I told you guys #nochanges
Iâm so happy hahahahahaha
Actually the lamp post example is a bunch of baloney. They are changing the lightbulb back to white, because thatâs what the background texture was in Classic, while now the background texture is purple.
They are changing it back to what it was, not what people remember, in both cases. You just donât understand how computer graphics work.
Donât feed 'em.
Timestamp 14:40
Itâs way more than melee range and heâs still swinging.
Already been addressed⌠it is NOT 10 or 12 yards awayâŚ
Out of melee range⌠Yes⌠working as it is in Classic⌠noâŚ
Thats well beyond 10 yards.
17"??? woah calm down big boy! Weâre 15" crts in these here parts!
Says you. To me, thatâs working exactly like Leeway. While moving, reaching out to hit someone who is out of melee range. Max apparent distance is a factor of latency.
Yep, thatâs what I was thinking when people tell me they want it to be the same as it was. They need to jump on their old computer systems and internet connections lol.
Your strawman is bad and you should feel bad
âClassic should be an experience exact replica and Blizzard should make changes to authentic mechanics to adjust for modern hardware and network improvements.â
âOf course I wonât do anything to help replicate that exact experience Iâm asking Blizzard to recreate. Why would I do anything on my end to accomplish that!â
How hunters are gonna fight melee ? If melee can outrange theirs traps by using leeway like here :
They are fighting with at trap between them, the war donât even need to pass or get round it to hit himâŚ
Oh man, Iâve been away from the forums for a bit since I got tired of replying to the same old tired arguments. Nobody was making threads about anything new. Iâm so sad I missed the start of this thread. Glorious vindication for the âAuthenticity before all elseâ crowd.
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Props for Blizzard for indirectly calling out âLeewayâ as a garbage non-descriptive term for it and providing proper clarity with âMelee Leewayâ. Iâve been harping on that since the start. Itâd be the same as screeching about âSpell Batchingâ by simply calling it âBatchingâ. Kudos, Blizzard.
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Once again, authentic Classic WoW circa 2006 wins again. Even more props to Blizzard for doubling down on staying true to making things authentic wherever deemed possible. Classic WoW is going to be super authentic and itâs going to be glorious.
Classic WoW is going to be super authentic and itâs going to be glorious.
Preach on, brother. Preach on. As long as they stay true to their vision, this is my game for the next few years, minimum.
Still donât think people are understanding the point. Leeway existed in vanilla, that has been addressed, reviewed, and Blizz confirmed.
The issue is that Blizz is stating the current leeway mechanic is âworking as intendedâ and it is not. If you want some better context on how it is not Iâd reference the following video post at 7min mark:
The issue is more complex than you think.
I donât think people should be debating the existence, but instead be considering that the leeway functionality both from a spell and melee perspective is not behaving correctly as it did in vanilla.
and Blizz confirmed.
Has also been Blizz confirmed to be working properly.
Thus the reason people are bringing this up as a point of debate. The base leeway distance component is proven to be valid, but how it is triggering in motion mechanics and how it is not being cut off from slows? It seemed that it was supposed to function where it adds the distance when you were in melee range and then you target moved outside of it extending that distance for the extra 2-3 yards. The behavior on beta is that it is giving this distance from any type of motion (strafing, jumping) and if the target is also within motion it extends the distance even more.
Additionally, targets under a chill effect or slow effect in general werenât supposed to be granted this extra melee leeway distance. Mobs on the beta are being granted this extension. Iâm saying that there is valid evidence that while leeway did exist, it is not behaving how it did in vanilla. I wouldnât care much if there wasnât specific videos that show the issues.
How hunters are gonna fight melee ? If melee can outrange theirs traps by using leeway like here :
https://youtu.be/sjLBa6uIN-o?t=505They are fighting with at trap between them, the war donât even need to pass or get round it to hit himâŚ
That attack at 8:56 that is parriedâŚ
Thats like a ten yard attack?
Guys, no-one should be playing Classic for PvP alone. The game is not balanced around PvP, itâs balanced around PvE. All you whinging over PvP issues is not going to change that. Enjoy the imbalance⌠or not.