Layering is ruining beta

At what point does Blizzard scrap Layering tech and just go with regular servers? Like what’s the point of no return?

I like that they tried something new, but it’s not working.

Also, can I farm world chests and rare spawns just by relogging? (On the stress test I could barely connect at all.)

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I didn’t say that.

I didn’t say that.

:slight_smile:

No one will have enough gold for there to be an economy to ruin yet.

Also, the layers will go away quickly when normal people see how tedious the game is and stop logging in.

No. If you want day long queues you can find another game to play.

I could be wrong and it happens to me all the time, so if you didn’t say or imply Classic was going to be like Vanilla or you knew better what did you mean by:

As a response to:

I don’t think Blizzard would allow that kind of behavior especially when so many people brought it up. I wouldn’t expect this exploit to go live at all.

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Oh good another antivaxxer thread… sorry i meant antilayer thread…

Its just that the “arguments” they give are so flimsy and outrageous, and they give no solution to the major problems layering adress.

It just really reminds me of antivaxxers, sure it would be great if I didnt have to get this shot that might have some rare and bad side effects, but unfortunately I live in reality and so I would rather not get some horrible disease that was supposed to have been eradicated decades ago.

So assuming you have 5 layers active and when you relog, you have a 80% chance to get a new layer, given what 30s to relog and then you have to realize there are 5x as many players playing as should be playing so the competition for those nodes is gonna be just as high which means you have a good chance someone else is farming those nodes so you prob wont get more than a couple nodes per spot and thats with a number of relogs per location. Then you need to realize its a new server so no one has any gold to buy those mats with so you can only stockpile them till people have money.

I don’t have full beta access but have participated in 2 stress tests. I feel the layering is very important to remain. I spent 45min to an hour waiting to have trolls respawn on the echo isles and boars as well as trolls outside ironforge. To many players in one place doesn’t make more fun it increases frustration. I’ve seen other posters suggest layering just for starting zones… I think this is a good compromise!

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Even with layering, you’ll still have stuffed zones like this at the start, because one layer still holds a whole classic realms population. Which is about 2.5- 3k players. Who will all, layering or not, compete for the same starting areas mobs.
Layering doesn’t adress that situation. It works for a whole continent, not just one zone. It’s purpose is to constantly regulate population issues across the board in order to make sure each layer on the whole realm has a healthy amount of players.

What you’re looking for is sharding, which can adress a specific busy zone, and regulate the high population in it to the point where you won’t have any big inconveniences.

/1 INV ME TO ASMONGOLDS LAYER
/1 REEEEEEEE INV ME
/1 INVVVVVVVVVVVVV MEEEEEEEEEEEE

Yeah really looking forward to that.

I came across this information last night while doing some research. This is actually a much better solution than the timed lock to a layer that I had imagined. I think I can live with layering for launch.

That addresses, weakly, the economic point.

What about pvp servers? People abusing it to body camp, or to run away from conflict. How do they plan on keeping layers population balanced out will we see:
Layer five of such and such, just generated for overflow, 1500 horde 500 alliance.

I think they want layering to actually drive people away until it’s gone. Then those people come back to play the better version of the game. Just like que times would make you go do something else and you just play at a later time.

Also if you can get to max level fast enough and farm the hell out of thorium and black lotus, you will run that AH for the entirety of classic if you know how to work the market.

I would like that to be the case, but the historical trends have shown that things like this are often a flash that burns out.

Take games like Warhammer Online, or even the latest BFA xpac. Lots of people play it for a few months then drop off. We will see the same with classic.

The question is, how many people will keep playing? I’ve been loving the beta and have not even logged into my retail character since. I expect lots of people will resub and feel the same way.

I don’t think there is any history of a beloved 15 year old MMO being brought back. I doubt everyone who is going to play classic is going to all log in the same day, week or even month. If one vanilla player brings in their friends who’ve never played I can image the numbers continue the rise just like they did in Vanilla. The carrot on a stick style of game play is very addictive to some people. Only time will tell. I’m hoping it grows as long as it’s good for the game and Blizzard can make sure servers aren’t too empty or too full.

It could very well happen like that, but how long will it take for someone to get bored of Classic? I didn’t get bored of BFA until I got all of my reputations and completed pathfinder part 1, by then my guild fell apart and raiding was out of the question. How long will it take a person to get to that point in classic? There are always dungeon sets to get and upgrade. Pugging was easier back in those days because there wasn’t gear scores or achievements PUG leaders could demand.

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Akshooally, you said that I thought that “the Classic launch is going to be exactly like Vanilla’s launch”

I think that Blizzard has a blueprint for lightning in a bottle and I think that they think they’re smarter than the blueprint and I think that they think that their changes in the last 10 years have been good for the game.

I think they think that they know better, when the market has shown that they do not. I think that the devs think that they have to use their distributed server method as a means of saving money under the guise of alleviating launch issues. I think that they think that they can get away with providing, or implying that they only have two choices: Sharding/Layering or a train-wreck launch. I think that this is a false choice and that they should just pony up for the resources they need in order to provide stable servers from the get-go instead of acting like they’re using old school VAX servers on casters in the back half of a warehouse.

I think that Vanilla was a massive success and I also think that, if patched back to a 1.5ish state, Alterac Valley can also be a massive success.

I think that some people come in here looking for a fight when there is none, and in truth players are passionate about the game precisely because the Beta has shown many of them that the game used to have more potential for fun in a community-driven, adventurous, MMORPG.

I think that Blizzard’s fixes, that they justify by saying they’re making things better, usually make things worse. I think that 4 versions of a raid, and then 4 versions of Tier armor, brought about the issues they pointed to when they said Tier needed to go away. I think that Blizzard caused a community and player drain with all of their phasing and sharding, while they said they had to do it in order to “fix” some kind of an issue.

I think that they claimed that the old ways of gearing weren’t conducive to players gearing up, and their fixes have turned gearing into a joke.

I think that they tried to “fix” daily quests and rep hubs with the ways that Legion and BfA dole out reputation, and it’s a stupid evolution under the guise of “fixing” dailies.

I THINK that Blizzard’s devs think that they’re smarter than then guys that launched the game, and that they have a blueprint for lightning in a bottle that they think they know better than.

Does that help? :smiley:

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Yes that does help, thank you.

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Character name and post checks out.

Maybe so. I wonder what kind of experience it would be to log into Classic launch night (or the whole first week or two for that matter) and stare at a several hour log in queue.

I mean… certainly the average person would be much happier not playing at all than having a boar despawn in front of them?

So the answer is simple. IF layering affects your immersion so much. Do not play Classic until they turn it off. You can just pretend you are caught in a 2-4 week queue.

If actually PLAYING the game is more important than having a few occasions when mobs phase out… then start at launch.

It is not going to be ruined. They figured that there will be 3000 players per layer and each server might have 3 or 4 layers. No individual players are going to be farming hundreds let alone thousands of gold daily by hopping layers. If they were, that would mean they could farm several hundred gold a day without layers.

Assuming layering does only last a few months at worst, the impact to the economy won’t be that big a deal.

Without layering, you would get the original vanilla experience of 2 hours login queues.

They’ll probably also figure out something a little better as well, like maybe reducing node respawn time based on how many layers are running.

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I must agree,
Playing the stress test (and it had layering), you had to go out and desperately search for mobs, as players basically killed everything that was low enough level to fight in the area.
Although I still enjoyed the game, it would have been better not to have less players to complete with. Though I expect it won’t be as bad at launch as on the stress test, as the stress test is to prepare for launch.