Their attempts to make raiding the focus of this game will be what kills it. They seem to want to die on this hill with Ion in charge. Increase the rewards, make normal mode less punishing, and allow players to upgrade a piece of gear from normal to mythic over time with a currency. I would at the very least do normal mode once a week if they made it convenient.
Finding a guild and progressing for hours to MAYBE get a piece of loot isn’t going to motivate me to raid.
i’m just curious why you guys think low raid population is a bad thing i mean it’s all there ever to was do in the game for pve for how many yrs don’t you think many got flat out burnt out and just don’t wanna do it no matter what they do to raids? btw these mass unsubs that happen every expansion ain’t because of low raid population it’s cause of things. keys ain’t the problem raiding ain’t the problem all they gotta do is remove lockout on raids and let gear be upgradeable as key gear is it’s pretty simple let people who love to raid grind their hearts out same as people do with keys. we all know it ain’t going to end well if they screw key loot up or any raid loot nerfs ain’t a good thing lol and shadowlands start proved you wanna kill wow nerf loot then mass unsubbing and the always to late reverts when everyone done told blizz to piss off.
Blizzard thinks it’s fine because for top end guilds raiding smashes mythic+ in terms of loot, especially in season 4.
It’s just the 99% of guilds aren’t good enough to take advantage of how good the raid loot is because the raids are tuned so insanely hard.
I don’t think they’ll ever get parity unless they make mythic not drop gear and gear cap at heroic and mythic+ 15 since those are reasonably aligned in difficulty.
Make raiding worth people’s time and they will do it.
Remove the weekly lockout, M+ doesn’t have it, neither should raiding, If I want to run a wing every night, all week long I should be able to.
And up the gear drops by a lot, again, make it worth our time in there, it feels really bad to clear an entire tier and have nothing to show for it but the vault.
You really think I’m gonna clear the raid on LFR, get nothing, and say “oh boy, let me go do it on normal now”?
No, I’m gonna say “LFR wasted enough of my time this week, raiding sucks, I’ll go do something else”
Taking this farther, I believe that end game gear should have their own set bonuses. That way, Mythic plus gear bonuses only work in Mythic plus and Raid sets only work in raids. Same with PvP and open world sets.
People will complain they have to carry around too much gear. That could be solved if Blizzard would create gear loadouts that save the gear into a different tab, instead of into our regular bags.
When you get 1 piece of loot per 11 bosses in a 6 hour window. Especially when it’s not an upgrade. That feels terrible. It makes people not even want to play the game.
they have ion who’s probably raided as long as you and he’s the one doing these things all the dude has to do is get rid of lockouts let people grind raids and upgrade loot cause keys are sure working out better that way i’m gonna laugh they try to screw keys now and totally f the game and get stagnated mass unsub they every expansion for how many yrs now. i’m tired of listening to raiders whine thats for sure cause thats all there was forever omg you got more loot in keys its so bad who freaking cares cause raiding being the only thing relevant forever was the real bs of this game. get over it go away and quit whining.
The VAST majority of fights are closer to the 5-6 minute range with a little variance depending on DPS / cheese.
It tends to be a boss or two per raid that goes beyond that, if any.
If mechanics didn’t one-shot on higher difficulties, there’d be no need to learn fights, you could just bring an extra healer and faceroll.
As for environmental one-shots, lower difficulties tend to make things like knockbacks less severe so your positioning doesn’t have to be as precise to avoid the one-shot.
Raiding hasn’t changed. Its the same as its always been, just with some QoL improvements (Flexible sizes, you don’t get locked to bosses you weren’t there for, etc).
M+ is the “change”. Which is why a lot of Feedback around M+ vs Raid rewards focuses on changing M+. Raiding worked fine. M+ spat in the face of that structure and turned a multi-month gearing process into a roughly 3 week gearing process (barring chasing absolute BiS at the tail end, which applies to both), which takes away a HUGE amount of motivation to enter into a form of content that requires the level of effort Raiding does.
And yeah, you could still argue that you should just buff Raiding anyway.
But here’s the thing:
I don’t like what M+'s reward structure has done to the game. I think it’s freaking awful and would rather see it change than just cave and have everything spit loot like a firehose.