Just like I told someone else above, while there was some speedrunning going on, people weren’t scrambling for every terrain glitch they could find just to skip a couple trash mobs like they do today.
They jus tplowed through the mobs.
Nowadays it’s “how can I skip this pack? Can that pack be skipped? Oh wait, you can jump up onto this wall if you jump at juuuuuust the right angle. That DPS tried it and slipped off and died? Oh well, keep going, he can eventually catch up!”
We never had this BS in Pandaria dungeons, I would know because I did my daily heroic in them. Never saw it in Wrath dungeons either. While I didn’t do as many Cata Heroics back in the day, the few I did I don’t recall seeing it there either.
But nowadays? It’s ridiculous. You’re expected to know every single skip available.
Perhaps the optional side-content dungeons, esp the plethora of them during ARR, yeah I can agree. They don’t have as much impact because they aren’t important to the core story/plot of the game.
I still like seeing them in the roulette, though. One thing I get real bored of in WoW is pulling up my dungeon finder and only having 6-12 dungeons to run, and quite often it’s the same 2-3 over and over again.
I don’t think you are allowed or their forum moderation moves it to a different sub forum. I just did a quick look thru the first 5 pages on their GD and not a single mention of WoW or even Blizzard.
This isn’t just a WoW specific issue though. I’ve played other MMOs and people found all kinds of ways to jump over invisible walls, glitch though things, or have everyone kamikaze to the end of the dungeon so they could be resurrected to kill the final boss. Humans just want to finish their tasks as fast as possible. FF14 forces you to sit through cutscenes with no option to skip.
You don’t work for the company, you have literally no say whatsoever that would influence decisions or changes. Don’t you have a job? Do you not know how the real world works? There is already an investigation and no convictions yet. It will be handled in court just like every other sexual harassment case in the country…
That, and there’s not much to actually SAY about WoW in XIV forums, other than “what Not to do”.
XIV is a game that realizes that casuals make up the majority of the playerbase, and so the game is largely aimed at them. WoW is a “Raid, Mythic, PvP or Die” game and I doubt anybody who plays and enjoys XIV wants that to be brought over there.
WoW is a game that worships RNG and gambling to the very core, absolutely everything in WoW is RNG.
XIV is a game that likes to give steady and consistent rewards and doesn’t leave so much up to chance, and the players love that aspect of the game.
Why would any XIV player want any of the poison that WoW has?
Meanwhile, many of WoW’s players are utterly unhappy with the RNG, the lack of casual content (Korthia helps, but it’s limited and doesn’t offer a whole lot to do in one day), and many other things.
There’s a reason why you see XIV talk in here, but not WoW talk in XIV.
There are no unskippable cutscenes, and they don’t have terrain glitching in XIV.
I’m talking about game design.
The only way to influence game design is to provide feedback. Yes, yes, I know WoW Devs are not known for listening to player feedback.
But.
But after these court cases and all of that junk, if some of the senior staff gets terminated over the abuse allegations… maybe the new fresh blood will be more open to listening to feedback?
/shrug
EDIT: OK, I stand corrected by myself: XIV does have unskippable cutscenes… in Exactly TWO dungeons in the entire game. Said dungeons are consolidated to their own Roulette, which means you will never get them unless you Want to run those two dungeons. So you only have to do them once if you hate it that much.
As a tank in both games, this is 1000x true. Tanking rotations in FFXIV are far more simple and people crapping on tanks is nearly a non-issue.
Yes they do but most dungeons in FFXIV are pretty linear and you can only “gogogo” so fast before you hit the barrier that you cannot pass until all mobs before are destroyed. There is no “skip tricks”.
Not feasible for everyone. Some people are not social butterflies and have a bunch of friends. I have friends but some are disgruntled and not always on or on when I am.
FF14 also use the same indicators every fight for fights, so there really isn’t a lot of figuring out to stack or when run out, independent of boss. Which is both good and bad, I suppose.
I greatly dislike FF14 macro system, which is pretty abysmal with the built in lag to macroed ability. I suppose it has to be that way because you could reduce most classes, like dragoon (the most awesome class in any game) down to a couple or case sequence macros. But boy are there a lot of abilities to keep track of.
You complain about macros not being able to reduce classes to a few buttons, but yet you complain about classes and the game being too easy. Which is it?
Also, XIV doesn’t have DBM telling you exactly what to do and when; you have to actually pay attention to what the boss is doing, and the visual cues he gives. You don’t have words popping up on the screen saying “DO THIS NOW!” which I always thought was kinda lame.
So yes, there needs to be some consistency in markers to give the players an idea what they are expected to do. However, not every mechanic uses them, and some mechanics like to trick you with them, and/or make you think about what exactly to do with it.
Castrum cutscenes can not be skipped.
But that is because the cutscenes are so extremely long between almost every pull, and when the cutscenes were skippable, people who had already seen them would just skip and move on leaving many behind behind, worse, pulling people out of the cutscenes they wanted to see because the cutscenes are a VERY important part of the story.
Luckily, it seems the developers have actually learned from this mistake, and now we are not treated to long cutscenes in the middle of a dungeon. It is now after the dungeon is done, and then you can que up to part 2 which is then usually a ‘trial’.
I edited my post to reflect the fact there are 2 dungeons.
And eh.
I think the two dungeons were kind of neat to be honest. And really all they had to do was make cutscenes unskippable if there was someone new to the duty. They already detect a new player when it comes to rewards, so I know the game is aware if someone is new to the dungeon or not, so let cutscenes be skipped unless there’s a new player.
Never could understand why that was so difficult, but ah well. /shrug
It’s just 2 dungeons in the entire game that you only have to do once.
Complex or not, the fact that the community is far nicer on tanks in XIV is more than enough reason.
Not having to worry about skips and the “optimal route”, just showing up, doing your job, and not having people whining at you, kicking you or leaving your group is a very nice thing.
I have seen several dungeons in WoW where someone drops group in the middle, I can only assume because we were going too slow.
In XIV? I have done hundreds and hundreds of dungeons, I think IIRC I have the 1,000 dungeon achievement, even and I’ve seen someone drop group mid-dungeon maybe… a handful of times out of those 1,000.
In Shadowlands alone, I’ve seen it 5-6 times out of the maybe 20 times I’ve done dungeons.
Not Mythic mind you, I’m talking Normals and a few Heroics.
Gunbreaker is the easiest tank in FFXIV (to me). I tried them all to see what one I’d enjoy the most. A few people said GNB was complicated but it isn’t. Not sure where they got that idea.