Actually this conversation does impact PVE. While the bulk of the focus is pvp, there is valid points about farming impacts. In vanilla chill effects and general slows where the target was 50% prevented the leeway mechanic. Instead, on beta chill effects and even the frost nova is resulting in mobs hitting way beyond the vanilla range on characters that are moving. This may not matter from a perspective of raiding pve content, but aoe farming is definitely looking problematic and enough that speed levelers are changing their strategies because of how different it is in beta.
Leeway sucks and everybody knows it.
Probably the most compelling thing Iâve seen against leeway.
It brings to light the effect of how knowing and seeing how leeway affects your character benefits the player using it.
In vanilla with leeway accommodating for the latency difference you canât judge that distance with that precision, in modern situations you know exactly where the other player was and how much range you have.
Haha, Iâm sorry. I LOVE Vanilla and will LOVE Classic, but you canât honestly say it was balanced at all.
A single class deals more than 1.5x the theoretical maximum of any of the other 8 classes.
Vanilla wasnât balanced around PvE, and neither will Classic, it wasnât balanced at all, if anything itâs balanced around fun and adventure.
Exactly⌠PvE content. I didnât say the classes were âbalancedâ. I for one love the imbalance and gauche asymmetry in the Classic classes. It gives definition and class roles again.
The fact you have called out DPS differences as a measure of âimbalanceâ perfectly articulates the entire problem!
Balance is one of the most overrated elements of modern game design, and game design generally, that has ever been pushed forward as a virtue. Balance is often anathema to fun. I just wish more devs understood the difference.
Whilst true, and I believe homogenisation is the enemy of interest, some balance is recommended.
Things being unbalanced tends to lend fun to one person over another and thatâs not always a nice situation to be in, especially if you werenât aware that the situation would exist beforehand.
Itâs probably my primary concern with Classic and the increased knowledge people have on the game.
âSorry, you arenât a Warrior. We donât need any Rogues/Hunters/Warlocks/Shaman/Mage/Priests etc, they just donât do enough damageâ
Peoples enjoyment will be hurt if they canât play the class they want and that is the cost of being unbalanced.
I just hope that doesnât hinder the population of who wants to give Classic a try.
I know it certainly affects my opinions, not on the classes I want to play, but on the classes I can play and still do content.
I think there is a healthy in between of balance and uniqueness, itâs just finding that.
However just to clarify, I donât propose changes to Classic, Classic is as Classic should be.
I just mean as general concept.
When player will be used to play with leeway, case like this will happen a lot of time.
Melee wonât bother to fight close range, theyâll just play with the leeway range.