Layering: not rocket science

Yeah keep at it like that, real smart.

U have some :poop: argument against layering.

Then I said If u think this you are not a real pvp player, so yes go play on a pve realm if u think everyone is going to hop layers at the first pvp situation in a pvp server.

And you think me saying that puts me on the side of the type that will switch layers…

Man, comprehension is not taught these days.

And if you think that’s a bad argument when playing on a pvp server and being a pvp player first, you’re incompetent. Because it will happen. A lot.

  1. Layer hopping - There’s already reports from the beta that there is a cool down on changing layers. So it will be damn near impossible to abuse layer hopping in any big way (assuming the CD is 15-20+ minutes)

Great can’t wait to not be able to join a dungeon group because I am on a layer CD for 20 minutes.

By what logic then?

Well if someone wanted to avoid PVP while leveling, they can level on a PVE server. And if, anyone really wants to avoid leveling on a PVP server but wants to be on such server, well it’s only a few weeks so WTF. What is your problem?

Because clearly if the community is such a huge concern for you, you’ll understand why letting isolated communities form and then dumping them on top of each other is an awful idea.

Anyway, here’s how layering is going to work, as described by Blizzard: When classic launches, there’s a set number of layers and a set population for them. Blizzard is intentionally doing this with not enough servers for launch because they want to have enough people left on each server after the sight-seeing rush. Then maybe one week in, they’re going to raise the cap per server and max it at one less layer. Then maybe two weeks in, do that again. Until eventually it’s 1 layer of everyone who’s left.

100% of the time, there’s a population cap per layer, with a static number of layers. Odds are, they’re going to always be full, and there’s going to still be some queues to log on. There’s not going to be a layer to can get an invite to that doesn’t have people fighting for the chest in STV. There’s not going to be a layer where nobody else is farming peacebloom around Elwynn. And there’s not going to be a layer where every possible spawn point for black lotus isn’t being camped if enough people level that fast. The exploits people are fearing are just not possible. Layers aren’t just created because more people logged on. They’re static, and the planned population per layer at the start is what WoW’s launch was.

We’re getting exactly what you’re recommending, the only difference is that Sargeras1 can interact with Sargeras2 so that they can function as one cohesive community.

Stop comparing it to sharding, because it’s not. It more closely mirrors instances, and how they’re handled, which while it’s still horizontal partitioning, it has differences that doesn’t truly make it sharding anymore.

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Layering is great, will make phase one so much better.

The purists are deluded anyway.
Retail is the true Vanilla, Classic is just a reboot where you can’t level past 60.

#QoL changes

Phase one is only a couple weeks? That’s news.

Glad that you people have no brains and will still defend layering when it effectively killed the beta. Do you really think that it’s an issue of stable servers or queues? It was abused and it was proven to be abused by multiple people on beta to prove a point. Grow some brain cells please.

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I think we just need some clear information from Blizz on this.
-How long will it be in effect?
-Will it be zone based or across all areas?
-What will the player caps be to trigger the layer limits?
-Will there be a timer if you join group to change the layer, if so how long?

Ideally, I’d like it limited to starter zones and not go beyond level 20 areas. Have it in only for a few weeks and then remove it completely. Natural player queue balancing will occur as players work their way through the initial starter zones. You will have people playing in different time zones, spending different amounts of time based on social life and play speed. That first opening night is where you need it to just handle everyone playing for 4-6 hours on that initial night. After that people will be spread pretty easily.

The comment was about leveling not the phases.

First off, it’s a beta, causing problems is kind of expected. The abuse, was party addressed, plus the beta is nowhere near the size of what an actual server is going to be. The abuse you think is going to happen, isn’t. Because the key point that you’re all seeming to miss is that when you change to another layers, you’re changing to another full server population. Whatever you’re trying to farm is being farmed. The PvP you’re trying to avoid is going on. Plus do you understand the level of planning to be able to just randomly know that this exact person isn’t on your layer?

Take your own advice.

  1. The plan is only a couple weeks until populations balance out.
  2. The entire world is all one layer
  3. They’re going to vary. They’re going to be hard caps, which will go up as the number of layers go down (static number of layers at a time). Most likely, the login system is going to keep each layer relatively evenly balanced.
  4. On the beta it seems like a short cooldown was added.

1, 2, and 3 come directly from an interview with Ion, the part about the login is just an educated guess based on all the information on layering. 4 is based on what people in the beta are seeing.

For most players, it’s probably not going to go beyond the level 20 areas. And if it does, it’s 100% identical to if they just opened more servers with a lower population cap.

The layers basically act as entire servers stacked into one realm, that are going to gradually merge into one, but are able to interact as a single realm from the start.

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Then I think I’m fine with the mechanic under those circumstances.
What could be concerning is if it stays in effect longer as Blizz says they are monitoring and need more time. I hope the timer is something somewhat decent to deter potential abuse.

I think the reason this is so debated is because classic is largely viewed as a return of community and this could be something that if not regulated could be a detriment to that aspect. Something as simple as too many layers at too low of caps can make it feel like you aren’t in a shared realm, that you are stuck in the retail play today which is mostly a solo slot machine lacking RPG and true mmo aspects.

Layering should be fine as long as Blizz clearly outlines how it will behave and when it will be removed and stick to those expectations. This community doesn’t have much trust in their actions so little things like how there was so many layers on the beta for testing purposes can be perceived as a big issue in their minds. Too many times people have been told “working as intended” or “we are looking into that” and it amounts to nothing but bs.

I have better and even more simple solution to the problem. You to be the one that don’t play at launch and wait for queues to be gone if you don’t want to wait them.

Wishful thinking or Blizzard confirmed?

It very likely won’t. The biggest issue is that they want people to be able to play the game at launch. Splitting 10,000 people between 6 starting zones is a really big issue when the game is designed around only fitting about 1/4 of that. Which is where I’m not thinking that the anti-layering crowd is really comprehending the magnitude of the player population expected on each server at launch. This is mutliple servers crammed into a game designed for only 1. And while the servers can easily handle that, the average player’s computer probably can’t. So you’re going to have lag and DC issues. Plus there’s still the high risk of server crashes from all the other factors from that many players.

And a lot of times, the problems really are working as intended. There seems to be this general idea on the forums that Blizzard is a democracy. Things not working the way WE want them to doesn’t mean that they’re not working right. And when there are problems, not everything can get fixed right away. They have to prioritize. A quest not working that actually halts progression through the quests in a zone is way more important than getting dismounted on a 2 person mount when you’re changing zones. Basically, as a community, we’re a bunch of self-centered spoiled brats, and that’s why we don’t trust Blizzard to fix things.

I haven’t seen anything updated about length of time for layering. No where I have seen said a couple of weeks. Ion said in an interview they would have it for Phase one, they still do not know when Phase One will end and they won’t until they see how fast people are moving through content.

Layering was originally unveiled as per continent, not per world.

Player caps will be about 3000 per layer, same as a server at vanilla launch.

I believe Ion stated in an interview video they would leverage the technology for “just the first few weeks.”

They said layering would be for Phase 1. Here is what Ion says about Phase 1.