Latest ptr notes- LOL at their newest stab at healer incentives

Dragonflight Fractures in Time PTR Development Notes - In Development / Dragonflight Fractures In Time PTR - World of Warcraft Forums (blizzard.com)

It will only take 360 rounds of shuffle to be able to send an alt a 2 handed weapon! neat!

only 2,215 rounds to fully gear an alt. not bad! :slightly_smiling_face:

increasing exponentially with each lobby you lose ofc

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I really wish I could just be a fly on the wall when that number was decided. I really just can’t imagine.

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i mean at least theyre listening lol. sort of.

I think that this is a reasonable start and can have its numbers adjusted. Hopefully.

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blizzard would give water to a man dying of thirst in the desert… 2 weeks after he died and the water would be stagnant

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Sweet, now I can cap faster and play even less games.

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i think it’s a reasonable concept, but a wildly laughable number to start with

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My guess is they will never look at this again. Like the honor tokens, which are in the same area of “such a low amount that nobody remotely cares.”

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Next update in 6 months, they’ll have 2 paragraphs about their new philosophy and up the conquest to 45, because that’s what we want. Oh and maybe less durability loss!!! That’ll really get the healers flocking to soloq

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These still feel quite weak, yeah. I’ll queue pvp for a week across a bunch of chars and not even have enough to fund a weapon on an alt. Sure, it’s something, but not really comparable to, say, boa conquest boxes.

What a joke! Do they really think this will make healers who aren’t enjoying shuffle come back and queue up? Even if it was a decent amount of conquest all it would do would encourage healers to reroll into dps.
Dps players won’t suddenly make a healer to then go gear other alts. 30 conquest for 6 rounds of shuffle :dracthyr_hehe_animated:

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What if Blizz gave healers tokens that can be used to level alts along with gear them. I would genuinely probably queue healer just to get one of every race I like. I’d be queing like 10x as much and across all MMR Why not.

In cataclysm you could get some sick stuff from the role specific reward bags in the dungeon finder.

I remember getting the elwynn lamb on my tauren druid which I don’t think there was any way to get as horde at the time. Poor little guy gets munched by the wolf though if you don’t take evasive action in time. :dracthyr_uwahh_animated:

Also got the sweet polar bear mount, the white one with goggles.

Blizzard if you want to incentivize healers bring back the the pet and mount rewards!

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A step in the right direction, but certainly not enough.
Dampening needs to be scaled DOWN in Solo Shuffle.
Healers need cosmetic incentives, ease of access (gold? a weekly drop?) maybe even a slight MMR advantage (I’m thinking Healers make the queues tick, so let them lead a little bit even…)
What about more ranks, and more rewards for higher rated players?
Maybe even unique rewards for healers at this point.
Add a title, for getting a title, as a healer… or something

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pretty much every idea under the sun has been floated since DF launch, and this is what we’ve got so far. they just dont care.

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hilarious how you just leave out this part of the quote… They literally said its a first step and they are going to work on it more.

Continuing the discussion from Dragonflight Fractures in Time PTR Development Notes:

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this first step is hilariously useless, which is why i posted this

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Friendly reminder that they said this was a top priority for them over 6 months ago and this “first step” is about as worthless and easy for them to implement as they could possibly have done. And it took them over 6 months.

Insane to think players should just have an infinite amount of patience.

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30 conquest?!?! :joy:

Should be more like 100-150

ok so lets think this out. conquest is still timegated, so its not just a little conquest bump for the character that generates tokens, so its purely for alts.

no healers already play the game > lets give healers a way to make alts…?

maybe if healing wasnt terrible there would be more healers. almost every healer i know has the same sentiment of ‘if i dont spend every single global on healing, someone dies’.

i really dont understand the decision behind adding this reward. a useless BoA token that you only get a CHANCE to receive, if you go 3-3, is really emblematic of how out of touch the development team continues to be.

the problem isnt rewards, the problem is healer gameplay is atrocious

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