Leeway here to stay

Gameplay issues from old systems is not the same as class balance changes. Right now, with spell batching and leeway as they are, it’s different than how it was in vanilla.

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No, it is exactly like how it was in vanilla.

Technology has changed; the game has not.

Are you following the conversation? Spell batching is causings issues with other mechanics it’s not supposed to, and with the way it’s tuned we’re also seeing people straight up run out of AoE CCs they should be slowed in.

For leeway, it’s activating for people with good connections. Since everyone has good connections, that means melee can consistently hit people at range well into the ranged attack zone.

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You mean the same guy who announced Classic, clearly indicating he was ‘eating his words’?

Spell batching may have bugs to be worked out but the blues have already spoken on leeway. It is working as expected based on their reference client.

CHANGING THE GAME PLAY…

The game isn’t going to be exactly how people remember it. This isn’t a time machine, so stop acting like it is one.

Okay… except it was only because those with poor connection weren’t in a stable position on the server, so it was weird for everyone and hard for them to do anything without leeway. It’s entirely unnecessary so this is only a strong buff to melee specs. It’s not how it worked in vanilla for those with good connections, which is everyone now.

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This changes the game into something IT WAS NOT INTENDED TO BE in 2004

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Changing the “feel” not the “reality”.

And while dialup and broadband speeds have increased, people living in LA near the US-West datacenter would have experienced the same amount of latency we do today, in the “Almost on the same network” speeds.

Meaning for them, leeway is unchanged from what it was in Vanilla.

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Show me ANY video of a PvP player using leeway as a mechanic of their play style…

Stop saying FEEL… its not a FEEL it is literally a GAME mechanic that affects game play that while it MIGHT be the exact way it was coded; it is NOT the way it was consistently used. Thus not working like it did back then… due to technological advances…

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The … real…

The… feel…

It did for people under the same conditions. Blizzard cannot adjust leeway to affect everyone differently, despite those people having as good a connection now as people in LA did then. So they’re going for accurate over “remembered feeling”.

This is how it worked in 2004, and they’re re implementing it.

It is a feel. You are saying your subjective feel of the game is what matters. The REALITY is that it’s been confirmed to be working as intended. You want it changed because you don’t like it, because it FEELS different.

The game is a recreation of 1.12, warts and all. Leeway is part of the package.

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Honestly, even if it’s bad for combat, i’d rather have it than not have it simply cause it was in the old game. I think it’s great that they are so committed to making Classic as authentic as possible! That’s what i’d hoped for that they’d do.

I have to say though, i’m not too fussed about this sorts of stuff. If i want good combat gameplay, i can play retail which is very polished and smooth. For me Classic isn’t about that - it’s about doing challenges and looting friends as you travel through the world throughout the leveling journey.

Classic will be such a breath of fresh air compared to retail WoW, where you get rushed at every corner to hit endgame and do your chores so you can do more endgame. Instead in Classic, you can enjoy the game no matter where you’re at, and you can be bad as hell and still have a great time because the community is so much fun to be with, and makes the world come alive. It makes it special, and so your time in the world becomes special too.

Leeway isn’t gonna change a thing for me about that. If anything, i’ll have some good laughs when i see people getting killed because of it …yes, even if i get the axe in my butt from 10 yards away :slight_smile: It’s funny!

Prove it… with video evidence…

HINT: You cannot…

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layering… in
leeway…in

melee players #nochangers version of warts and all

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So you’re saying that Blizzard is lying for the fun of it?

HINT: They’re not.

People do fail to account for the latency change when discussing Leeway and Spell Batching. What was good in 2006 is not always good in 2019. #nochanges not as green as expected.

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No I am saying that YOU making a CLAIM need to PROVE that claim…

Burden of proof and all…

And before you ask me to prove a negative thats not how burden of proof works…
I cannot prove a negative…you can if it is true… prove an assertion you made…

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I know they are not… it is in the code…

BUT because the technology has changed leaving it in WILL cause the game to NOT play like it did back then… because of technology…

The claim that Kavak whatever his name is that MORE people have lag these days is DEMONSTRABLY false as I proved with FACTS… you know making a claim and then proving it…

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