You are so wrong. Blizz is not going to have layers open with low pops. Not going to happen, you ARE going to get merged to other layers without your permission.
Not quite.
- Layering is a GOOD solution to issues specific to phase 1.
- Once Phase 1 starts drawing to a close, layering has no business in the game.
- Once layering comes to an end, Blizzard should revert back to prior methods of handling overpopulated realms. (queues and free realm xfers)
Which is irrelevant, because Ion promised on video to remove it after a few weeks.
Allow me to explain what I mean. Say you are in a layer that suddenly drops to only having you in it. When that happens, you will still exist in that layer and a queue prioritizes players into it as a means to balance. This can be by people logging in or performing a trigger like entering that given instance via boat and so on. If you by chance change instance yourself even by joining a group, you then converge to a different layer as part of that balance. It does not force you without you knowingly creating the trigger.
I agree it should be lengthy.
No, transfers need to never be allowed.
Layering is not a good solution, for all the myriad reasons above.
Layering has no business in any MMO at any time
Blizzard is causing a large chunk of this overpopulation at startup by not having a separate sub for classic. Retailers who will get the game for free are going to be the biggest group of tourists. Separate subs would cut down on the populations on launch day and alleviate a lot of this.
Sure, you can use convenient like that, however it is a different context than what was being referenced. " Contextomy" look it up!
Which is irrelevant, because Ion promised on video to remove it after a few weeks.
You keep believing that.
Blizzard is causing a large chunk of this overpopulation at startup by not having a separate sub for classic. Retailers who will get the game for free are going to be the biggest group of tourists. Separate subs would cut down on the populations on launch day and alleviate a lot of this.
So your against the idea of having more players in the game then? Cause thats all your post ends up saying.
Itâs honestly easier to explain it again rather than digging through my post history.
Thatâs why I wanted a topic on your theory, because its easier than digging through your post historyâŚ
Ok so:
- Shared names?
- Separated AH
- Zero changing
- Player chosen layers
How does this protect against:
- Layer stacking (like realm stacking) where someone tells 10,000 people to choose layer 2 of Realm 4?
- Economic crash when completely independent economies are merged?
- Breaking âOne communityâ? This method isolates people even further and generates a clique environment on merge.
As far as youâve described, the only âgainsâ are that you donât see the people disappearing (which can be fixed easily by rested zones) and economic exploitation, which is largely dispelled by a 30 minute layer change cool down.
Personally, Iâd prefer to be able to be interact with all the players on the realm, even if I canât do it with all of them at the same time. Iâd also prefer to have layers disappear or reduce as soon as possible.
The biggest drawback I see for locked layers or mergable realms, is simply that it will make layering last far longer.
Thereâs also a danger that Blizzard canât merge independent realms and will resort to Connected Realms and CRZ.
So what is the actual fix?
Has nothing to do with context.
You canât complain about âconveniencesâ in WoW when youâre wanting to play the most âconvenientâ MMO that was ever made and built its success on being âconvenientâ.
Just shows that youâre only complaining because you like to complain, and need a forum to complain about things that donât need complaining about, except to your âcomplaint-oriented mindset.â
Do you mean for layer hopping or with the argument being given about layering in general currently?
No - what is the mechanic you are referring to. Has anyone actually tested this?
So your against the idea of having more players in the game then? Cause thats all your post ends up saying.
Yes, thatâs exactly what Iâm saying. People that are going to log in, create a toon, run around for an hour or two, and never log back in are adding nothing to classic wow and are a detriment to it on launch day.
The mechanic is pretty much an internal cooldown. Beta testers took notice to it yesterday. Full details are not yet known though. Essentially when certain triggers are active like PvP, farming nodes, and other things. You are given the cooldown preventing you from hopping into a new layer. It might also give the internal cooldown after you have hopped a layer.
In case you havenât noticed thatâs what weâd like to see from the start! Youâre now arguing for our side, congrats.
The problem is binary, like climate change.
-
If layeringâs premise is wrong, all those options are still on the table and easily implemented.
-
If layeringâs premise is right, and we donât use layering, then youâve destroyed the player community.
It is far better to have layering, then change later, than have far more servers than required and be forced to implement CRZ.
Yes, thatâs exactly what Iâm saying. People that are going to log in, create a toon, run around for an hour or two, and never log back in are adding nothing to classic wow and are a detriment to it on launch day.
But what about those that stick around? You against them sticking around?
So we donât know much.
Not the complete details, but we know it exists.