during Beta (that still exist). And itâs not just âbugsâ, itâs inconsistencies from using the Modern client. And thereâs a LOT of them. And weâre so close to launch. They really need to start squashing them. I really wish theyâd open up the Beta more. They clearly need more people doing testing.
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Where were you months ago?
Weapon normalization didnât effect white hits. It only effected certain instant attacks, and not all of them either.
It was a means to âlevelâ out the playing field, so slightly quick 2h weapons werenât entirely ignored and considered useless to Arms warriors, etc.
Fwiw, the original numers were:
1.7 Daggers
2.4 Other 1h
3.3 2h
2.8 Bow
Could actually be quite a lot with good gear for the level.
Makes me curious if they some how got the Legion / Parry / dodge / avoidance mixed in tooâŠ
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Ah, I missed the instant attack thing. White damage still seems high on my paladin, but I am happy to chalk it up to 14 years.
Itâs possible they have the attack power scaling wrong too.
Spell damage coefficients could be jacked up also.
There are a plethora of things that could be wrong, and this is why BETA testing is soooooooooo needed.
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Bumping just so we can hopefully have more investigation on this.
Been here since this forum opened. You can find posts from me going back to 2018.
Bumping this thread isnât worth it. The issue has been acknowledged and fixed by Blizzard.
More testing of other coefficients, algorithms needs to happen and bugs opened if they are off.
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Are you kiddingâŠthereâs posters already dismissing it saying itâs such a small change that it doesnât matter.
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Youâre attributing these feelings of yours that Classic is too easy, to a 3% damage differential between 1.12 and Classic. How would this:
You were just so quick to jump on the âI told you so, we knew something was wrongâ wagon, that you didnât even sit down and really think about the actual implications of this single bug.
Do you think this âsingle bugâ is the only bug where subsequent expansion code leaked through ?
Donât you want an authentic classic ?
Why are you so closed minded in thinking that Blizzard never makes mistakes ?
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There was the Stoneskin bug and this now this one. Itâs possible there are more bugs concerning the difficulty of Classic. The opposite of this situation is also possible; that there are bugs making it more difficult.
The damage of the mobs is correct, video evidence confirms that. Once this bug is fixed and players math out the damage for Physical DPS, that will leave casters to be thoroughly tested.
Not to mention, youâre attributing all your experiences to this bug. Youâre the one who said:
You didnât mention other possible bugs. You took a roughly 3% damage buff and claimed that was the reason you could kill 3 level 3 boars on Classic, when you did it âsomewhere elseâ (private server), all 3 of those boars lived. Youâre not so subtlety implying that youâd prefer Classic to have Private server tuning.
Iâm not implying anything of that sort. But the PS is the only place where I can see how 1.12 behaves. It certainly is closer than trying to rely on 15 year old memories.
And I have checked the numbers against the bestiary/guide books.
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Fair enough but keep in mind that some private servers purposely tuned things to be much more difficult.