So from 2004-2006 not ONE person living close to one of Blizzards original 25 data centers was able to capture this leeway in action like it is working now, but in 2004… with you know… video evidence… or even forum evidence of people complaining about CONSISTENTLY getting melee’d from 11yds away???
the complaint is that because of technology changes… it WILL change the game from the way it was PLAYED back in 2004… #nochanges
I bet if this was some sort of range that gimped melee you would be crying about the authenticity of the play of the game… and I would agree with you…
you are dodging providing evidence you claim is true…
Yes I believe Bliz when they say it is “working as intended”
But what was the intent and the context of that intent in 2004?
It will NOT be the same in 2019 as it was in 2004 thus… actually CHANGING how the game is played… so much for #nochanges…
This thread and the gross misunderstanding of noobs with no technical knowledge:
We don’t need cycle accurate emulation. Let Mario Brothers run at 68,000 fps because it was coded for clock speeds and that’s how it should be played today. Nintendo changed the game for their emulator to run on modern systems. It should run by clock speeds like it did. #nochanges
That’s how absurd you all sound. Literally. As a non-Blizz dev this is morbidly idiotic. If you want authenticity then you’ll want it to play as it did back then.
If you want to keep this the way it is then you are advocating for changes to how the game plays. Simple as.
No I am saying that because technology has change it WILL change the way the game is played vs the way it was in Vanilla… as proven with a multitude of videos… so much for #nochanges
For people who lived in LA, and had sub 30ms latency, this is how the game played. No-one made loud noises about it, because that’s how all MMO’s played and they weren’t insane children who screamed at the first sign of something bursting their personal bubble.
You’re doing the same thing though. By not tuning leeway you warp the PVP meta significantly toward melee characters for most of the playerbase. This is by far a larger impact on classic than tuning leeway ever could be.
Got any proof… like ONE video of someone getting meleed from 11yds in Vanilla and being able to oh I dont know… use that as part of their consistent game play
The Oceanic servers were moved to Australia at the start of WoD. The Latin American servers are still in mainland USA.
I could say someone living in Houston, would have had the same effect as LA, but back then there were still only 2 data centers, in California and Texas. So only people living near the datacenters got 30ms speeds, but that section of the population would have seen this effect.
Same goes for wherever in Europe the data centers were actually located.
The difference now is that you don’t need to be living in the same city as the data center to be getting 30ms speeds, so the effect is visible to far more people. Blizzard is still producing the same implementation they did in 2004.
I don’t deny that it’s accurate to that small subset of people. But the real question I ask myself is “why is the game tuned around the experience of a small percentage of the players who actually had those conditions?”