How many people waited in a queue for the stress test… over and over. I don’t think many original players have an issue waiting in a queue for 15-20 minutes.
You guys need to relax, I spent an hour trying to kill 10 kobold vermin in the stress test, it doesn’t get more vanilla than that. Blizzard is going to try and replicate the vanilla experience as much as possible, so far it’s looking to be the case.
Yes, great solution. Let’s just not play the game we’ve been waiting for over a decade to play. You must be quite pleased with yourself for offering us the perfect way to respond to layering.
Again, their tech has vastly improved over the last 15 years since the launch of vanilla. Their servers can handle a lot more than you think, as has been stated in the dev interviews. It’s not a tech issue. Their servers wont burn like back then. Our internet, PCs etc also vastly improved over all this time.
Queues and a bit of turbulence, if any, will subside after a couple days. After that, the game is smooth and is just the way people wanted. No one will care about launch. Off you go, enjoying classic as it was. Any additional measures if needed can be figured out, outside of the game world.
On the other hand, with layering, queues will subside a bit faster, even less initial turbulence if any at the launch. Then, afterwards, the whole population management control will stretch itself for weeks or months and be present in the game itself, changing it in all it’s aspects due to how it works.
Additionally, if Blizzard underestimated the players demand for the game, they are going to have to take measures if the population exceeds their healthy pop estimates. That again interferes with the players a long time after launch, in a potential big way as they have to split up the servers, merge the layers into a huge realm which population is too high for the world and it’s resources…now what?
Tell me, which causes more interference with the game in it’s overall lifespan? If you’re looking for a solution that will make everyone happy, i have bad news. There is none. Someone’s gonna get the short end of the stick.
Instead, you can go with what has worked all this time, and allows classic to be the authentic vanilla game people want, and mechanics to reduce the hurt have to stay outside of the game aka no sharding/layering etc.
What are you talking about… All i said was what was happening isn’t how it’s meant to work… You act like you are the only person to have made a post on layering… I don’t like the idea of it but I’d prefer to be able to actually log on then spend the first 2 days dcing… people like me actually played in vanilla.
Well your whining isnt gonna fix it. Its here to stay until a month or so in. They are being pro active to not lose people over over crowded quest nodes not re spawning fast enough. It keeps players playing and not quitting. Stop crying like Varuca Salt and enjoy the game with all the others that will be playing.
That video looks a lot more like a layering (or some other) bug than an actual feature of layering. All of them were in the same layer, there’s no reason why an invite would randomly assign them to a new layer.
Which are games launched on hardware from 15-9 years ago on both ends. If you doubt their capability, and their own confidence about it, don’t hear it from me. Hear it from themselves. Watch the classic dev interviews.
Way to twist things. What they said is they expect tourists to move on, and you will also see normal players start playing less as they get back to their normal schedules.
If they don’t? Im sure Blizzaed has a plan in place for that even though they haven’t told us. My suspicion is that if they reach a certain point and still have too many players actively playing to reasonably be able to turn it off that they would then open additional servers and more than likely offer free transfers initially rather than to just split people forcibly. Then probably at another point if they don’t get enough to move they may need to do mandatory server moves.
Lets be honest, if they reach that point its a good problem to have as it means the game is doing well.
Whether it’s layering, queues, opening more servers, etc. None of them are a good solution and all of them will cause issues. Just like with Vanilla initially people are going to need to ride the wave a bit.
The big thing is if you see stuff like what has been posted here it needs to be reported. Just crying about layering in general is not going to get thus stuff working the way its supposed too.