Layering sucks even if its just P1 (Video Proof)

But you’re still playing. Not being able to even get into the server is a massive “server issue” to me.

That’s what beta and stress testing is for. Clearly this is not intended behavior.

You are oh so wrong.

My mindset is someone who played Vanilla and had to regularly deal with queue times to even play the game I was paying for.

Nothing wrong with that, really.

Even if they do, Classic will still go on.

It sounds like you’ll be able to avoid it entirely by playing on low-medium pop realms. Either way, the only other work-around is to just deal with tens of thousands of players complaining about being locked out of their realm and demanding a refund.

This entire layering feature is being implemented due to the simple limitation of processors maxing out each individual core at 5 GHz. Layering is the only solution so far for taking advantage of multithreaded optimization.

Layering isn’t for launch stability, its for server longevity.

If you cap servers at launch to what you want them to be for a stable server pop down the road you will end up with too many servers with low/unhealthy populations. Or at least that is the current speculation.

We’re playing a video game, not a tabletop rpg.

I completely understand your frustration, because i’ve posted threads like this on EU, and what i get is a response of a part of the community either being unaware of how all this works (as it can get confusing unless you actually look into it), or thinking about their own gameplay inconveniences they think they’ll completely avoid with something like layering.

So if you propose an approach without it, people get very defensive, and even if your point is strong, they might miss it completely cause they are so protective and don’t want you to be the reason why they can’t get what they want. The fact things might be much worse later is not one many people currently are aware of.

There will still be queues, and their server might get split up after the phase it was supposed to grow together as a community, as it should in Classic. Which needless to say will get them right back to much more spreading of vitriol than a short, intense launch. It’s kinda funny in a way how people work.

And then we have the issue of the big Streamers and any press related people not addressing the issues with this system because most likely they want to (from their PoV understandably) cash in on the massive hype train. Or they are actively trying to help Blizzard get layering through to the community as smoothly as possible.
Or maybe they are genuinely blind to it due to the hype, and the lovely devs, so they can’t see reason. Emotions are strong here. Reasoning right now is really difficult to get across with emotional people getting back their favorite game… with some small print at the bottom easily overlooked in a rush.

But don’t give up, people do read the posts. I have read yours and i agree completely. Many don’t ever comment on here even if they agree, because like i used to, only lurk to see what people think and hope they’ll get represented in the discussions because they don’t want to get into the pit themselves.

However when they do get represented, and feel there’s some backing to their now seemingly controversial opinion, and the reasoning behind it is very solid (like yours is), they will start to join in on the discussion.
But they might say something about it on a YT video, on twitter, reddit, twitch chat… wherever their place is.
There’s still time, and people start to see more what’s going on now that they start to relax a bit with binging on beta streams and so on. Keep your chin up, eh? :slightly_smiling_face:

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Then what the F…

You don’t have any gameplay at all without a tech solution that connects over 10k people to the same instance.

Unless Blizzard discovers some alien tech level CPUs then they will always be constrained to the physical limitation of individual processor cores maxing out at only 5GHz, not that different than a 4GHz Pentium 4 in 2004.

If you can’t connect to the server then you don’t have any gameplay.

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Bascal…you have wow players that don’t see sharding as a bug because it’s always been there for them.

Not every player goes back to the original game.

Then what’s Blizzard suppose to do with the tens of thousands of people who QQ about them being locked out and placed into a queue?

Either way, you need to understand multithreaded applications and how asynchronous processes work with multi core processors.

And now most of the servers used for those launches are ghost towns. That’s what Blizzard and other modern game companies are trying to avoid.

Sharding allows players to find a home on a server without the fear that the server will be one of the unlucky dead ones once the rush settles down. I’ll take sharding any day in an MMO at launch over old fashioned segregated servers.

Well hopefully this is why its a Beta.

If that’s what’s happening, it seems more like Retail sharding than the ‘layering’ we were promised. Disappointing, but if Blizz stick to their promise of phasing it out fairly quickly, as servers stabilise, I think I’ll be able to put up with it for a few weeks.

Layering is much different from sharding, servers will behave like classic servers, but will simply have backup mechanisms for days where 100k people flood into the same server, and same instance like eastern kingdoms.

layering IS sharding only the shard is the entire continent.

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No it isn’t. They both use overflow servers.

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Layering/Sharding is cancer and should be removed before launch.

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Layering is splitting one giant instance like Kalimdor into two, then using two different computers to run each half.

Completely different than sharding.