Leeway here to stay

Actually this conversation does impact PVE. While the bulk of the focus is pvp, there is valid points about farming impacts. In vanilla chill effects and general slows where the target was 50% prevented the leeway mechanic. Instead, on beta chill effects and even the frost nova is resulting in mobs hitting way beyond the vanilla range on characters that are moving. This may not matter from a perspective of raiding pve content, but aoe farming is definitely looking problematic and enough that speed levelers are changing their strategies because of how different it is in beta.

Leeway sucks and everybody knows it.

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Probably the most compelling thing I’ve seen against leeway.

It brings to light the effect of how knowing and seeing how leeway affects your character benefits the player using it.

In vanilla with leeway accommodating for the latency difference you can’t judge that distance with that precision, in modern situations you know exactly where the other player was and how much range you have.

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Haha, I’m sorry. I LOVE Vanilla and will LOVE Classic, but you can’t honestly say it was balanced at all.

A single class deals more than 1.5x the theoretical maximum of any of the other 8 classes.
Vanilla wasn’t balanced around PvE, and neither will Classic, it wasn’t balanced at all, if anything it’s balanced around fun and adventure.

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Exactly… PvE content. I didn’t say the classes were “balanced”. I for one love the imbalance and gauche asymmetry in the Classic classes. It gives definition and class roles again.

The fact you have called out DPS differences as a measure of “imbalance” perfectly articulates the entire problem!

Balance is one of the most overrated elements of modern game design, and game design generally, that has ever been pushed forward as a virtue. Balance is often anathema to fun. I just wish more devs understood the difference.

Whilst true, and I believe homogenisation is the enemy of interest, some balance is recommended.

Things being unbalanced tends to lend fun to one person over another and that’s not always a nice situation to be in, especially if you weren’t aware that the situation would exist beforehand.

It’s probably my primary concern with Classic and the increased knowledge people have on the game.
“Sorry, you aren’t a Warrior. We don’t need any Rogues/Hunters/Warlocks/Shaman/Mage/Priests etc, they just don’t do enough damage”

Peoples enjoyment will be hurt if they can’t play the class they want and that is the cost of being unbalanced.
I just hope that doesn’t hinder the population of who wants to give Classic a try.

I know it certainly affects my opinions, not on the classes I want to play, but on the classes I can play and still do content.

I think there is a healthy in between of balance and uniqueness, it’s just finding that.
However just to clarify, I don’t propose changes to Classic, Classic is as Classic should be.
I just mean as general concept.

When player will be used to play with leeway, case like this will happen a lot of time.
Melee won’t bother to fight close range, they’ll just play with the leeway range.