Layering: not rocket science

… lol

We’re deluded he says.

Yep.

Guy says “probably around the first couple of months.”

That’s 3-6 in PR speak.

I would take the statement that layering won’t be in with world bosses with a grain of salt, look at how many times he uses.

TBH if you’ve noticed layering is implemented more like phasing than true layering.

$100 says layering is still in during phase 2 and all they do is remove the layer from those zones.

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How is retail not the real Vanilla? It’s the original game, where I created my first characters, that are all 120 now.

Classic is just a reboot without the expansions or content.

Not a controversial statement.

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Ah so I guess there is no world pvp at level 60.

Now your post makes sense :expressionless:

You gotta see one of his newest ones. Starts at 3:54. One of the other developers explained that if you get on a boat and you’re going to get to the other continent and still be with the same people.

Everyone really is making a huge deal over nothing.

No you won’t because there won’t be layering in phase 2 js

see you in August :slight_smile:

As Celessi posted it was “first few weeks” per the video. So it comes back to the point where Blizz says multiple versions and they need to clarify what we are getting in Aug.

I think “by phase 2 at the latest” is the best hard deadline they can give, since before that, collapsing layers will depend on realm pops.

I suspect they will start collapsing layers as quickly as possible, and I think the 3-4 layers/realm at launch will pretty quickly get collapsed to 2 per realm. But no one can predict when those will finally go away aside from a “by phase 2” deadline.

Layering is by far the best solution and I’m thankful Blizzard is listening to reason and logic, not “no changes” extremists. I’m glad Classic is getting the justice it deserves, a recreation that is faithful to the game and not to the early 2000’s technology that inhibited it.

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I see its value for helping to keep quality of gameplay decent for the initial launch in starter zones. I just hope they do not go overboard about their definition of “quality.” I prefer that the layers have significant player counts as opposed to the ghost-town feeling of retail. It is perfectly fine for players to have competition for mobs/quests and pvp popping up at random. That is part of the experience and if they overdo the layer separation it will hurt this. They have had years of convenience mentality which is the complete opposite of what players want from classic.

It’s not as simple as waiting for it to go off. It will be on when everyone is starting and that’s something people want to be there for. This is a multiplayer game and if all your friends and fellow players are starting you can’t do much about that.

You seem to acknowledge layering has problems and just accepted the fact that it isn’t longterm as a solution. You don’t even mention the community aspect of it which is probably the biggest problem.

:rofl:

Or.

:face_vomiting:

???

Or, and hear me out on this, Blizzard doesn’t fix things unless they directly benefit players. If it’s a bugged quest or a class being very inferior to others, it will take months to years to fix or change it for the worse, if it’s an exploit like WQ stacking or exp pot stacking it’s gone soon as it gets publicly known.

Not to mention things they think needs fixing but really doesn’t… aka waterstrider valor point system itemisation etc lol

its not for the worse bud. the vanilla launch was straight up terrible itself

This seems to be an issue that all recent game developers have. They move so quickly to fix “fun” instead of take a look at the issue and asking “is this really an issue?” There can be unintended mechanics that are fun and engaging to players, but whenever developers see it is something that is not fitting into their algorithm to maximize your spend/play time they quickly hot fix it.

I’ve played games where they leave something game-breaking in at the expense of player enjoyment, but will hotfix a loot cave within an hour. It just sends a bad message to players.

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I completely understand that it is a necessary evil on start up. But, instead of what they orginally plan on doing their CURRENT stated plan is for phase one. Uh-huh. Did you pause and consider that their mega-server structure might need layering to be viable and to work with the infrastructure they are putting in place for Classic and a later whoopsie - we decided to keep laying might come later?
All we have is a PLAN to end it phase 1. Their plan has morphed and changed over time.

  1. Layering in PVP - layering will be removed from the game BEFORE the honor system is implemented. So no easy Honor farming. <under current plan yes, subject to modification>
  2. Layering and World bosses- Huh… would you look at that. Again, layering will be removed BEFORE world bosses of any kind are implemented
    1. Layer hopping - There’s already reports from the beta that there is a cool down on changing layers. So it will be damn near impossible to abuse layer hopping in any big way (assuming the CD is 15-20+ minutes) <As it is a closed Beta they might have some limit on hopping if in a specific zone - who knows and frankly who cares>

You make the false dichotomy that your only options are super servers with many many layers and super long queues. There are many shades of gray between the two extremes.

Why not mega-servers where each “layer” never cross or touch the other? Hmmm…

How about :stuck_out_tongue: