Lack of tanks shows that per spec gearing has to stop

I think it was because glad at the time came when swapping to other specs was annoying to gear for, and prot offered a way for warriors to be able to DPS with out needing to carry around 2 sets of gear. Which if that was the philosophy i would have loved it.

I would be hesitant on 4th spec for everything just because, blizzard cant even balance the spacs and classes they have. Its the same reason im against a new class every exp.

1 Like

The statistics cant be argued against. Tanking is seen as a responsible role and just as in irl most people don’t want anything to do with responsibility if they can find someone else to be responsible.

So, just as in irl, Blizzard needs to remove the responsibility somehow or make the reward for being responsible that great many more people are prepared to step up.

My solution, remove threat and make Tanks dps much greater than dps so they hold threat by damage and give them a guaranteed item per run. The responsibility is still there but at least they will have fun performing it.

Yeah I know, the dps is gonna pile on saying the boss should get the same pay as the worker. Well, live your current life.

1 Like

Every class being able to would make people that cant solo things (looking at you Mages) currently be able to.

I’ve got some ideas for some classes but nothing concreet enough for Warlocs or Mages to actually put into words.

Swapping specs hasn’t been annoying since Dual Spec came out in what Wrath?

My thoughts for a 4th spec for each class so far:

Warrior: Gladiator, a tactician of sword and board combat that uses banners and cheers to increase damage done to enemies. (Physical DPS)

Paladin: Lightkeeper, a ranged DPS spec that used the light to damage enemies. (Ranged DPS)

Hunter: Bonded, a keeper of the wild that has formed a spiritual bond with their animal companion sharing damage with them and using the force of spirit to take on the most challenging enemies. (Tank)

Rogue: Guile, a devilsh rogue that uses it’s force of personality to beguile enemies into attacking it only and dealing less than lethal damage to it, becuase who would attack a face like that? (Tank)

Priest: Cleric, a wielder of the light to smite their enemies. Using chants and mantas to bring justice to others. (Ranged DPS)

Death Knight: Runesage, a wielder of the unholy runes used by the Scourge they empower their dark magic. (Ranged DPS)

Shaman: Earthwarder, a user of the elemental earth that protects others. Using the healing magic of nature and ferocity of stone they dare anyone to bring harm to Azeroth. (Tank)

Mage: Timekeeper, a mage of a different variety that uses the Arcane energies to remove damage done to allies. (Healer)

Warlock: Embodier, a Warlock that has absorbed the Fel energy of the demon that it commands to allow the tainted caster to take damage that mere mortals would die from. Using different demonic energies the Embodier can defeat enemies and fuel it’s powers. (Tank)

Monk: Chisage, a meditative and peaceful master of the mystic arts that can focus it’s spirit on harming others from afar. The Chisage is able to damage enemies without touching them. (Ranged DPS)

2 Likes

Frosty boys can’t solo anymore?

Not gonna lie this is exactly the reason I don’t tank anymore lol. Even as just an offspec I wait until I have full gear for unholy then gear up worse blood azerite pieces. Would love to just tank whenever I felt like.

1 Like

Not like a Demon Hunter or Prot Pally can.

I’ve seen mages complaining about the current 8.3 Visions and not being able to get through them like they want.

I don’t play mage so I don’t know about what they can and can’t do so I have to go by what they say.

Well there was a time demon hunters could solo +22 m+ dungeons.

If you’re hitting a limit solo, group up!

I think i just ran into one of those settings today. Joined a group for a Motherlode 11, thought oh a ez dungeon, but we ran into a hunter in a 11 who had 460 gear and only did 10% of the total damage and would be seen missing or 2-3 minutes behind the group. Dude acted so much like a paid carry, he even flat out sat right at the spawn for the first 10 minutes and got outdamaged by the healer. (20k dps from healer, 12% of total damage, 18k dps from hunter, 10% of total damage. ) Tank and Healer were the 3rd and 4th top dps respectively. Almost untimed the key too since he got lost gods know where and wandered in while we were doing the Goblin head boss at like 6.5m / 13m hp… Got the red V smasher on him… and proceeded to reset the boss on the last 8->5 minutes left, thus wasting and just about nearly depleting our key.

For bonus, he also killed the healer 3 times by butt pulling on his mount with autorun through the void portal zones… and just staring at us as he killed the group. No words, no reactions, nothing. Legitimately dude was in 460s and of a class that can deal 60% of it’s damage by right clicking autoshot and autoattack… he did that. Probably a bm too. For all that massive 10 apm 1 button rotation skill.

So the issue with that is, blizzard and a specific designer who happens to have a relationship with a atom that has a positive or negative electric charge, decided that tanks were just generating to much threat. And gutted the amount of theat gen they had byt like…i think it was 2/3’s and so to compensate for that, tanks needed to output far more DPS to hold that agro. Thus putting us in ttheir weird place where tanks are quasie DPS in some cases.

This all goes back around to poor class design.

Tank threat was 12-1 in WoD and Legion. With a Heart of Azeroth equipped I think current tank threat is 9 or 10-1.

Tank threat was weakest in Classic and BC becuase it was 2 or 3-1.

Tank design moving from Cata to Mists changed, the encounter designers could do their math easier if all damaging members of an encounter were doing similar damage so tanks got a modification to their passive Versatlilty (which made the last 5sec of damage taken add to attack power) so tanks were at ~80% of an equally geared dps.

Then design changed again to the current model with Legion where tanks do less damage but generate silly amounts of threat so DPS can’t reasonably pull off.

From what I read and remember it’s all about trying to balance an normalize encounter design to be as universal as possible.

I don’t give a crap about prior to WoD. The whole point of having the gear swapping automatically adjusted was to prevent you from having to farm different sets of gear to use your offspec.

Why do this then start slowly adding things that make it harder to use an offspec? 3 different pieces of gear, in addition to the weapons that we brought back that Legion used to fill that’s 5 slots sofar, plus the trinkets we’ve always had to change since as far back as vanilla that’s 7 slots. Now throw in some essences you got to both unlock and grind to level up.

Why have the game regress because of abysmal design choices that make it harder to have an optimal alt, let alone a damn offspec?

1 Like

you can give every class a tank spec and there still wont be enough tanks

1 Like

Even this is a crazy thing to say. What is “enough” tanks? Who cares about having the perfect amount of tanks? All you need to do is just have one additional tank in the queue. The point is to improve the queue or to make you yourself have an easier time of swapping to a different role. Not to magically fix the game and turn the entire community into a utopia of perfectly balanced role populations.

Hopefully Shadowlands doesn’t make it a headache to have a viable offspec like BFA. Or alts. Those two things alone will drastically improve the population of tanks/healers. Saying it wouldn’t be improved is ridiculous. Just like saying how adding a new tank spec to the game won’t make more tanks.

Funny… because all I remember in MoP and Legion was the army of monk and DH tanks. I even played both of those specs myself. People were also excited to be warlock tanks in MoP’s alpha before that got stolen from us as well.

This is a joke right?

Monks weren’t even popular first of all, and neither MoP or Legion had anything resembling an army of tanks.

It is simple,

Create incentives for people to tank.

One/Two guaranteed drops at the end of each M+/raid boss, + 2000 gold.

1 Like

There’s every reason in the world to not want to play a tank. If you’re doing M+, you’re expected to know the perfect route for every dungeon. If you’re raiding, you’re expected to handle mechanics no other player besides your other tank has to handle. If you’re PvP’ing you’re really only good in BG’s, because tanks just don’t have the damage output to survive in arenas. If you’re doing open-world content, you’re having to kill everything at a snail’s pace.

If you mess up basically anything in any sort of group content, you get nailed to a stake and set on fire by everyone else. Like I said, there’s every reason to not want to play a tank right now.

2 Likes

This!!! I tank on all of my tank class characters. I haven’t tanked outside of guild groups this expac since the start of 8.2. Why? Because rngesus hated me while gearing my main (this toon which is prot/fury).

I went many a dungeon run without getting loot drops. It was ridiculous. Guildies would pass loot to me if they couldn’t use it which helped. My other alts are dps only because I didn’t want to run dungeons in a pug and possibly not earn any gear for my time. One or two piece guaranteed would change that. Could care less about the gold, but currently the satchel is not going to be enough to entice me to tank outside of a guild group.

There are plenty of tanks in the game, they just don’t want to join your groups…

DPS outnumber tanks by at least 10 to 1, if not 20 to 1. Why? Because a lot of people are tunnel-visioned in on liking to see big flashy pewpew numbers on their screen.

You need to think about this logically for a minute:

Tanks can almost always instantly find groups. This allows them to cherrypick groups for the smoothest runs. Let’s say I want to tank a higher key, like a 14 or something. When I look for groups, I’m going to pick the group that is full of people who have timed multiple 14s or higher. Not the group where people have maxed out at 9s for a couple dungeons. Tanking is rough enough as it is, we don’t want to fail or wipe a ton due to DPS not knowing how to play or not having the gear.

Tanks gear up quickly and progress through raid tiers quickly. Due to tanks being able to find groups quickly, they can run more runs per week usually, which allows them to gear faster and if they are skilled, boost their IO scores or clear harder difficulties of raids. Why would a 465 tank want to run your 7 TD key or run your normal difficulty ny’a raid, other than for a possible low ilvl item with a corruption proc… Oh wait, they likely already have their ideal corruption items…

I would extend this to all classes, to be honest. There’s no sense in MM using versatility, BM using Crit, and Survival using haste. All classes do this. It’s just not conducive to learning new specs when you have to grind for different gear. Weapons I can understand completely, but this pair of boots should be good for all my specs. As it stands now, everyone is going for item level before anything else, which isn’t the best gearing strategy, but the one most people can do and enjoy themselves.

Ah right excuse me. I guess not a single vengeance DH or brewmaster monk got created in those expansions.