I assure you that your racial preference isn’t worth being in the wrong side of a 85/15 population distribution.
So basically all PvP servers will be Horde, with probably one Heartseeker equivalent, and all PvE servers will be Alliance, with probably one Mankrik equivalent.
Huh? I got in right when servers went live, and while it was laggy, it was 100% playable because mobs respawned almost instantly after being killed.
yeah, i can confirm this as well. clicked enter world as soon as it went live. the worst part was the starter zone. nobody knew what was going on and it took some serious gamer moments to group up and tag monsters in order to adapt to the completely insane lag. after leaving the starter zone everything was fine. for the first couple of hours though, if you went from elwynn forest to stormwind, the server wouldnt send the stormwind data to your client (maybe due to too many zone change requests happening) and you would get stuck there for a while.
i’m not sure why i care how many are on the other side, i only play pve servers
That’s probably where all the Alliance will be anyway
They will do nothing at TBC launch, the queues on big servers will hit 20k long at 7+ hours, then a week later they will say they didn’t see it coming and add layers again.
I guess I had a complete opposite experience from most.
I started on a mega server and I got in instantly and never disconnected I think I ended up getting level 24 before I logged off.
The classic launch was there smoothest experience ever. And every other expansion it was unplayable.
Given the population crunch from already over populated vanilla servers coming into tbc, a number of quest bottlenecks in hfp, and the likely influx of new players coming back to at least try tbc… I’d be astonished if they didn’t pre-emptively layer the living hell out of it.
I’d add, not everyone will be in hfp…
You’ll see a number of people going to zangar… All the rerolls will be in eversong/Azuremyst (which at least eversong is going to probably be as bad as hfp)… And finally you’ll likely get a very good amount of people rushing the dungeons to avoid the world bottlenecks. It’d be smart for blizz to consider removing the instance caps /day for that reason.
Since it’s just server side I don’t think it’s going to be as bad as everybody thinks.
A lot of people will be re-rolling Shaman and paladin. And all they have to do is triple the layers.
My guild was planning on bee-lining straight for the hellfire dungeons and just chain-running them, but then blizzard added the 30 dungeons cap.
That’s, like, 6 measly hours of dungeons. Raids used to take that long.
If you’re fast enough 30 dungeons and 6 hours is probably at least five levels.
You may or may not be ahead of everyone
One thing too consider (though I probably should just keep my mouth shut since it would help me) is if they do end up getting rid of the instance cap to enable people to dungeon level tbc, is that boosting immediately becomes the top option for rerolls. I mean granted, that will already happen regardless, but limiting to 30/day will at least put people out in the world up to 2/3rds of the time.
Mega servers are great. It prevents anyone guild from completely controlling a server. You get an abundance of choices of who to play with.
It will be layered there is no other option
Hellfire starts at 58.
Zangarmarsh starts at 59 or 60. People seem to forget this. Bigger problem is actually the fact that Blade’s Edge is awful and a non-option vs. terokkar.
Just to reiterate: A fresh 60 in Outland can go right to Zangarmarsh and skip HFP until later.
That assumes you can walk right through the portal with no issues.
They really need to tread carefully because the populations being all jacked up like this has created a ton of issues. I hope that Blizzard comes up with a far better solution.
Pretty easy to envision.
Just imagine Stormwind right before a scheduled world buff drop and then multiply that by about ten or so. Then imagine all those people waiting to tag one MoB in Hellfire Peninsula like gunslingers in the old west waiting to draw and you will have some idea.
If Blizzard has shown anything about their ideas for Classic, it is that they are not going to go worry too much about the player experience in it.
Thanks.
Or they aren’t on a pvp server and don’t care about pvp. Not everyone does pvp. Why is that so hard to understand?