Thatâs because you canât differentiate between necessary evil, and authenticity. Whenever possible, take authenticity. Leeway was in the game then, and is in the game now. Spell batching is in the game then, and is in the game now.
Layering is a necessary evil because the player demographics have changed in a way that is destructive to the long term stability of the game if itâs not accounted for.
And nobody remembers what you are saying is accurate in EXECUTION.
Iâll ask, too. Show the proof. Iâm rifling through a metric ton of Vanilla videos and donât see anything like we see in Classic
None. Nada. I keep looking.
Show me one video. Go ahead. You keep saying itâs working as intended but weâve seen countless examples of how a BUNCH of stuff isnât working as intended in Classic.
The burden of proof is on you. Nobody can find videos showing the same leeway we see in classic.
None.
Now you go and find it.
Weâve seen enough videos to show that it ISNâT working as it was. Itâs your turn to show it IS.
No, I keep saying that Blizzard is saying its working as intended. I donât need to show proof, because Iâm not making the claim. Iâm pointing at the developers of the game making the claim.
If you claim Blizzard is lying, you need to step up and say so. Pointing at me doesnât disprove anything Blizzard has said. Every time Davyjones has been asked heâs agreed Blizzard isnât lying.
And no evidence that those were recorded by anyone living near the data centers. Put up or shut up was it? The burden of proof is not on me.
Except that was only an experience for a very limited number of players, and it was only an experience because of those limitations.
Had Vanilla been created this very day, leeway would not have been a mechanic.
It was designed specifically to address a known issue. An issue of which is no longer present. So why does the issue need to be addressed? Knowing that 90% of the players never experienced the game as it is currently playing, and irrespective of the issues that it creates.
Oceanic Guilds did NOT kill Thad until they moved the datacenters to AustraliaâŚ
Lag WAS an issue in 2004-2006
UNLIKE it is todayâŚ
These #nochangers are just melee scrubs who want to abuse the âas intendedâ mechanics of a game that while IN the code in 2004 did NOT work how it will in 2019