Leeway here to stay

Just like the game is going to be played under different circumstances that make leeway beyond broken considering all of the technological advances.

Immaterial. The game is the same as 2006. We’re trying to preserve Classic from the likes of you hell bent on changing it solely based on a “feeling”

evidenced based game play… proven… with /gasp video footage…

2 Likes

Layering (blah blah blah its temporary… it is a change)
Right Click reporting
Loot trading
16 debuff limit before Phase 2
1.12 AV
Broken Spell batching
the list of #changes that you #nochanges fanbois accept grows by the day…

1 Like

Actual programmer here, not that it really matters. Something everyone seems to overlook here is that blizzard is actually making changes to implement this. Since this is based on the new client etc, every little detail that is not in BFA is being ported over (likely rewritten altogether). So when they add this they are duplicating the effect as close as they can to what the code of 1.12 was.

Now you can say great 1.12 is what we want, but it isn’t 1.12, it’s not connecting to a 1.12 server, and the recreation will handle differently (as we see in stress tests etc).

Both sides of the argument are valid, you can say a game is unchanged and I get 6000fps and move 100x as fast in real time now #nochanges. You can also limit a game to capture the way it played on original hardware and say it’s actually more realistically true to the game at launch.

The reality is this game is a bit of both, new tech, old tech, new problems, new solutions. My advice (which is worth probably worth nothing) is just aim for the game to look and play as close to as it did, for the vast majority of players, which in this case may mean when they write the new code in to mimic the old effects, they tune the numbers they use according to known statistics. The result is the game plays as close as possible to the original and that’s about as real as you can get. If you play classic and it appears to be a completely different mechanic, it probably won’t be vanilla to you.

3 Likes

It’s also not uniform for all players. So they’re building it like it was in 2004, and more people get lucky than back then because more people have better latency.

Which is why people want it scaled back. People don’t want to be “lucky”. If internet connections on average are over 5 times faster, make the accommodation 5 times less than it used to be.

Make it 1yrd or 2yrds even. Not the 3+ that it is. It’s close to doubling the attack range on all standard attack range races.
They go from ~5yrds to ~8-9yrds.
It’s a crazy increase.

3 Likes

LOL. You have a really “interesting” way of seeing things. Not grounded in reality whatsoever, but that it what makes you unique. Never change.

Not to mention the entire point of swinging a 3 foot stick 15 feet as a BASE melee range was so you didn’t have to be 100% in perfect range all the time. I always thought 5 yards was weird for melee range. The design at the onset was the safety net. I’m guessing they had some netcode issues that weren’t resolving properly so they made an extension back in the day.

I can tell you I’d be a madman in Dark Souls with a 5 yard reach as a base hahahaha!

So it’s odd to see a game with base mechanics already having padding to where you don’t need to stand within visual swinging range only have it extended even farther, then as technology improved it only made itself more apparent to a point it no longer plays the same.

For me, PvP combat in Vanilla is a big deal so seeing this change makes me rethink a sub. Most of my guild isn’t returning because of all of this so we will see where it goes in the future. I was a huge advocate for Vanilla but I’m putting this on pause until they can tune it, if at all.

1 Like

I mean it certainly sways my decision of what class I play strongly towards melee.

Initially I was thinking Mage, but maybe Rogue or Shaman (for PvP). I wasn’t going warrior because everyone will be one lol.

But now it pretty much eliminates Mage from the equation for me. 8yrd melee range on Rogue? It’s like being specced into Acrobatic Strikes, only it’s baseline!

1 Like

It really is looking worse by the day. Still seems like purposeful sabotage.

I’m not on that boat yet. I don’t think it’s purposeful, I think it’s hubris.

1 Like

Definitely agree with that

Dude no one was melee attacking from 11+ yards in vanilla. Have you seen these videos? The leeway attacks are greater than the width of an entire road. The weapons would literally need to be 5x longer than they are graphically to make contact.

Good lucky explaining a logical point of view to literalists.

1 Like

This is video proof that leeway, and melee ranges in general, are not even close to authentic.

Wonder what this foolish Paladin will say now…

It’s actually complete inconsistency with how the game plays. You know, the most important part.

It’s not that it feels different. It actually plays different. Get it?

So we should actively add things to the game that change how it plays now vs then?

This is abject idiocy lol

It’s so sad that pservers deliver a better classic wow than activision/blizz does. They absolutely won’t get my money if they turn out classic as retail lite.

No. Blizzard tells us that leeway mechanics mimic vanilla behavior. You are the one insisting it doesn’t, you are the one that must prove your assertion. I’ve watched some of the tournaments on beta, looks fine to me, looks like vanilla.