Um yes those are, but not what i was referring to not want to happen.
But hereâs the thing. They put in this new sharding tech aka layering to avoid this whole situation altogether, by having a servers population merge over time into 1 healthy realm size and avoid splitting communities, which will form on each layer during the first weeks/months of leveling.
Thatâs assuming they are somewhat sticky to each player, but due to the layers being dynamic, you canât have 1 static layer community throughout itâs existence as population will fluctuate, and layers adapt to it dynamically, placing people in different layers.
If they end up having too many layers, and need to resort to the measures you mentioned, they end up with the situation they tried to avoid all along. They might even end up with queues again, weeks or months after launch.
Splitting up the albeit strangely loose communities formed on each layerâs pop at that point is a very real option that could be needed to avoid unhealthy server populations.
One of the devs told press in a response about server population decline with a BIG smirk on his face âitâs not gonna die down, man â. Exactly what you wanna hear from a dev on classic! Awesome stuff!
Itâs just that if his confidence holds true, which i personally also share, then layering will turn out to not have fulfilled itâs purpose, and leave the game changed during all of itâs existence, alienating those who thought they get classic the way they remembered it to be or heard about it being.
And if you choose to be very skeptical of classics population health, and layers do manage to merge down to only ~3k players per realm, then you still end up with weeks or months of game and community changing tech inside the game at itâs inception, that will find itâs way into your playing experience whether you want it to or not.
Additionally, if there were for example 2 layers that somewhat kept the same people in them, and they merge weeks or months after launch, those 2 communities will awkwardly merge together and new faces will pop up everywhere that you should have seen during leveling already, but instead they were ghosts in an alternate parallell timeline world.
How is all that preferable in Classic, compared to a short lived inconvenient launch, where they still have the option to open up new servers according to demand very easily (as they said)?
Again, someone is gonna get hurt either way. That sucks. But the most important thing here is that they deliver the game people wanted, and allow it to do itâs thing the way it has back then. That, again, leads to no sharding/layering black magic, but rather one cohesive world, not multiple âauthenticâ worlds with parallell timelines. Just one that the community can call home and establish itself on.
Which many already expect.
Donât click on them?
Right. Youâll see more than a dozen complaints the first time SS/TM starts up and half the people just disappear.
Plus, does anyone really believing that layering will actually be removed later? Can it even be removed?
What happens when thereâs a city raid or WPvP starts outside a BG, raid, dungeon, or anywhere else? What happens when itâs time to open the gates of AQ?
Like I said, in this process we are probably going to end up with something that stinks, I honestly just donât see a way around it unless the population just nose dives quickly.
Whether its a long as crap queues, a bunch of dead servers, layering, or eventually needing to split things up, something is gonna suck unless the population nose dives quickly.
My guess is Blizzard is going with the idea that everyone will be able to play, and then they will deal with whichever evil they need to deal with when the tine comes.
This idea that its not going to be perfect anyone with a brain should have seen coming for a while. Sometimes you are stuck between a rock and a hard place, but one thing Blizzard has been consistent on the last several years is that they arenât losing customers because they canât play.
Like I said, players are going to need to ride the wave just like they did in Vanilla until it settles out.
Yes it will be removed IMO, since Classic will fail otherwise - and Blizzard knows this.
Layering will be a disaster if it lasts past the launch window. Ion himself gave his word it would be gone. The population will unsub in mass if layering is still there in phase II or later.
Hopefully it will be gone sooner, and Ion said a few weeks actually.
Layering can be removed even if the realm is overpopulated via server queues, and free transfers off the realm.
At first I was like yeah⌠layering shouldnât be too bad⌠itâs only like a layer = a server but since you can switch layer on the fly this creates the exact same problems as sharding and cross realm Shiznat. Blizzard needs another wall of no with this sharding bullcrap
In Vanilla, if you were there for AQ, the server simply crashed and queued up 90% of players during extreme load. In Classic Layering replaces some server crashes, so pick your poison.
Tell that to Blizzard support, not me.
I agree! Thatâs why a short but intense launch wonât scare off the players longterm, just as they werenât scared off multiple launches before. In the end, launch is a very short lived couple moments in the lifespan of the whole game. One people overall donât care about. They may remember it, sure. But it holds no important significance in the big picture. What matters are the weeks and months after that inital launch, where the whole community forms and takes itâs unique place in the world.
Players will actually really care about the overall experience theyâll have when they access the overall 2 years worth of classic gametime ahead of them (as an example). Theyâll judge the gameâs quality and their enjoyment of it on how much they enjoyed themselves during that span of time. Just as they have done before.
And they will, as you say, ride out the wave just like in vanilla, with the difference that this time around, Blizzard is prepared well. Or, theyâll make a couple angry posts the first week or so in. Those are unavoidable regardless. Except this time around, no server is gonna burn, crash, explode, etc. Theyâve got it tech wise. Itâs going to be fine.
Welp, this is good evidence that Layering still needs some tweaking! We appreciate your objective evidence in helping to resolve issues such as this! Please continue to do so and we can be expectant of a immersive experience to come!
Software technologies such as Layering are quite a substantial feat and itâll take everyoneâs input in finding edge cases such as these to make the technology even better! Keep up the good work!