Typical. How hard is it to test if they bug out on that ledge when you run left out of the door during a pull, so blizz can then test that data with their reference client.
Glad you asked - 17/19ms to the server (as seen in the titan panel addon at the top of the screen).
Should be super easy and probably been done multiple times due to the complaints in the forums. So if blizzard has the capability to test and it would take a matter of minutes than why do you think nothing has changed Hmmmmm? Must be discrimination! Call the NAACP! Lol
This is the slippery slope when it comes to #somechanges. Was it played this way ‘in the spirit of vanilla’ - no. Do you include a game ‘changing’ recently discovered bug in classic that was in vanilla but remained undiscovered?
Now take the fact they have already changed things from they way they already were (proof provided - re premadeavenabler).
You sit there and defend that this is not a bug and deny the fact they were bugged out and yet feel compelled to not help in anyway to re-create it - even as a means of disproving it.
Are you somehow afraid that they change the warmaster leashing/pathing to affect your 7 min pve zerg games instead of fixing it? This sounds alot like the paladins who relentlessly posted in defence of rek exploits that were hotfixed.
Like I said innocent until proven guilty! And as I said before this would be very simple for blizzard to test as well as the fact there are probably 1000 people live streaming the pull hundreds of times a day. Once again why do you think blizzard has yet to change a thing??? Anyways thanks for the lols bud. I got to get to work! Be back online later to do the same pull and read the agro forum posts after (it’s the only real reason I keep grinding) FTA!
You dont, no. Id bet if we had a player created discussion about the right changes for the benefit of Classic it would be an entirely different scenario - “Nerf Alliance, Nerf Horde”.
Im talking about things that should/would have been fixed had TBC and patch 2.0 not taken priority. Being patch 1.13 this would be the natural progression of the game yes?
All the marshals are linked together and van is not linked to them directly. You can pull the marshals without aggro on van. If you pull van the marshals are within aggro range aswell (similar to pulling a pat too close to a pack in an instance). This is not the case in Dreks room. The warmasters are linked in 2 groups (you can pull half of them and leave the rest untouched). Drek can be pulled solo without any aggro of the others. I have watched alliance do this leaving me completly ignored - only killing me when i attempted to snowball Drek outside to reset him.
Nah. I have my doubts that would ever occur, because people are far better players than they were back then, and better coordinated, as well.
It might’ve taken 3 days for an AV to end back when people backpedaled, keyboard turned, clicked abilities, didn’t min/max much (if at all), specced horribly, didn’t wear BiS gear, picked the wrong race, didn’t queue together to form really powerful raid compositions, and lacked close to 15 years of time to develop strategies.
Here are the changes that actually would’ve made any difference:
From 1.8 patch notes, “NPC difficulty has been scaled down. All NPCs have had their power reduced by 15-30%.”
From 1.11 patch notes, “Most of the NPC guard units have been removed.”
From 1.11 patch notes, “Creatures that remain in Alterac Valley have had their hit points reduced.” Doesn’t say by how much.
Okay, so let’s say the mobs that exist now had… 230% of their current HP and 130% of their damage. They reduced it by 30% in 1.8, then halved it again in 1.11. Those mobs would still die in 10 seconds at most.
Okay, so there’s obviously fewer of them, as well. Fine. Gather them and AoE.
Sorry, but the nerfs that happened throughout AV’s history don’t account for 2.99 days additional time to complete a match.
The mobs get retuned.
So what ever percentages a player is different from 1.05 to 1.12
The npcs get the same increases above what they were in 1.05, which is going to equate to a lot more, especially when you factor in retuning their buffs to match (and then trying to zerg in leaving all the towers etc intact)
Add to that, that back then, the BG had hundreds of raid class elites
reinforcing things (and killing a player didnt initially reduce them at all)
You think you are going to put Godlings in with 1.05 factored NPC’s, but you’re not. (if i was doing it) You’d be putting them in with 1.12 upscaled Gods.
By the way, i dont personally know anyone from back then that keyboard turned or clicked the toolbars as a general way of doing things, especially in PVP, except 1 guy and he only had 1 arm, so not a lot of choice for him.
He didnt PVP much either.
Except it’s not that simple. Players weren’t just given an across the board power increase by X. Some classes saw very little power increase, others saw a lot, and it was never as simple as just changing a class to have X more hitpoints and damage as the changes were in the form of new/modified abilities and what not.