You’re back seat gaming. They probably got annoyed with it and wanted to just play da game.
Was in wailing caverns few days ago.
Tank usually didn’t wait for people with mana to get any back before pulling again, hunter would pull stuff while resting when he did, someone almost always attacks the sheeped target cause lol who cares about crowd control lol, and to top it off the party leader went afk every other pull then when he came back would complain about not progressing while he’s away.
The last one seems like it should have been a joke, except he did it multiple times including when the party wiped. (which wouldn’t have happened if he didn’t afk in the middle of combat)
I’m not asking to rest for an entire minute after every pull, but if that was the only problem with the run I wouldn’t have been so irked by end of the run.
Also, if you’re gonna set loot to round robin and not loot when it’s your turn then at least “tap” the damn corpse so the rest of us can actually get our quest items.
Either you are leaving out the real reason you were kicked or your group and guild were meme levels of terrible.
People don’t like when you “Nelf splain’” the game to them.
It comes off as being kind of a “know it all.” So it is best to remain silent, when they do dumb stuff. Then maybe quietly make a suggestion to try something else, but not in a way that seems to assume that it is the only correct way.
If groups, as well as your guild, are kicking you then you are doing something wrong and going over the top.
Also, you are level 28 “in vanilla.” You don’t even really NEED to be grouping, at all. So it isn’t really “serious business”, like level 60 raiding.
wow are you really rolling a undead warrior with the name laintime?
is that disrespect? or do you just want to be the new laintime?, some of us rememeber laintime, i love him and love stancedancing is this a tribute toon?
i find that disrespecting
The guild is worse than trash if he’s being honest about the situation. There is nothing you can do if people attack the mobs before you do as a tank. It’s an uphill battle if you don’t start with aggro that’s nearly impossible to win.
Game doesn’t do a good job at explaning or teaching people how aggro works in Classic.
A flaw to be sure, nothing is perfect. Patience is key, and this is 2019, patience is rare.
As an experienced tank on private servers, I would say that for packs of 5 or more that you should spam demo shout. If the pack is 4 or less, then using it as your initial GCD on a pack is also solid as it directs all of them to you and reduces the melee damage they deal. After that, focus primarily on skull while making sure the others don’t go after the healer. Also, try to form your own groups so you can kick dps for being dumb with aggro.
Yah maybe take out that “do this and you wont die” part in your macro. Maybe instead try a macro that says “kill skull first please, after that kill whatever”. Then when you go to do your dungeon hit your macro at the very start. Do your pulls and assign a skull, set it as your focus target and make sure focus-target-of-target is on to make sure it isn’t going after your healer or something. Pay attention to the overall strength of your dps. If they can kill skull before it gets to them then you dont need to pay attention. But if your dps is a little weaker then maybe you need to shield slam the skull on the pull or conc blow it or hit it with a revenge.
Basically you need to give the DPS some freedom instead of going on some kind of a power trip because you’re the tank and saying stuff like “do this or you die” which sounds less like advice/instructions and more like a threat as in you’re going to let them die if they dont follow instructions.
Did gnomer a couple times the other day in one the tank was asking almost exactly what you said. He wanted the group to focus a single target, not aoe elite groups, let him get aggro.
In another group the tank was the problem he was in a god awful hurry. Not waiting for mana, as a mage I’m used to this and drink whenever I can, but he was leaving the priest out of mana. Once he immediately pulled after the group buffed, the priest was completely out of mana from casting fort on the whole group and we wiped.
So many comments regarding BFA players and their inability to play properly. I would take a group with experienced BFA players over the vanilla slow pokes that take twice as long to complete a dungeon. CCing everything and killing 1 by 1 doesn’t make you a good player in my book. Performing at the limit and speeding up the dungeon is much more exciting and efficient. M+ exists and we have done harder dungeons that anything classic can offer.
I can’t wait for Burning Crusade where knowing the mechanics actually matters. On the other hand, it’s also the Xpac where welfare PvP epics were given out.
We lose either way. This game lol.
Man, I’ve been asking how hard it is for people to follow simple directions since 2004 lol. People are stupid.
True, but those limits are different. People are dropping aoe’s and attacking multiple targets about the same time the tank gets to the mobs. Then they start dying and the healers are out of mana and the group wipes. Then they are all standing around looking like idiots asking what happened.
Playing to the group’s limits requires learning the limits of the mechanics in the game you are playing. You have done M+ and harder stuff because you know what your groups are capable of IN THAT GAME.
You’re not that dense. You know what the topic is about.
Just did a dungeon with the slowest tank I ever had the displeasure of playing with. He would take 5 seconds to mark all of the mobs down. He would then use his macros telling us to only attack one mob. He clearly had no idea what to do because any little bit of damage, or healing, would steal aggro from the other mobs. I was the healer and I myself started pulling and tanking. I have no patience for slowpokes.
I went to do a RC the other day, the grp seemed to have no idea a lvl 13 could not tank 3 lvl 15 Elites at the same time and I kept saying “You have to CC” because half the grp was dying every pull with 3 or more mobs pulled. We never mad it to the first boss and half the grp walked out because they refused to CC.
When Cataclysm came out, the difficulty of instances jumped from late Wrath facerolls to almost instant kill mechanics. People screamed and cried. Lead Systems Designer, Greg “Ghostcrawler” Street, had to write a blog titled “Wow, dungeons are hard!” where he explained why the difficulty existed and how to deal with it. “…We want players to approach an encounter, especially a Heroic encounter, as a puzzle to be solved. We want groups to communicate and strategize. And by extension, we want you to celebrate when you win instead of it being a foregone conclusion…”
So don’t feel bad. When the Lead Systems Designer has to explain basic fight mechanics and gets grief for it anyway, it’s not his or your fault. It’s the “special” players Blizzard attracted by trying to make the game “more accessible”. Street himself figured that out.
Rob Pardo, previous Chief Creative Officer / Executive Vice President of Game Design / lead designer for WoW, and one of Time magazine’s “100 most influential people” in 2006, said himself that challenge is what makes games compelling. “Adding obstacles that have the right amount of frustration and challenge is important so that when the player overcomes them, it feels like a huge accomplishment or achievement…In the quest to make World of Warcraft more accessible, understandable, and intuitive, some of the sharp edges were shaved away…Those sharp edges were sometimes part of what made the game compelling, as games aren’t really supposed to be easy at all times.”
The devs lost that philosophy along the way, which became VERY apparent when one mentioned that people in starting areas were killing mobs before the mobs could even respond to their attacks. They didn’t respond by making the mobs more dangerous. They just increased the amount of time it took to kill a mob.
It’s that participation trophy game design that has created the filth that infests the game now.
You’re level 28. It doesn’t matter. You do not need to hold aggro on everything; that’s your own ego’s problem. Some mobs do little damage or can be burst down … just try to group things up and keep your healer safe.
In vanilla, low-level dungeon tanks aren’t there to hold aggro off the entire party. They’re there to hold aggro off the healer, and nothing more.
Generally speaking, you’re not going to keep threat on a rogue’s focus target / mages / ect.
And that’s not a problem. Most elites, prior to raids at least, are ‘elite’ mainly because they have gigantic health pools. So while they do hit harder, what makes them ‘unsoloable’ is the huge amount of damage they absorb before dying.
Telling your group to wait for sunders in sub 30 dungeons is absolutely insane. I’d brush you off / kick you too. Most dps are off-tanks in levelling dungeons, and that’s O.K.
Let’s be real. At level 28 even a mage can tank a dungeon and probably even better than a warrior since they will slow and kite the adds.