No, I’ve answered it fifteen different ways in a couple dozen different threads. I’ve even addressed it in this thread already. It simply isn’t worth my time at this point. If you can’t be bothered to get educated on what layering is doing, my trying to explain it to you is pointless because you’re just going to TL;DR it anyway.
So basically what I said. The old insult and run tactic. I get it.
It’s not my first rodeo hun. Your entire point seems to hinge on being able to have groups of people layer hop into “where the action is.” TO me that seems to be a vote against layering to begin with.
The result ends up being one overcrowded layer that has a lovely “too many players in that layer, failed to join” message, and a lot of dead layers.
A better idea seems to be server clusters where names/guild names are exclusive. As the population drops merge the ones with the least players into other smaller parts of the cluster.
Dragonmaw-1
Dragonmaw-2
Dragonmaw-3
Dragonmaw-4
ect.
With that server mergers go silky smooth with zero draw backs, and no layer hopping nonsense.
so make it so the person cant layer hop till they go to an inn or city. skip the debuff entirely. that’d mean the inn was a non contested zone. might have to be city only. if you want to layer hop you go to closest non contested zone city
Willfully thick I see.
whatdya think of instead of 30 minute debuff, they have to go to the closest non contested zone city to layer hop.
I would be fine with that.
I just don’t want 4 more people popping out of thin air that weren’t there 2 seconds ago adding into fights, and people layer hopping to dodge fights. Being permanently outnumbered, or having people insta disappear just doesn’t make for fun PvP.
k think that solves all of it except raids and you solved raids
wut?
except there are huge distinctions between layering and CRZ…
layering is from a single server… you may not see bob today but you might see him tomorrow (unless he quits).
CRZ is a mass of servers… meaning you are even less likely to see bob tomorrow and if you do you might be wondering if its the same bob because you forgot his realm name.
Layering is MILES better than CRZ… the fact you even consider them the same is ridiculous
I really hope they don’t try to use a cooldown for a solution. If I just finished switching layers helping someone with a quest I can’t help my guildy on another layer with a rare/gank/quest because of some cooldown? At least you can ignore exploits a cooldown/restriction to hopping sounds much worse.
Then there will be a new phrase for classic:
Gotta wait…I’m on LCD (layer cooldown).
Willfully thick I see.
Still attempting to make sure you’re relevant I see.
I really hope they don’t try to use a cooldown for a solution. If I just finished switching layers helping someone with a quest I can’t help my guildy on another layer with a rare/gank/quest because of some cooldown?
We don’t know how long the cooldown is for. If its 1 minute, you’re fine. If its 30 minutes… you have a problem.
And what’s wrong with being on the wrong end of the stick? that was basically my whole experience from playing vanilla for two years but we learned and we fought back, you can’t always have people help you. Sometimes you’ll just have to bite the bullet and walk home with a blue eye. You don’t sound like someone that played on a PvP server because most of us that did know that being camped, is an integral part of the game…
i’ll explain:
the system tries to keep you on the same layer till you ride the boat to the other continent, log off, are dc’ed or have a friend invite you to their layer.
you can switch zones and still be with the same people. all of azeroth-eastern kingdoms is one big layer, and all of azeroth-kalimdor is another big layer. and it puts people of the same guild, on the same layer.
That explains layering, but not why layering isn’t bad for communities.
Layering is bad for communities because it cripples one of the more important methods of forming friendships, which is meeting random people out in the world.
Look up “Familiarity Principle” or “Mere Exposure Effect”. We are programmed to be wary of the foreign and unknown, while we are also programmed to think more fondly of the familiar. This applies to human interaction, and it is why CRZ and layering are horrible for the community. When you meet someone new out in the world, you are unlikely to engage in meaningful interaction because you do not know them. Your brain tells you to ignore them and move on. However, if you meet that person again…
meeting random people out in the world.
There are as many random people to meet on your layer, as there are on a standard unlayered 3k server.
It’s not about meeting random people. If that’s all there is to it, then CRZ would be a perfectly fine tool. It’s about meeting random people, but then meeting them again and again. I linked my previous post for a reason.
It’s about meeting random people, but then meeting them again and again.
And you will. That’s the bit you people don’t seem to get.
There’s only 3-4 layers AT MOST on any given server. So you have at worst a 25% chance of running into the same people in the same areas, and if neither of you logs off or parties up with another layer, you’re pretty much as good as guaranteed.
And it’s only for the first three weeks. Most people will have plenty of random strangers to meet over and over during that time, and then everyone will be in the same world for the rest of the game.
I am not absolutely sure, but I believe they try to keep people you friend on the same layer. Kind of like how guilds will be kept on the same layer. I just don’t know how the friends thing would work.
Layering is bad for communities because it cripples one of the more important methods of forming friendships, which is meeting random people out in the world.
its not sharding. the system doesnt remove people randomly from a zone. when you log in, you are assigned a layer and everyone on that layer is also assigned that layer. as long as they dont get an invite to different layer or relog, they’ll stay on the same layer, no matter how many zones they move to
you have to actually make an effort to move to a new layer by either being invited to it by a friend or by relogging or dc-ing.
Layer Hopping is not acceptable. It wasn’t in Vanilla, it shouldn’t be in Classic.