Wrong about what? You seem to think I’m advocating for something when I just pointed out that saying M+ and Heroic Raiding are comps isn’t out of bounds.
Do you not think finishing a 15 key is currently on par with the difficulty of killing a Heroic Raid Boss?
Get rid of raid lockouts. Its an old outdated timegating mechanic that has no place in the current day and time.
Old raids don’t need to be locked, people do them to get transmogs. Mythic+ can be done infinitely to gear up while doing raids you can’t. Stop nerfing other modes to bring them in line, try BUFFING other modes by removing restrictions instead and see how it works.
Here’s Ions stance if I remember correctly from the interview that you can go watch yourself:
raid has the lockouts it does because it’s supposed to be done with a guild.
M+ Doesn’t have lockouts because it’s a much shorter experience where they don’t want to de-incentivize people from running them and basically the game would die without it between raid nights.
They’re buffing high end M+ by the sounds of it, and rightly so.
Easy: No lockouts on raid aside from mythic raid. Bosses drop valor and you can upgrade to current 298 if you full clear heroic for example. There will be a valor cap back with normal seasons anyways so the valor upgrades won’t be an arms race. Mythic plus players and raiders get to rejoice and they can scale 15’s harder so the only people doing them would be at the level of mythic raid too (20’s currently btw, according to multiple every tier CE players I know, to them is enough skill to get CE, let alone base mythic Ilvl loot.)
Players who do both content will reign supreme on loot, but doing double or more of the content and being rewarded for that is good design by rewarding people who do more than raid log.