As a previous dungeon tank main (4 druids, 2 pallies, 3 dks, 2 monks, 1 warrior) from WOD to BFA and WOTLK, i agree. The idea that players should have specialized roles, but be useless or hamstrung in PVE content or world questing inane.
Tank essences minors have almost NO balance to them and all the good ones are extremely grindy, slow, and some of the worst old grinds. (Exalted with Anakoans + combat quest xp + 1k a rep from mechagon),
The insistance that “A player in Tank spec should never hurt a DPS’s feelings, even if the tank is Mythic geared, they should struggle to outdps a 300 lfr hero with healer trinkets” is ridicolous.
I remember back during WOD, my old bear while not being a super dps rockstar still had great aoe and during a aoe fight could hold even with dps and still do like 2/3rds of the damage st in a raid fight. (like 45k-60k Wod Feral dps vs 30k-39k ST bear tank. )
This expansion i gave up on trying to do any world questing in tank spec, because it took too long to kill anything, was useless in pvp, and bad for quests, and even as a spec not as good as warrior or monk until health% corruptions came around and a monk stagger nerf.
With dps specs doing 40k-60k dps this expansion, how is it that a tank spec, expected to solo even fairly mediocre 1.2m-3m hp bosses 3x a day supposed to kill anything when a dps spec kills a boss in 2-3 minutes, a Tank spec takes 5-20 and gets ganked and dogpiled and killed and tagged by the horde!?!?!?
Tank specs are absolutely dread awful in pvp and clearly not meant to ever be good there, they’re not fun to play against, they don’t defend your team, players have, contrary to common belief a ability to tag target other things around them. And they have no magic defence to 50% of dps specs. Healers are the Unkillable 1v4s tanks of PVP, why on earth, does a tank fighting against a bear form resto druid casting mindless hots on themselves get to be easy prey to anything while the other is nearly unkillable 1v1 without a 20 second lock?